West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameuiCrosshairBaseGameController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameuiCrosshairBaseGameController : gameuiWidgetGameController
	{
		[Ordinal(2)] [RED("rootWidget")] public wCHandle<inkWidget> RootWidget { get; set; }
		[Ordinal(3)] [RED("crosshairState")] public CEnum<gamePSMCrosshairStates> CrosshairState { get; set; }
		[Ordinal(4)] [RED("visionState")] public CEnum<gamePSMVision> VisionState { get; set; }
		[Ordinal(5)] [RED("crosshairStateBlackboardId")] public CUInt32 CrosshairStateBlackboardId { get; set; }
		[Ordinal(6)] [RED("bulletSpreedBlackboardId")] public CUInt32 BulletSpreedBlackboardId { get; set; }
		[Ordinal(7)] [RED("bbNPCStatsId")] public CUInt32 BbNPCStatsId { get; set; }
		[Ordinal(8)] [RED("isTargetDead")] public CBool IsTargetDead { get; set; }
		[Ordinal(9)] [RED("lastGUIStateUpdateFrame")] public CUInt64 LastGUIStateUpdateFrame { get; set; }
		[Ordinal(10)] [RED("targetBB")] public wCHandle<gameIBlackboard> TargetBB { get; set; }
		[Ordinal(11)] [RED("weaponBB")] public wCHandle<gameIBlackboard> WeaponBB { get; set; }
		[Ordinal(12)] [RED("currentAimTargetBBID")] public CUInt32 CurrentAimTargetBBID { get; set; }
		[Ordinal(13)] [RED("targetDistanceBBID")] public CUInt32 TargetDistanceBBID { get; set; }
		[Ordinal(14)] [RED("targetAttitudeBBID")] public CUInt32 TargetAttitudeBBID { get; set; }
		[Ordinal(15)] [RED("targetEntity")] public wCHandle<entEntity> TargetEntity { get; set; }
		[Ordinal(16)] [RED("healthListener")] public CHandle<CrosshairHealthChangeListener> HealthListener { get; set; }
		[Ordinal(17)] [RED("isActive")] public CBool IsActive { get; set; }

		public gameuiCrosshairBaseGameController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
