MyNameIsBorat_MoreVehiclesOffline/src/MoreVehicles/MoreVehicles.csproj
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <AssemblyTitle>MoreVehicles</AssemblyTitle>
    <Company>dymanoid</Company>
    <Product>MoreVehicles</Product>
    <Description>A mod for the Cities:Skylines game</Description>
    <Copyright>Copyright Â© 2019-2020, dymanoid</Copyright>
  </PropertyGroup>
  <PropertyGroup>
    <TargetFramework>net35</TargetFramework>
    <AssemblySearchPaths>
      $(AssemblySearchPaths);
      $(CitiesSkylinesBinaries)
    </AssemblySearchPaths>
    <OutputPath>..\bin\$(Configuration)\</OutputPath>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="SkyTools.Patching" Version="2.1.0" />
    <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" />
    <PackageReference Include="Roslynator.Analyzers" Version="2.3.0" />
    <PackageReference Include="Roslynator.CodeAnalysis.Analyzers" Version="1.0.0-beta" />
    <PackageReference Include="StyleCop.Analyzers.Unstable" Version="1.2.0.164" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="Assembly-CSharp" />
    <Reference Include="ColossalManaged" />
    <Reference Include="ICities" />
    <Reference Include="UnityEngine" />
  </ItemGroup>
  <Target Name="DeployToModsDirectory" AfterTargets="Build" DependsOnTargets="Build">
    <PropertyGroup>
      <CitiesSkylinesModDir>D:\Data\SteamLibrary\steamapps\workshop\content\255710\1764208250\</CitiesSkylinesModDir>
    </PropertyGroup>
    <ItemGroup>
      <TargetBinaries Include="$(OutputPath)*.dll" />
    </ItemGroup>
    <Message Text="Deploying the mod package to: $(CitiesSkylinesModDir)" Importance="high" />
    <Copy SourceFiles="@(TargetBinaries)" DestinationFolder="$(CitiesSkylinesModDir)" SkipUnchangedFiles="true" />
  </Target>
</Project>