yeagob_Ordered-Mess/Assets/Plugins/PlayFabSDK/Client/PlayFabClientInstanceAPI.cs
#if !DISABLE_PLAYFABCLIENT_API

using System;
using System.Collections.Generic;
using PlayFab.ClientModels;
using PlayFab.Internal;
using PlayFab.SharedModels;

namespace PlayFab
{
    /// <summary>
    /// APIs which provide the full range of PlayFab features available to the client - authentication, account and data
    /// management, inventory, friends, matchmaking, reporting, and platform-specific functionality
    /// </summary>
    public class PlayFabClientInstanceAPI : IPlayFabInstanceApi
    {
        public readonly PlayFabApiSettings apiSettings = null;
        public readonly PlayFabAuthenticationContext authenticationContext = null;

        public PlayFabClientInstanceAPI()
        {
            authenticationContext = new PlayFabAuthenticationContext();
        }

        public PlayFabClientInstanceAPI(PlayFabApiSettings settings)
        {
            apiSettings = settings;
            authenticationContext = new PlayFabAuthenticationContext();
        }

        public PlayFabClientInstanceAPI(PlayFabAuthenticationContext context)
        {
            authenticationContext = context ?? new PlayFabAuthenticationContext();
        }

        public PlayFabClientInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
        {
            apiSettings = settings;
            authenticationContext = context ?? new PlayFabAuthenticationContext();
        }

        /// <summary>
        /// Verify client login.
        /// </summary>
        public bool IsClientLoggedIn()
        {
            return authenticationContext == null ? false : authenticationContext.IsClientLoggedIn();
        }

        /// <summary>
        /// Clear the Client SessionToken which allows this Client to call API calls requiring login.
        /// A new/fresh login will be required after calling this.
        /// </summary>
        public void ForgetAllCredentials()
        {
            if (authenticationContext != null)
            {
                authenticationContext.ForgetAllCredentials();
            }
        }

        /// <summary>
        /// Accepts an open trade (one that has not yet been accepted or cancelled), if the locally signed-in player is in the
        /// allowed player list for the trade, or it is open to all players. If the call is successful, the offered and accepted
        /// items will be swapped between the two players' inventories.
        /// </summary>
        public void AcceptTrade(AcceptTradeRequest request, Action<AcceptTradeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AcceptTrade", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At
        /// least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.
        /// </summary>
        public void AddFriend(AddFriendRequest request, Action<AddFriendResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AddFriend", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds the specified generic service identifier to the player's PlayFab account. This is designed to allow for a PlayFab
        /// ID lookup of any arbitrary service identifier a title wants to add. This identifier should never be used as
        /// authentication credentials, as the intent is that it is easily accessible by other players.
        /// </summary>
        public void AddGenericID(AddGenericIDRequest request, Action<AddGenericIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AddGenericID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds or updates a contact email to the player's profile.
        /// </summary>
        public void AddOrUpdateContactEmail(AddOrUpdateContactEmailRequest request, Action<AddOrUpdateContactEmailResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AddOrUpdateContactEmail", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds users to the set of those able to update both the shared data, as well as the set of users in the group. Only users
        /// in the group can add new members. Shared Groups are designed for sharing data between a very small number of players,
        /// please see our guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data
        /// </summary>
        public void AddSharedGroupMembers(AddSharedGroupMembersRequest request, Action<AddSharedGroupMembersResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AddSharedGroupMembers", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds playfab username/password auth to an existing account created via an anonymous auth method, e.g. automatic device
        /// ID login.
        /// </summary>
        public void AddUsernamePassword(AddUsernamePasswordRequest request, Action<AddUsernamePasswordResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AddUsernamePassword", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Increments the user's balance of the specified virtual currency by the stated amount
        /// </summary>
        public void AddUserVirtualCurrency(AddUserVirtualCurrencyRequest request, Action<ModifyUserVirtualCurrencyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AddUserVirtualCurrency", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Registers the Android device to receive push notifications
        /// </summary>
        public void AndroidDevicePushNotificationRegistration(AndroidDevicePushNotificationRegistrationRequest request, Action<AndroidDevicePushNotificationRegistrationResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AndroidDevicePushNotificationRegistration", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Attributes an install for advertisment.
        /// </summary>
        public void AttributeInstall(AttributeInstallRequest request, Action<AttributeInstallResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/AttributeInstall", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Cancels an open trade (one that has not yet been accepted or cancelled). Note that only the player who created the trade
        /// can cancel it via this API call, to prevent griefing of the trade system (cancelling trades in order to prevent other
        /// players from accepting them, for trades that can be claimed by more than one player).
        /// </summary>
        public void CancelTrade(CancelTradeRequest request, Action<CancelTradeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/CancelTrade", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Confirms with the payment provider that the purchase was approved (if applicable) and adjusts inventory and virtual
        /// currency balances as appropriate
        /// </summary>
        public void ConfirmPurchase(ConfirmPurchaseRequest request, Action<ConfirmPurchaseResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ConfirmPurchase", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory.
        /// </summary>
        public void ConsumeItem(ConsumeItemRequest request, Action<ConsumeItemResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ConsumeItem", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Grants the player's current entitlements from Microsoft Store's Collection API
        /// </summary>
        public void ConsumeMicrosoftStoreEntitlements(ConsumeMicrosoftStoreEntitlementsRequest request, Action<ConsumeMicrosoftStoreEntitlementsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ConsumeMicrosoftStoreEntitlements", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Checks for any new PS5 entitlements. If any are found, they are consumed (if they're consumables) and added as PlayFab
        /// items
        /// </summary>
        public void ConsumePS5Entitlements(ConsumePS5EntitlementsRequest request, Action<ConsumePS5EntitlementsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ConsumePS5Entitlements", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Checks for any new consumable entitlements. If any are found, they are consumed and added as PlayFab items
        /// </summary>
        public void ConsumePSNEntitlements(ConsumePSNEntitlementsRequest request, Action<ConsumePSNEntitlementsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ConsumePSNEntitlements", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Grants the player's current entitlements from Xbox Live, consuming all availble items in Xbox and granting them to the
        /// player's PlayFab inventory. This call is idempotent and will not grant previously granted items to the player.
        /// </summary>
        public void ConsumeXboxEntitlements(ConsumeXboxEntitlementsRequest request, Action<ConsumeXboxEntitlementsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ConsumeXboxEntitlements", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Requests the creation of a shared group object, containing key/value pairs which may be updated by all members of the
        /// group. Upon creation, the current user will be the only member of the group. Shared Groups are designed for sharing data
        /// between a very small number of players, please see our guide:
        /// https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data
        /// </summary>
        public void CreateSharedGroup(CreateSharedGroupRequest request, Action<CreateSharedGroupResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/CreateSharedGroup", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Executes a CloudScript function, with the 'currentPlayerId' set to the PlayFab ID of the authenticated player.
        /// </summary>
        public void ExecuteCloudScript(ExecuteCloudScriptRequest request, Action<ExecuteCloudScriptResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ExecuteCloudScript", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        public void ExecuteCloudScript<TOut>(ExecuteCloudScriptRequest request, Action<ExecuteCloudScriptResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn, "Must be logged in to call this method");
            Action<ExecuteCloudScriptResult> wrappedResultCallback = (wrappedResult) =>
            {
                var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
                var wrappedJson = serializer.SerializeObject(wrappedResult.FunctionResult);
                try {
                    wrappedResult.FunctionResult = serializer.DeserializeObject<TOut>(wrappedJson);
                } catch (Exception) {
                    wrappedResult.FunctionResult = wrappedJson;
                    wrappedResult.Logs.Add(new LogStatement { Level = "Warning", Data = wrappedJson, Message = "Sdk Message: Could not deserialize result as: " + typeof(TOut).Name });
                }
                resultCallback(wrappedResult);
            };
            PlayFabHttp.MakeApiCall("/Client/ExecuteCloudScript", request, AuthType.LoginSession, wrappedResultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the user's PlayFab account details
        /// </summary>
        public void GetAccountInfo(GetAccountInfoRequest request, Action<GetAccountInfoResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetAccountInfo", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Returns a list of ad placements and a reward for each
        /// </summary>
        public void GetAdPlacements(GetAdPlacementsRequest request, Action<GetAdPlacementsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetAdPlacements", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Lists all of the characters that belong to a specific user. CharacterIds are not globally unique; characterId must be
        /// evaluated with the parent PlayFabId to guarantee uniqueness.
        /// </summary>
        public void GetAllUsersCharacters(ListUsersCharactersRequest request, Action<ListUsersCharactersResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetAllUsersCharacters", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the specified version of the title's catalog of virtual goods, including all defined properties
        /// </summary>
        public void GetCatalogItems(GetCatalogItemsRequest request, Action<GetCatalogItemsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCatalogItems", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the title-specific custom data for the character which is readable and writable by the client
        /// </summary>
        public void GetCharacterData(GetCharacterDataRequest request, Action<GetCharacterDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCharacterData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the specified character's current inventory of virtual goods
        /// </summary>
        public void GetCharacterInventory(GetCharacterInventoryRequest request, Action<GetCharacterInventoryResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCharacterInventory", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of ranked characters for the given statistic, starting from the indicated point in the leaderboard
        /// </summary>
        public void GetCharacterLeaderboard(GetCharacterLeaderboardRequest request, Action<GetCharacterLeaderboardResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCharacterLeaderboard", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the title-specific custom data for the character which can only be read by the client
        /// </summary>
        public void GetCharacterReadOnlyData(GetCharacterDataRequest request, Action<GetCharacterDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCharacterReadOnlyData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the details of all title-specific statistics for the user
        /// </summary>
        public void GetCharacterStatistics(GetCharacterStatisticsRequest request, Action<GetCharacterStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCharacterStatistics", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// This API retrieves a pre-signed URL for accessing a content file for the title. A subsequent HTTP GET to the returned
        /// URL will attempt to download the content. A HEAD query to the returned URL will attempt to retrieve the metadata of the
        /// content. Note that a successful result does not guarantee the existence of this content - if it has not been uploaded,
        /// the query to retrieve the data will fail. See this post for more information:
        /// https://community.playfab.com/hc/community/posts/205469488-How-to-upload-files-to-PlayFab-s-Content-Service. Also,
        /// please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN rates apply.
        /// </summary>
        public void GetContentDownloadUrl(GetContentDownloadUrlRequest request, Action<GetContentDownloadUrlResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetContentDownloadUrl", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get details about all current running game servers matching the given parameters.
        /// </summary>
        public void GetCurrentGames(CurrentGamesRequest request, Action<CurrentGamesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetCurrentGames", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of ranked friends of the current player for the given statistic, starting from the indicated point in
        /// the leaderboard
        /// </summary>
        public void GetFriendLeaderboard(GetFriendLeaderboardRequest request, Action<GetLeaderboardResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetFriendLeaderboard", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of ranked friends of the current player for the given statistic, centered on the requested PlayFab
        /// user. If PlayFabId is empty or null will return currently logged in user.
        /// </summary>
        public void GetFriendLeaderboardAroundPlayer(GetFriendLeaderboardAroundPlayerRequest request, Action<GetFriendLeaderboardAroundPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetFriendLeaderboardAroundPlayer", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the current friend list for the local user, constrained to users who have PlayFab accounts. Friends from
        /// linked accounts (Facebook, Steam) are also included. You may optionally exclude some linked services' friends.
        /// </summary>
        public void GetFriendsList(GetFriendsListRequest request, Action<GetFriendsListResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetFriendsList", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get details about the regions hosting game servers matching the given parameters.
        /// </summary>
        public void GetGameServerRegions(GameServerRegionsRequest request, Action<GameServerRegionsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetGameServerRegions", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard
        /// </summary>
        public void GetLeaderboard(GetLeaderboardRequest request, Action<GetLeaderboardResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetLeaderboard", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of ranked characters for the given statistic, centered on the requested Character ID
        /// </summary>
        public void GetLeaderboardAroundCharacter(GetLeaderboardAroundCharacterRequest request, Action<GetLeaderboardAroundCharacterResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetLeaderboardAroundCharacter", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or
        /// null will return currently logged in user.
        /// </summary>
        public void GetLeaderboardAroundPlayer(GetLeaderboardAroundPlayerRequest request, Action<GetLeaderboardAroundPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetLeaderboardAroundPlayer", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a list of all of the user's characters for the given statistic.
        /// </summary>
        public void GetLeaderboardForUserCharacters(GetLeaderboardForUsersCharactersRequest request, Action<GetLeaderboardForUsersCharactersResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetLeaderboardForUserCharacters", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// For payments flows where the provider requires playfab (the fulfiller) to initiate the transaction, but the client
        /// completes the rest of the flow. In the Xsolla case, the token returned here will be passed to Xsolla by the client to
        /// create a cart. Poll GetPurchase using the returned OrderId once you've completed the payment.
        /// </summary>
        public void GetPaymentToken(GetPaymentTokenRequest request, Action<GetPaymentTokenResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPaymentToken", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets a Photon custom authentication token that can be used to securely join the player into a Photon room. See
        /// https://docs.microsoft.com/gaming/playfab/features/multiplayer/photon/quickstart for more details.
        /// </summary>
        public void GetPhotonAuthenticationToken(GetPhotonAuthenticationTokenRequest request, Action<GetPhotonAuthenticationTokenResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPhotonAuthenticationToken", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves all of the user's different kinds of info.
        /// </summary>
        public void GetPlayerCombinedInfo(GetPlayerCombinedInfoRequest request, Action<GetPlayerCombinedInfoResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerCombinedInfo", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the player's profile
        /// </summary>
        public void GetPlayerProfile(GetPlayerProfileRequest request, Action<GetPlayerProfileResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerProfile", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// List all segments that a player currently belongs to at this moment in time.
        /// </summary>
        public void GetPlayerSegments(GetPlayerSegmentsRequest request, Action<GetPlayerSegmentsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerSegments", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the indicated statistics (current version and values for all statistics, if none are specified), for the local
        /// player.
        /// </summary>
        public void GetPlayerStatistics(GetPlayerStatisticsRequest request, Action<GetPlayerStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerStatistics", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the information on the available versions of the specified statistic.
        /// </summary>
        public void GetPlayerStatisticVersions(GetPlayerStatisticVersionsRequest request, Action<GetPlayerStatisticVersionsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerStatisticVersions", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Get all tags with a given Namespace (optional) from a player profile.
        /// </summary>
        public void GetPlayerTags(GetPlayerTagsRequest request, Action<GetPlayerTagsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerTags", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets all trades the player has either opened or accepted, optionally filtered by trade status.
        /// </summary>
        public void GetPlayerTrades(GetPlayerTradesRequest request, Action<GetPlayerTradesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayerTrades", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Facebook identifiers.
        /// </summary>
        public void GetPlayFabIDsFromFacebookIDs(GetPlayFabIDsFromFacebookIDsRequest request, Action<GetPlayFabIDsFromFacebookIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromFacebookIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Facebook Instant Game identifiers.
        /// </summary>
        public void GetPlayFabIDsFromFacebookInstantGamesIds(GetPlayFabIDsFromFacebookInstantGamesIdsRequest request, Action<GetPlayFabIDsFromFacebookInstantGamesIdsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromFacebookInstantGamesIds", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Game Center identifiers (referenced in the Game Center
        /// Programming Guide as the Player Identifier).
        /// </summary>
        public void GetPlayFabIDsFromGameCenterIDs(GetPlayFabIDsFromGameCenterIDsRequest request, Action<GetPlayFabIDsFromGameCenterIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromGameCenterIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of generic service identifiers. A generic identifier is the
        /// service name plus the service-specific ID for the player, as specified by the title when the generic identifier was
        /// added to the player account.
        /// </summary>
        public void GetPlayFabIDsFromGenericIDs(GetPlayFabIDsFromGenericIDsRequest request, Action<GetPlayFabIDsFromGenericIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromGenericIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Google identifiers. The Google identifiers are the IDs for
        /// the user accounts, available as "id" in the Google+ People API calls.
        /// </summary>
        public void GetPlayFabIDsFromGoogleIDs(GetPlayFabIDsFromGoogleIDsRequest request, Action<GetPlayFabIDsFromGoogleIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromGoogleIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Kongregate identifiers. The Kongregate identifiers are the
        /// IDs for the user accounts, available as "user_id" from the Kongregate API methods(ex:
        /// http://developers.kongregate.com/docs/client/getUserId).
        /// </summary>
        public void GetPlayFabIDsFromKongregateIDs(GetPlayFabIDsFromKongregateIDsRequest request, Action<GetPlayFabIDsFromKongregateIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromKongregateIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Nintendo Switch identifiers.
        /// </summary>
        public void GetPlayFabIDsFromNintendoSwitchDeviceIds(GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest request, Action<GetPlayFabIDsFromNintendoSwitchDeviceIdsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromNintendoSwitchDeviceIds", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of PlayStation Network identifiers.
        /// </summary>
        public void GetPlayFabIDsFromPSNAccountIDs(GetPlayFabIDsFromPSNAccountIDsRequest request, Action<GetPlayFabIDsFromPSNAccountIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromPSNAccountIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are the profile
        /// IDs for the user accounts, available as SteamId in the Steamworks Community API calls.
        /// </summary>
        public void GetPlayFabIDsFromSteamIDs(GetPlayFabIDsFromSteamIDsRequest request, Action<GetPlayFabIDsFromSteamIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromSteamIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of Twitch identifiers. The Twitch identifiers are the IDs for
        /// the user accounts, available as "_id" from the Twitch API methods (ex:
        /// https://github.com/justintv/Twitch-API/blob/master/v3_resources/users.md#get-usersuser).
        /// </summary>
        public void GetPlayFabIDsFromTwitchIDs(GetPlayFabIDsFromTwitchIDsRequest request, Action<GetPlayFabIDsFromTwitchIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromTwitchIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the unique PlayFab identifiers for the given set of XboxLive identifiers.
        /// </summary>
        public void GetPlayFabIDsFromXboxLiveIDs(GetPlayFabIDsFromXboxLiveIDsRequest request, Action<GetPlayFabIDsFromXboxLiveIDsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPlayFabIDsFromXboxLiveIDs", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the key-value store of custom publisher settings
        /// </summary>
        public void GetPublisherData(GetPublisherDataRequest request, Action<GetPublisherDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPublisherData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves a purchase along with its current PlayFab status. Returns inventory items from the purchase that are still
        /// active.
        /// </summary>
        public void GetPurchase(GetPurchaseRequest request, Action<GetPurchaseResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetPurchase", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves data stored in a shared group object, as well as the list of members in the group. Non-members of the group
        /// may use this to retrieve group data, including membership, but they will not receive data for keys marked as private.
        /// Shared Groups are designed for sharing data between a very small number of players, please see our guide:
        /// https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data
        /// </summary>
        public void GetSharedGroupData(GetSharedGroupDataRequest request, Action<GetSharedGroupDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetSharedGroupData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the set of items defined for the specified store, including all prices defined
        /// </summary>
        public void GetStoreItems(GetStoreItemsRequest request, Action<GetStoreItemsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetStoreItems", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the current server time
        /// </summary>
        public void GetTime(GetTimeRequest request, Action<GetTimeResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetTime", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the key-value store of custom title settings
        /// </summary>
        public void GetTitleData(GetTitleDataRequest request, Action<GetTitleDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetTitleData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the title news feed, as configured in the developer portal
        /// </summary>
        public void GetTitleNews(GetTitleNewsRequest request, Action<GetTitleNewsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetTitleNews", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Returns the title's base 64 encoded RSA CSP blob.
        /// </summary>
        public void GetTitlePublicKey(GetTitlePublicKeyRequest request, Action<GetTitlePublicKeyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            PlayFabHttp.MakeApiCall("/Client/GetTitlePublicKey", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Gets the current status of an existing trade.
        /// </summary>
        public void GetTradeStatus(GetTradeStatusRequest request, Action<GetTradeStatusResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetTradeStatus", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the title-specific custom data for the user which is readable and writable by the client
        /// </summary>
        public void GetUserData(GetUserDataRequest request, Action<GetUserDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetUserData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the user's current inventory of virtual goods
        /// </summary>
        public void GetUserInventory(GetUserInventoryRequest request, Action<GetUserInventoryResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetUserInventory", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the publisher-specific custom data for the user which is readable and writable by the client
        /// </summary>
        public void GetUserPublisherData(GetUserDataRequest request, Action<GetUserDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetUserPublisherData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the publisher-specific custom data for the user which can only be read by the client
        /// </summary>
        public void GetUserPublisherReadOnlyData(GetUserDataRequest request, Action<GetUserDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetUserPublisherReadOnlyData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Retrieves the title-specific custom data for the user which can only be read by the client
        /// </summary>
        public void GetUserReadOnlyData(GetUserDataRequest request, Action<GetUserDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GetUserReadOnlyData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Grants the specified character type to the user. CharacterIds are not globally unique; characterId must be evaluated
        /// with the parent PlayFabId to guarantee uniqueness.
        /// </summary>
        public void GrantCharacterToUser(GrantCharacterToUserRequest request, Action<GrantCharacterToUserResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/GrantCharacterToUser", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Android device identifier to the user's PlayFab account
        /// </summary>
        public void LinkAndroidDeviceID(LinkAndroidDeviceIDRequest request, Action<LinkAndroidDeviceIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkAndroidDeviceID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Apple account associated with the token to the user's PlayFab account.
        /// </summary>
        public void LinkApple(LinkAppleRequest request, Action<EmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkApple", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the custom identifier, generated by the title, to the user's PlayFab account
        /// </summary>
        public void LinkCustomID(LinkCustomIDRequest request, Action<LinkCustomIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkCustomID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Facebook account associated with the provided Facebook access token to the user's PlayFab account
        /// </summary>
        public void LinkFacebookAccount(LinkFacebookAccountRequest request, Action<LinkFacebookAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkFacebookAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Facebook Instant Games Id to the user's PlayFab account
        /// </summary>
        public void LinkFacebookInstantGamesId(LinkFacebookInstantGamesIdRequest request, Action<LinkFacebookInstantGamesIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkFacebookInstantGamesId", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Game Center account associated with the provided Game Center ID to the user's PlayFab account. Logging in with
        /// a Game Center ID is insecure if you do not include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters
        /// in this request. It is recommended you require these parameters on all Game Center calls by going to the Apple Add-ons
        /// page in the PlayFab Game Manager and enabling the 'Require secure authentication only for this app' option.
        /// </summary>
        public void LinkGameCenterAccount(LinkGameCenterAccountRequest request, Action<LinkGameCenterAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkGameCenterAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the currently signed-in user account to their Google account, using their Google account credentials
        /// </summary>
        public void LinkGoogleAccount(LinkGoogleAccountRequest request, Action<LinkGoogleAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkGoogleAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the vendor-specific iOS device identifier to the user's PlayFab account
        /// </summary>
        public void LinkIOSDeviceID(LinkIOSDeviceIDRequest request, Action<LinkIOSDeviceIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkIOSDeviceID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Kongregate identifier to the user's PlayFab account
        /// </summary>
        public void LinkKongregate(LinkKongregateAccountRequest request, Action<LinkKongregateAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkKongregate", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Nintendo account associated with the token to the user's PlayFab account.
        /// </summary>
        public void LinkNintendoServiceAccount(LinkNintendoServiceAccountRequest request, Action<EmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkNintendoServiceAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the NintendoSwitchDeviceId to the user's PlayFab account
        /// </summary>
        public void LinkNintendoSwitchDeviceId(LinkNintendoSwitchDeviceIdRequest request, Action<LinkNintendoSwitchDeviceIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkNintendoSwitchDeviceId", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links an OpenID Connect account to a user's PlayFab account, based on an existing relationship between a title and an
        /// Open ID Connect provider and the OpenId Connect JWT from that provider.
        /// </summary>
        public void LinkOpenIdConnect(LinkOpenIdConnectRequest request, Action<EmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkOpenIdConnect", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the PlayStation Network account associated with the provided access code to the user's PlayFab account
        /// </summary>
        public void LinkPSNAccount(LinkPSNAccountRequest request, Action<LinkPSNAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkPSNAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Steam account associated with the provided Steam authentication ticket to the user's PlayFab account
        /// </summary>
        public void LinkSteamAccount(LinkSteamAccountRequest request, Action<LinkSteamAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkSteamAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Twitch account associated with the token to the user's PlayFab account.
        /// </summary>
        public void LinkTwitch(LinkTwitchAccountRequest request, Action<LinkTwitchAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkTwitch", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Links the Xbox Live account associated with the provided access code to the user's PlayFab account
        /// </summary>
        public void LinkXboxAccount(LinkXboxAccountRequest request, Action<LinkXboxAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/LinkXboxAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using the Android device identifier, returning a session identifier that can subsequently be used for
        /// API calls which require an authenticated user
        /// </summary>
        public void LoginWithAndroidDeviceID(LoginWithAndroidDeviceIDRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithAndroidDeviceID", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs in the user with a Sign in with Apple identity token.
        /// </summary>
        public void LoginWithApple(LoginWithAppleRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithApple", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a custom unique identifier generated by the title, returning a session identifier that can
        /// subsequently be used for API calls which require an authenticated user
        /// </summary>
        public void LoginWithCustomID(LoginWithCustomIDRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithCustomID", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls
        /// which require an authenticated user. Unlike most other login API calls, LoginWithEmailAddress does not permit the
        /// creation of new accounts via the CreateAccountFlag. Email addresses may be used to create accounts via
        /// RegisterPlayFabUser.
        /// </summary>
        public void LoginWithEmailAddress(LoginWithEmailAddressRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithEmailAddress", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API
        /// calls which require an authenticated user
        /// </summary>
        public void LoginWithFacebook(LoginWithFacebookRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithFacebook", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Facebook Instant Games ID, returning a session identifier that can subsequently be used for
        /// API calls which require an authenticated user. Requires Facebook Instant Games to be configured.
        /// </summary>
        public void LoginWithFacebookInstantGamesId(LoginWithFacebookInstantGamesIdRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithFacebookInstantGamesId", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using an iOS Game Center player identifier, returning a session identifier that can subsequently be
        /// used for API calls which require an authenticated user. Logging in with a Game Center ID is insecure if you do not
        /// include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters in this request. It is recommended you
        /// require these parameters on all Game Center calls by going to the Apple Add-ons page in the PlayFab Game Manager and
        /// enabling the 'Require secure authentication only for this app' option.
        /// </summary>
        public void LoginWithGameCenter(LoginWithGameCenterRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithGameCenter", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using their Google account credentials
        /// </summary>
        public void LoginWithGoogleAccount(LoginWithGoogleAccountRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithGoogleAccount", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using the vendor-specific iOS device identifier, returning a session identifier that can subsequently
        /// be used for API calls which require an authenticated user
        /// </summary>
        public void LoginWithIOSDeviceID(LoginWithIOSDeviceIDRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithIOSDeviceID", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Kongregate player account.
        /// </summary>
        public void LoginWithKongregate(LoginWithKongregateRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithKongregate", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs in the user with a Nintendo service account token.
        /// </summary>
        public void LoginWithNintendoServiceAccount(LoginWithNintendoServiceAccountRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithNintendoServiceAccount", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Nintendo Switch Device ID, returning a session identifier that can subsequently be used for
        /// API calls which require an authenticated user
        /// </summary>
        public void LoginWithNintendoSwitchDeviceId(LoginWithNintendoSwitchDeviceIdRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithNintendoSwitchDeviceId", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Logs in a user with an Open ID Connect JWT created by an existing relationship between a title and an Open ID Connect
        /// provider.
        /// </summary>
        public void LoginWithOpenIdConnect(LoginWithOpenIdConnectRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithOpenIdConnect", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls
        /// which require an authenticated user. Unlike most other login API calls, LoginWithPlayFab does not permit the creation of
        /// new accounts via the CreateAccountFlag. Username/Password credentials may be used to create accounts via
        /// RegisterPlayFabUser, or added to existing accounts using AddUsernamePassword.
        /// </summary>
        public void LoginWithPlayFab(LoginWithPlayFabRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithPlayFab", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a PlayStation Network authentication code, returning a session identifier that can subsequently
        /// be used for API calls which require an authenticated user
        /// </summary>
        public void LoginWithPSN(LoginWithPSNRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithPSN", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for
        /// API calls which require an authenticated user
        /// </summary>
        public void LoginWithSteam(LoginWithSteamRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithSteam", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Twitch access token.
        /// </summary>
        public void LoginWithTwitch(LoginWithTwitchRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithTwitch", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls
        /// which require an authenticated user
        /// </summary>
        public void LoginWithXbox(LoginWithXboxRequest request, Action<LoginResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/LoginWithXbox", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific
        /// active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required
        /// parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is
        /// found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the
        /// availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be
        /// GameNotFound.
        /// </summary>
        public void Matchmake(MatchmakeRequest request, Action<MatchmakeResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/Matchmake", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Opens a new outstanding trade. Note that a given item instance may only be in one open trade at a time.
        /// </summary>
        public void OpenTrade(OpenTradeRequest request, Action<OpenTradeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/OpenTrade", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Selects a payment option for purchase order created via StartPurchase
        /// </summary>
        public void PayForPurchase(PayForPurchaseRequest request, Action<PayForPurchaseResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/PayForPurchase", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Buys a single item with virtual currency. You must specify both the virtual currency to use to purchase, as well as what
        /// the client believes the price to be. This lets the server fail the purchase if the price has changed.
        /// </summary>
        public void PurchaseItem(PurchaseItemRequest request, Action<PurchaseItemResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/PurchaseItem", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the
        /// Economy->Catalogs tab in the PlayFab Game Manager.
        /// </summary>
        public void RedeemCoupon(RedeemCouponRequest request, Action<RedeemCouponResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RedeemCoupon", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Uses the supplied OAuth code to refresh the internally cached player PSN auth token
        /// </summary>
        public void RefreshPSNAuthToken(RefreshPSNAuthTokenRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RefreshPSNAuthToken", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Registers the iOS device to receive push notifications
        /// </summary>
        public void RegisterForIOSPushNotification(RegisterForIOSPushNotificationRequest request, Action<RegisterForIOSPushNotificationResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RegisterForIOSPushNotification", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which
        /// require an authenticated user. You must supply either a username or an email address.
        /// </summary>
        public void RegisterPlayFabUser(RegisterPlayFabUserRequest request, Action<RegisterPlayFabUserResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            request.TitleId = request.TitleId ?? callSettings.TitleId;
            PlayFabHttp.MakeApiCall("/Client/RegisterPlayFabUser", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Removes a contact email from the player's profile.
        /// </summary>
        public void RemoveContactEmail(RemoveContactEmailRequest request, Action<RemoveContactEmailResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RemoveContactEmail", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Removes a specified user from the friend list of the local user
        /// </summary>
        public void RemoveFriend(RemoveFriendRequest request, Action<RemoveFriendResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RemoveFriend", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Removes the specified generic service identifier from the player's PlayFab account.
        /// </summary>
        public void RemoveGenericID(RemoveGenericIDRequest request, Action<RemoveGenericIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RemoveGenericID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Removes users from the set of those able to update the shared data and the set of users in the group. Only users in the
        /// group can remove members. If as a result of the call, zero users remain with access, the group and its associated data
        /// will be deleted. Shared Groups are designed for sharing data between a very small number of players, please see our
        /// guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data
        /// </summary>
        public void RemoveSharedGroupMembers(RemoveSharedGroupMembersRequest request, Action<RemoveSharedGroupMembersResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RemoveSharedGroupMembers", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Report player's ad activity
        /// </summary>
        public void ReportAdActivity(ReportAdActivityRequest request, Action<ReportAdActivityResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ReportAdActivity", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Write a PlayStream event to describe the provided player device information. This API method is not designed to be
        /// called directly by developers. Each PlayFab client SDK will eventually report this information automatically.
        /// </summary>
        public void ReportDeviceInfo(DeviceInfoRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ReportDeviceInfo", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Submit a report for another player (due to bad bahavior, etc.), so that customer service representatives for the title
        /// can take action concerning potentially toxic players.
        /// </summary>
        public void ReportPlayer(ReportPlayerClientRequest request, Action<ReportPlayerClientResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ReportPlayer", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Restores all in-app purchases based on the given restore receipt
        /// </summary>
        public void RestoreIOSPurchases(RestoreIOSPurchasesRequest request, Action<RestoreIOSPurchasesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RestoreIOSPurchases", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Reward player's ad activity
        /// </summary>
        public void RewardAdActivity(RewardAdActivityRequest request, Action<RewardAdActivityResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/RewardAdActivity", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to
        /// change the password.If an account recovery email template ID is provided, an email using the custom email template will
        /// be used.
        /// </summary>
        public void SendAccountRecoveryEmail(SendAccountRecoveryEmailRequest request, Action<SendAccountRecoveryEmailResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            PlayFabHttp.MakeApiCall("/Client/SendAccountRecoveryEmail", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates the tag list for a specified user in the friend list of the local user
        /// </summary>
        public void SetFriendTags(SetFriendTagsRequest request, Action<SetFriendTagsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/SetFriendTags", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Sets the player's secret if it is not already set. Player secrets are used to sign API requests. To reset a player's
        /// secret use the Admin or Server API method SetPlayerSecret.
        /// </summary>
        public void SetPlayerSecret(SetPlayerSecretRequest request, Action<SetPlayerSecretResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/SetPlayerSecret", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Start a new game server with a given configuration, add the current player and return the connection information.
        /// </summary>
        public void StartGame(StartGameRequest request, Action<StartGameResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/StartGame", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates an order for a list of items from the title catalog
        /// </summary>
        public void StartPurchase(StartPurchaseRequest request, Action<StartPurchaseResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/StartPurchase", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Decrements the user's balance of the specified virtual currency by the stated amount. It is possible to make a VC
        /// balance negative with this API.
        /// </summary>
        public void SubtractUserVirtualCurrency(SubtractUserVirtualCurrencyRequest request, Action<ModifyUserVirtualCurrencyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/SubtractUserVirtualCurrency", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Android device identifier from the user's PlayFab account
        /// </summary>
        public void UnlinkAndroidDeviceID(UnlinkAndroidDeviceIDRequest request, Action<UnlinkAndroidDeviceIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkAndroidDeviceID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Apple account from the user's PlayFab account.
        /// </summary>
        public void UnlinkApple(UnlinkAppleRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkApple", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related custom identifier from the user's PlayFab account
        /// </summary>
        public void UnlinkCustomID(UnlinkCustomIDRequest request, Action<UnlinkCustomIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkCustomID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Facebook account from the user's PlayFab account
        /// </summary>
        public void UnlinkFacebookAccount(UnlinkFacebookAccountRequest request, Action<UnlinkFacebookAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkFacebookAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Facebook Instant Game Ids from the user's PlayFab account
        /// </summary>
        public void UnlinkFacebookInstantGamesId(UnlinkFacebookInstantGamesIdRequest request, Action<UnlinkFacebookInstantGamesIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkFacebookInstantGamesId", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Game Center account from the user's PlayFab account
        /// </summary>
        public void UnlinkGameCenterAccount(UnlinkGameCenterAccountRequest request, Action<UnlinkGameCenterAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkGameCenterAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Google account from the user's PlayFab account
        /// (https://developers.google.com/android/reference/com/google/android/gms/auth/GoogleAuthUtil#public-methods).
        /// </summary>
        public void UnlinkGoogleAccount(UnlinkGoogleAccountRequest request, Action<UnlinkGoogleAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkGoogleAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related iOS device identifier from the user's PlayFab account
        /// </summary>
        public void UnlinkIOSDeviceID(UnlinkIOSDeviceIDRequest request, Action<UnlinkIOSDeviceIDResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkIOSDeviceID", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Kongregate identifier from the user's PlayFab account
        /// </summary>
        public void UnlinkKongregate(UnlinkKongregateAccountRequest request, Action<UnlinkKongregateAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkKongregate", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Nintendo account from the user's PlayFab account.
        /// </summary>
        public void UnlinkNintendoServiceAccount(UnlinkNintendoServiceAccountRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkNintendoServiceAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related NintendoSwitchDeviceId from the user's PlayFab account
        /// </summary>
        public void UnlinkNintendoSwitchDeviceId(UnlinkNintendoSwitchDeviceIdRequest request, Action<UnlinkNintendoSwitchDeviceIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkNintendoSwitchDeviceId", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks an OpenID Connect account from a user's PlayFab account, based on the connection ID of an existing relationship
        /// between a title and an Open ID Connect provider.
        /// </summary>
        public void UnlinkOpenIdConnect(UnlinkOpenIdConnectRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkOpenIdConnect", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related PSN account from the user's PlayFab account
        /// </summary>
        public void UnlinkPSNAccount(UnlinkPSNAccountRequest request, Action<UnlinkPSNAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkPSNAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Steam account from the user's PlayFab account
        /// </summary>
        public void UnlinkSteamAccount(UnlinkSteamAccountRequest request, Action<UnlinkSteamAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkSteamAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Twitch account from the user's PlayFab account.
        /// </summary>
        public void UnlinkTwitch(UnlinkTwitchAccountRequest request, Action<UnlinkTwitchAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkTwitch", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Unlinks the related Xbox Live account from the user's PlayFab account
        /// </summary>
        public void UnlinkXboxAccount(UnlinkXboxAccountRequest request, Action<UnlinkXboxAccountResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlinkXboxAccount", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Opens the specified container, with the specified key (when required), and returns the contents of the opened container.
        /// If the container (and key when relevant) are consumable (RemainingUses > 0), their RemainingUses will be decremented,
        /// consistent with the operation of ConsumeItem.
        /// </summary>
        public void UnlockContainerInstance(UnlockContainerInstanceRequest request, Action<UnlockContainerItemResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlockContainerInstance", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Searches target inventory for an ItemInstance matching the given CatalogItemId, if necessary unlocks it using an
        /// appropriate key, and returns the contents of the opened container. If the container (and key when relevant) are
        /// consumable (RemainingUses > 0), their RemainingUses will be decremented, consistent with the operation of ConsumeItem.
        /// </summary>
        public void UnlockContainerItem(UnlockContainerItemRequest request, Action<UnlockContainerItemResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UnlockContainerItem", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Update the avatar URL of the player
        /// </summary>
        public void UpdateAvatarUrl(UpdateAvatarUrlRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateAvatarUrl", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates and updates the title-specific custom data for the user's character which is readable and writable by the client
        /// </summary>
        public void UpdateCharacterData(UpdateCharacterDataRequest request, Action<UpdateCharacterDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateCharacterData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates the values of the specified title-specific statistics for the specific character. By default, clients are not
        /// permitted to update statistics. Developers may override this setting in the Game Manager > Settings > API Features.
        /// </summary>
        public void UpdateCharacterStatistics(UpdateCharacterStatisticsRequest request, Action<UpdateCharacterStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateCharacterStatistics", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates the values of the specified title-specific statistics for the user. By default, clients are not permitted to
        /// update statistics. Developers may override this setting in the Game Manager > Settings > API Features.
        /// </summary>
        public void UpdatePlayerStatistics(UpdatePlayerStatisticsRequest request, Action<UpdatePlayerStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdatePlayerStatistics", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Adds, updates, and removes data keys for a shared group object. If the permission is set to Public, all fields updated
        /// or added in this call will be readable by users not in the group. By default, data permissions are set to Private.
        /// Regardless of the permission setting, only members of the group can update the data. Shared Groups are designed for
        /// sharing data between a very small number of players, please see our guide:
        /// https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data
        /// </summary>
        public void UpdateSharedGroupData(UpdateSharedGroupDataRequest request, Action<UpdateSharedGroupDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateSharedGroupData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates and updates the title-specific custom data for the user which is readable and writable by the client
        /// </summary>
        public void UpdateUserData(UpdateUserDataRequest request, Action<UpdateUserDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateUserData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Creates and updates the publisher-specific custom data for the user which is readable and writable by the client
        /// </summary>
        public void UpdateUserPublisherData(UpdateUserDataRequest request, Action<UpdateUserDataResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateUserPublisherData", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Updates the title specific display name for the user
        /// </summary>
        public void UpdateUserTitleDisplayName(UpdateUserTitleDisplayNameRequest request, Action<UpdateUserTitleDisplayNameResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/UpdateUserTitleDisplayName", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Validates with Amazon that the receipt for an Amazon App Store in-app purchase is valid and that it matches the
        /// purchased catalog item
        /// </summary>
        public void ValidateAmazonIAPReceipt(ValidateAmazonReceiptRequest request, Action<ValidateAmazonReceiptResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ValidateAmazonIAPReceipt", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Validates a Google Play purchase and gives the corresponding item to the player.
        /// </summary>
        public void ValidateGooglePlayPurchase(ValidateGooglePlayPurchaseRequest request, Action<ValidateGooglePlayPurchaseResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ValidateGooglePlayPurchase", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Validates with the Apple store that the receipt for an iOS in-app purchase is valid and that it matches the purchased
        /// catalog item
        /// </summary>
        public void ValidateIOSReceipt(ValidateIOSReceiptRequest request, Action<ValidateIOSReceiptResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ValidateIOSReceipt", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Validates with Windows that the receipt for an Windows App Store in-app purchase is valid and that it matches the
        /// purchased catalog item
        /// </summary>
        public void ValidateWindowsStoreReceipt(ValidateWindowsReceiptRequest request, Action<ValidateWindowsReceiptResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/ValidateWindowsStoreReceipt", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Writes a character-based event into PlayStream.
        /// </summary>
        public void WriteCharacterEvent(WriteClientCharacterEventRequest request, Action<WriteEventResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/WriteCharacterEvent", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Writes a player-based event into PlayStream.
        /// </summary>
        public void WritePlayerEvent(WriteClientPlayerEventRequest request, Action<WriteEventResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/WritePlayerEvent", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

        /// <summary>
        /// Writes a title-based event into PlayStream.
        /// </summary>
        public void WriteTitleEvent(WriteTitleEventRequest request, Action<WriteEventResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
            var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
            if (!context.IsClientLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
            PlayFabHttp.MakeApiCall("/Client/WriteTitleEvent", request, AuthType.LoginSession, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
        }

    }
}

#endif
