willuwontu_wills-wacky-cards/Wills Wacky Cards/Patches/WeaponHandler_Patch.cs
using HarmonyLib;
using UnityEngine;
using WWC.Extensions;
using WWC.MonoBehaviours;
using Sonigon;
using UnboundLib;

namespace WWC.Patches
{
    [HarmonyPatch(typeof(WeaponHandler))] 
    class WeaponHandler_Patch
    {
        //[HarmonyPrefix]
        //[HarmonyPatch("Attack")]
        //static bool ChargeAttack(WeaponHandler __instance)
        //{
        //    var weaponHandler = __instance;
        //    if (weaponHandler.gun.useCharge)
        //    {
        //        return false;
        //    }
        //    return true;
        //}

        //[HarmonyPrefix]
        //[HarmonyPatch("SomeMethod")]
        //static void MyMethodName()
        //{

        //}

        //[HarmonyPostfix]
        //[HarmonyPatch("SomeMethod")]
        //static void MyMethodName()
        //{

        //}
    }
}