using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class destructZombie : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "zombie")
        {
            Destroy(other.gameObject);
            GameStatus.zombiesCounter++;
        }

    }
       
}
