West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameCrowdPhaseTimePeriod.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameCrowdPhaseTimePeriod : communityTimePeriod
	{
		[Ordinal(1)] [RED("mergeMode")] public CEnum<gameCrowdCreationDataMergeMode> MergeMode { get; set; }
		[Ordinal(2)] [RED("density")] public CFloat Density_52 { get; set; }
		[Ordinal(3)] [RED("Density")] public CName Density_56 { get; set; }
		[Ordinal(4)] [RED("workspotsUsage")] public CFloat WorkspotsUsage { get; set; }
		[Ordinal(5)] [RED("charactersData")] public CArray<gameCrowdTemplateCharacterData> CharactersData { get; set; }
		[Ordinal(6)] [RED("reducedCharactersData")] public CArray<gameCrowdTemplateCharacterData> ReducedCharactersData { get; set; }
		[Ordinal(7)] [RED("crowdType")] public CEnum<gameCrowdEntryType> CrowdType { get; set; }
		[Ordinal(8)] [RED("useDensityPreset")] public CBool UseDensityPreset { get; set; }

		public gameCrowdPhaseTimePeriod(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
