AcornPublishing_pcg-for-unity/Procedural Content Generation for Unity Game Development_Code/Chapter 1/PCGHelloWorld.cs
using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class PCGHelloWorld : MonoBehaviour {

	public string[] hellos = new string[4] {"Hello World", "Hola Mundo", "Bonjour Le Monde", "Hallo Welt"};

	public Text textString;

	// Use this for initialization
	void Start () {
		Random.seed = (int)System.DateTime.Now.Ticks;
		int randomIndex = Random.Range (0, 4);
		textString.text = hellos [randomIndex];
	}
}
