AdamK2003_VTOLVR-ModLoader/ModLoader/Patches/LoadingSceneControllerPatch.cs
// unset

using Harmony;
using UnityEngine;



namespace ModLoader.Patches
{
    [HarmonyPatch(typeof(LoadingSceneController), "Start")]
    public class LoadingSceneControllerPatch
    {
        static void Postfix(LoadingSceneController __instance)
        {
            if (DevTools.IsEnabled)
            {
                __instance.PlayerReady();
                Debug.Log($"Dev tools has made the player ready up");
            }
        }

    }
}