West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameuiPanzerEnemy.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameuiPanzerEnemy : gameuiSideScrollerMiniGameDynObjectLogicAdvanced
	{
		[Ordinal(1)] [RED("noBonusChanceCoeff")] public CUInt32 NoBonusChanceCoeff { get; set; }
		[Ordinal(2)] [RED("health")] public CInt32 Health { get; set; }
		[Ordinal(3)] [RED("score")] public CUInt32 Score { get; set; }
		[Ordinal(4)] [RED("shootPoint")] public Vector2 ShootPoint { get; set; }
		[Ordinal(5)] [RED("bulletSpeed")] public CFloat BulletSpeed { get; set; }
		[Ordinal(6)] [RED("gameLayerName")] public CName GameLayerName { get; set; }
		[Ordinal(7)] [RED("explosionLibraryName")] public CName ExplosionLibraryName { get; set; }
		[Ordinal(8)] [RED("bulletLibraryName")] public CName BulletLibraryName { get; set; }
		[Ordinal(9)] [RED("lifeBonusLibraryName")] public CName LifeBonusLibraryName { get; set; }
		[Ordinal(10)] [RED("lifeBonusChanceCoeff")] public CUInt32 LifeBonusChanceCoeff { get; set; }
		[Ordinal(11)] [RED("scoreBonusLibraryName")] public CName ScoreBonusLibraryName { get; set; }
		[Ordinal(12)] [RED("scoreBonusChanceCoeff")] public CUInt32 ScoreBonusChanceCoeff { get; set; }
		[Ordinal(13)] [RED("score50ChanceCoeff")] public CUInt32 Score50ChanceCoeff { get; set; }
		[Ordinal(14)] [RED("score100ChanceCoeff")] public CUInt32 Score100ChanceCoeff { get; set; }
		[Ordinal(15)] [RED("score200ChanceCoeff")] public CUInt32 Score200ChanceCoeff { get; set; }

		public gameuiPanzerEnemy(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
