West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/AIPatrolDef.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class AIPatrolDef : AIBlackboardDef
	{
		[Ordinal(0)] [RED("patrolPathOverride")] public gamebbScriptID_Variant PatrolPathOverride { get; set; }
		[Ordinal(1)] [RED("patrolWithWeapon")] public gamebbScriptID_Bool PatrolWithWeapon { get; set; }
		[Ordinal(2)] [RED("forceAlerted")] public gamebbScriptID_Bool ForceAlerted { get; set; }
		[Ordinal(3)] [RED("sprint")] public gamebbScriptID_Bool Sprint { get; set; }
		[Ordinal(4)] [RED("selectedPath")] public gamebbScriptID_Variant SelectedPath { get; set; }
		[Ordinal(5)] [RED("closestPathPoint")] public gamebbScriptID_Vector4 ClosestPathPoint { get; set; }
		[Ordinal(6)] [RED("workspotData")] public gamebbScriptID_Variant WorkspotData { get; set; }
		[Ordinal(7)] [RED("workspotEntryPosition")] public gamebbScriptID_Vector4 WorkspotEntryPosition { get; set; }
		[Ordinal(8)] [RED("workspotExitPosition")] public gamebbScriptID_Vector4 WorkspotExitPosition { get; set; }
		[Ordinal(9)] [RED("patrolAction")] public gamebbScriptID_Variant PatrolAction { get; set; }
		[Ordinal(10)] [RED("patrolInProgress")] public gamebbScriptID_Bool PatrolInProgress { get; set; }

		public AIPatrolDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
