West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameprojectileFollowCurveTrajectoryParams.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameprojectileFollowCurveTrajectoryParams : gameprojectileTrajectoryParams
	{
		[Ordinal(0)] [RED("target")] public wCHandle<gameObject> Target { get; set; }
		[Ordinal(1)] [RED("componentName")] public CName ComponentName { get; set; }
		[Ordinal(2)] [RED("targetComponent")] public wCHandle<entIPlacedComponent> TargetComponent { get; set; }
		[Ordinal(3)] [RED("targetPosition")] public Vector4 TargetPosition { get; set; }
		[Ordinal(4)] [RED("startVelocity")] public CFloat StartVelocity { get; set; }
		[Ordinal(5)] [RED("linearTimeRatio")] public CFloat LinearTimeRatio { get; set; }
		[Ordinal(6)] [RED("interpolationTimeRatio")] public CFloat InterpolationTimeRatio { get; set; }
		[Ordinal(7)] [RED("returnTimeMargin")] public CFloat ReturnTimeMargin { get; set; }
		[Ordinal(8)] [RED("bendTimeRatio")] public CFloat BendTimeRatio { get; set; }
		[Ordinal(9)] [RED("bendFactor")] public CFloat BendFactor { get; set; }
		[Ordinal(10)] [RED("angleInHitPlane")] public CFloat AngleInHitPlane { get; set; }
		[Ordinal(11)] [RED("angleInVerticalPlane")] public CFloat AngleInVerticalPlane { get; set; }
		[Ordinal(12)] [RED("shouldRotate")] public CBool ShouldRotate { get; set; }
		[Ordinal(13)] [RED("halfLeanAngle")] public CFloat HalfLeanAngle { get; set; }
		[Ordinal(14)] [RED("endLeanAngle")] public CFloat EndLeanAngle { get; set; }
		[Ordinal(15)] [RED("angleInterpolationDuration")] public CFloat AngleInterpolationDuration { get; set; }
		[Ordinal(16)] [RED("snapRadius")] public CFloat SnapRadius { get; set; }
		[Ordinal(17)] [RED("accuracy")] public CFloat Accuracy { get; set; }
		[Ordinal(18)] [RED("offset")] public Vector4 Offset { get; set; }
		[Ordinal(19)] [RED("offsetInPlane")] public Vector3 OffsetInPlane { get; set; }
		[Ordinal(20)] [RED("sendFollowEvent")] public CBool SendFollowEvent { get; set; }

		public gameprojectileFollowCurveTrajectoryParams(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
