AcornPublishing_pcg-for-unity/Procedural Content Generation for Unity Game Development_Code/Chapter 2/BoardManager.cs
using UnityEngine;
using System;
using System.Collections.Generic; 		//Allows us to use Lists.
using Random = UnityEngine.Random; 		//Tells Random to use the Unity Engine random number generator.

	
public class BoardManager : MonoBehaviour
{
	// Using Serializable allows us to embed a class with sub properties in the inspector.
	[Serializable]
	public class Count
	{
		public int minimum; 			//Minimum value for our Count class.
		public int maximum; 			//Maximum value for our Count class.
		
		
		//Assignment constructor.
		public Count (int min, int max)
		{
			minimum = min;
			maximum = max;
		}
	}

}
