West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/NPCStatesComponent.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class NPCStatesComponent : gameAINetStateComponent
	{
		[Ordinal(5)] [RED("aimingLookatEvent")] public CHandle<entLookAtAddEvent> AimingLookatEvent { get; set; }
		[Ordinal(6)] [RED("highLevelAnimFeatureName")] public CName HighLevelAnimFeatureName { get; set; }
		[Ordinal(7)] [RED("upperBodyAnimFeatureName")] public CName UpperBodyAnimFeatureName { get; set; }
		[Ordinal(8)] [RED("stanceAnimFeatureName")] public CName StanceAnimFeatureName { get; set; }
		[Ordinal(9)] [RED("statFlagDefensiveState")] public CHandle<gameStatModifierData> StatFlagDefensiveState { get; set; }
		[Ordinal(10)] [RED("prevNPCStanceState")] public CEnum<gamedataNPCStanceState> PrevNPCStanceState { get; set; }
		[Ordinal(11)] [RED("previousHighLevelState")] public CEnum<gamedataNPCHighLevelState> PreviousHighLevelState { get; set; }
		[Ordinal(12)] [RED("prevHitReactionMode")] public CEnum<EHitReactionMode> PrevHitReactionMode { get; set; }
		[Ordinal(13)] [RED("bulkyStaggerMinRecordID")] public TweakDBID BulkyStaggerMinRecordID { get; set; }
		[Ordinal(14)] [RED("staggerMinRecordID")] public TweakDBID StaggerMinRecordID { get; set; }
		[Ordinal(15)] [RED("unstoppableRecordID")] public TweakDBID UnstoppableRecordID { get; set; }
		[Ordinal(16)] [RED("unstoppableTwitchMinRecordID")] public TweakDBID UnstoppableTwitchMinRecordID { get; set; }
		[Ordinal(17)] [RED("unstoppableTwitchNoneRecordID")] public TweakDBID UnstoppableTwitchNoneRecordID { get; set; }
		[Ordinal(18)] [RED("forceImpactRecordID")] public TweakDBID ForceImpactRecordID { get; set; }
		[Ordinal(19)] [RED("forceStaggerRecordID")] public TweakDBID ForceStaggerRecordID { get; set; }
		[Ordinal(20)] [RED("forceKnockdownRecordID")] public TweakDBID ForceKnockdownRecordID { get; set; }
		[Ordinal(21)] [RED("fragileRecordID")] public TweakDBID FragileRecordID { get; set; }
		[Ordinal(22)] [RED("weakRecordID")] public TweakDBID WeakRecordID { get; set; }
		[Ordinal(23)] [RED("toughRecordID")] public TweakDBID ToughRecordID { get; set; }
		[Ordinal(24)] [RED("bulkyRecordID")] public TweakDBID BulkyRecordID { get; set; }
		[Ordinal(25)] [RED("regularRecordID")] public TweakDBID RegularRecordID { get; set; }
		[Ordinal(26)] [RED("inCombat")] public CBool InCombat { get; set; }

		public NPCStatesComponent(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
