using UnityEngine;
using UnityEngine.SocialPlatforms;

namespace Mixin.TheLastMove.Social
{
    public class LeaderboardManager : MonoBehaviour
    {
        public void ReportScore()
        {
            /*// post score 12345 to leaderboard ID "Cfji293fjsie_QA" and tag "FirstDaily")
            Social.ReportScore(12345, "Cfji293fjsie_QA", "FirstDaily", (bool success) =>
            {
                // handle success or failure
            });*/
        }
    }
}
