Nifyr_Fire-Emblem-Three-Houses-Randomizer/Properties/Settings.cs
// Decompiled with JetBrains decompiler
// Type: Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Settings
// Assembly: Fire Emblem Three Houses Randomizer V2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 800CD4D2-D1E7-4E09-8822-0C2C01D464BA
// Assembly location: C:\Users\ninte\Desktop\Games\Switch\Fire Emblem Three Houses Randomizer.exe

using System.CodeDom.Compiler;
using System.Configuration;
using System.Runtime.CompilerServices;

namespace Fire_Emblem_Three_Houses_Randomizer_V2.Properties
{
  [CompilerGenerated]
  [GeneratedCode("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
  internal sealed class Settings : ApplicationSettingsBase
  {
    private static Settings defaultInstance = (Settings) SettingsBase.Synchronized((SettingsBase) new Settings());

    public static Settings Default
    {
      get
      {
        Settings defaultInstance = Settings.defaultInstance;
        return defaultInstance;
      }
    }
  }
}
