West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/TweakAIActionSmartComposite.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class TweakAIActionSmartComposite : TweakAIActionAbstract
	{
		[Ordinal(27)] [RED("smartComposite")] public TweakDBID SmartComposite { get; set; }
		[Ordinal(28)] [RED("smartCompositeRecord")] public wCHandle<gamedataAIActionSmartComposite_Record> SmartCompositeRecord { get; set; }
		[Ordinal(29)] [RED("interruptionRequested")] public CBool InterruptionRequested { get; set; }
		[Ordinal(30)] [RED("conditionSuccessfulCheckTimeStamp")] public CFloat ConditionSuccessfulCheckTimeStamp { get; set; }
		[Ordinal(31)] [RED("conditionCheckTimeStamp")] public CFloat ConditionCheckTimeStamp { get; set; }
		[Ordinal(32)] [RED("conditionCheckRandomizedInterval")] public CFloat ConditionCheckRandomizedInterval { get; set; }
		[Ordinal(33)] [RED("iteration")] public CUInt32 Iteration { get; set; }
		[Ordinal(34)] [RED("nodeIterator")] public CInt32 NodeIterator { get; set; }
		[Ordinal(35)] [RED("currentNodeIterator")] public CInt32 CurrentNodeIterator { get; set; }
		[Ordinal(36)] [RED("currentNodeType")] public CEnum<ETweakAINodeType> CurrentNodeType { get; set; }
		[Ordinal(37)] [RED("currentNode")] public wCHandle<gamedataAINode_Record> CurrentNode { get; set; }

		public TweakAIActionSmartComposite(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
