BlackLambert_unity-di-package/Runtime/Scripts/Core/ObjectLifecycle/GameObject/GameObjectInitializer.cs
namespace SBaier.DI
{
    internal class GameObjectInitializer : GameObjectLifeCycleActionCaller<Initializable>
    {
        protected override bool Reverse => true;

        protected override void CallAction(Initializable actionHolder)
        {
            actionHolder.Initialize();
        }
    }
}