thehambeard_WIT/UI/QuickInventory/EntryData.cs
using Kingmaker.UI.UnitSettings;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

namespace QuickCast.UI.QuickInventory
{

    public class EntryData
    {
        public string EntryText;
        public MechanicActionBarSlot MSlot { get; set; }
        public Transform Transform { get; set; }
        public Button Button { get; set; }
        public TextMeshProUGUI UsesText { get; set; }
        public TextMeshProUGUI DCText { get; set; }
    }
}
