West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/weaponRosterGameController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class weaponRosterGameController : gameuiHUDGameController
	{
		[Ordinal(9)] [RED("CurrentAmmoRef")] public inkTextWidgetReference CurrentAmmoRef { get; set; }
		[Ordinal(10)] [RED("AllAmmoRef")] public inkTextWidgetReference AllAmmoRef { get; set; }
		[Ordinal(11)] [RED("ammoWrapper")] public inkWidgetReference AmmoWrapper { get; set; }
		[Ordinal(12)] [RED("container")] public inkWidgetReference Container { get; set; }
		[Ordinal(13)] [RED("warningMessageWraper")] public inkWidgetReference WarningMessageWraper { get; set; }
		[Ordinal(14)] [RED("smartLinkFirmwareOnline")] public inkCompoundWidgetReference SmartLinkFirmwareOnline { get; set; }
		[Ordinal(15)] [RED("smartLinkFirmwareOffline")] public inkCompoundWidgetReference SmartLinkFirmwareOffline { get; set; }
		[Ordinal(16)] [RED("weaponIcon")] public inkImageWidgetReference WeaponIcon { get; set; }
		[Ordinal(17)] [RED("FireModes")] public CArray<inkImageWidgetReference> FireModes { get; set; }
		[Ordinal(18)] [RED("WeaponMods")] public CArray<inkImageWidgetReference> WeaponMods { get; set; }
		[Ordinal(19)] [RED("modHolder")] public inkWidgetReference ModHolder { get; set; }
		[Ordinal(20)] [RED("weaponName")] public inkTextWidgetReference WeaponName { get; set; }
		[Ordinal(21)] [RED("damageTypeRef")] public inkWidgetReference DamageTypeRef { get; set; }
		[Ordinal(22)] [RED("crouchIcon")] public inkImageWidgetReference CrouchIcon { get; set; }
		[Ordinal(23)] [RED("folded")] public CBool Folded { get; set; }
		[Ordinal(24)] [RED("InventoryManager")] public CHandle<InventoryDataManagerV2> InventoryManager { get; set; }
		[Ordinal(25)] [RED("weaponItemData")] public InventoryItemData WeaponItemData { get; set; }
		[Ordinal(26)] [RED("damageTypeIndicator")] public wCHandle<DamageTypeIndicator> DamageTypeIndicator { get; set; }
		[Ordinal(27)] [RED("WeaponAreas")] public CArray<CEnum<gamedataItemType>> WeaponAreas { get; set; }
		[Ordinal(28)] [RED("BBWeaponList")] public CUInt32 BBWeaponList { get; set; }
		[Ordinal(29)] [RED("BBAmmoLooted")] public CUInt32 BBAmmoLooted { get; set; }
		[Ordinal(30)] [RED("BBCurrentWeapon")] public CUInt32 BBCurrentWeapon { get; set; }
		[Ordinal(31)] [RED("LocomotionStateBlackboardId")] public CUInt32 LocomotionStateBlackboardId { get; set; }
		[Ordinal(32)] [RED("VisionStateBlackboardId")] public CUInt32 VisionStateBlackboardId { get; set; }
		[Ordinal(33)] [RED("UIStateBlackboardId")] public CUInt32 UIStateBlackboardId { get; set; }
		[Ordinal(34)] [RED("PlayerSpawnedCallbackID")] public CUInt32 PlayerSpawnedCallbackID { get; set; }
		[Ordinal(35)] [RED("ammoHackedListenerId")] public CUInt32 AmmoHackedListenerId { get; set; }
		[Ordinal(36)] [RED("BufferedRosterData")] public CHandle<gameSlotDataHolder> BufferedRosterData { get; set; }
		[Ordinal(37)] [RED("UIBlackboard")] public wCHandle<gameIBlackboard> UIBlackboard { get; set; }
		[Ordinal(38)] [RED("ActiveWeapon")] public gameSlotWeaponData ActiveWeapon { get; set; }
		[Ordinal(39)] [RED("hackingBlackboard")] public CHandle<gameIBlackboard> HackingBlackboard { get; set; }
		[Ordinal(40)] [RED("Player")] public wCHandle<PlayerPuppet> Player { get; set; }
		[Ordinal(41)] [RED("outOfAmmoAnim")] public CHandle<inkanimProxy> OutOfAmmoAnim { get; set; }
		[Ordinal(42)] [RED("transitionAnimProxy")] public CHandle<inkanimProxy> TransitionAnimProxy { get; set; }
		[Ordinal(43)] [RED("blackboard")] public wCHandle<gameIBlackboard> Blackboard { get; set; }
		[Ordinal(44)] [RED("bbDefinition")] public CHandle<UIInteractionsDef> BbDefinition { get; set; }
		[Ordinal(45)] [RED("onMagazineAmmoCount")] public CUInt32 OnMagazineAmmoCount { get; set; }
		[Ordinal(46)] [RED("dataListenerId")] public CUInt32 DataListenerId { get; set; }
		[Ordinal(47)] [RED("weaponBlackboard")] public wCHandle<gameIBlackboard> WeaponBlackboard { get; set; }
		[Ordinal(48)] [RED("weaponParamsListenerId")] public CUInt32 WeaponParamsListenerId { get; set; }
		[Ordinal(49)] [RED("bufferedMaxAmmo")] public CInt32 BufferedMaxAmmo { get; set; }
		[Ordinal(50)] [RED("bufferedAmmoId")] public CInt32 BufferedAmmoId { get; set; }
		[Ordinal(51)] [RED("genderName")] public CName GenderName { get; set; }

		public weaponRosterGameController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
