using PowerBear_Render_WPF_Ver.GameObjects;
using PowerBear_Render_WPF_Ver.PbMath;
using PowerBear_Render_WPF_Ver.Render;
using System;

namespace PowerBear_Render_WPF_Ver.Render_RayColor {
    public class Ray_Color_Preview : IRayColor {
        public Vector3d Ray_Color(Ray ray, HitAble world, int depth) {
            throw new NotImplementedException();
        }
    }
}
