using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoopedWSController : MonoBehaviour
{
    /*private Collider2D col;
    private SpriteRenderer sprite;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    private void OnEnable() {
        GameManager.instance.OnDrawingCompleted += SetEnable;
    }



    private void OnDisable() {
        GameManager.instance.OnDrawingCompleted -= SetDisable;
    }

    private void SetEnable(bool value)
    {
        if(!value) return;


    }

    private void SetDisable(bool value)
    {
        if(value) return;
    }*/
}
