West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/megatronCrosshairGameController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class megatronCrosshairGameController : gameuiWidgetGameController
	{
		[Ordinal(2)] [RED("bulletSpreedBlackboardId")] public CUInt32 BulletSpreedBlackboardId { get; set; }
		[Ordinal(3)] [RED("crosshairStateBlackboardId")] public CUInt32 CrosshairStateBlackboardId { get; set; }
		[Ordinal(4)] [RED("leftPart")] public wCHandle<inkImageWidget> LeftPart { get; set; }
		[Ordinal(5)] [RED("rightPart")] public wCHandle<inkImageWidget> RightPart { get; set; }
		[Ordinal(6)] [RED("nearCenterPart")] public wCHandle<inkImageWidget> NearCenterPart { get; set; }
		[Ordinal(7)] [RED("farCenterPart")] public wCHandle<inkImageWidget> FarCenterPart { get; set; }
		[Ordinal(8)] [RED("bufferedSpread")] public Vector2 BufferedSpread { get; set; }
		[Ordinal(9)] [RED("weaponlocalBB")] public CHandle<gameIBlackboard> WeaponlocalBB { get; set; }
		[Ordinal(10)] [RED("orgSideSize")] public Vector2 OrgSideSize { get; set; }
		[Ordinal(11)] [RED("minSpread")] public CFloat MinSpread { get; set; }
		[Ordinal(12)] [RED("gameplaySpreadMultiplier")] public CFloat GameplaySpreadMultiplier { get; set; }
		[Ordinal(13)] [RED("crosshairState")] public CEnum<gamePSMCrosshairStates> CrosshairState { get; set; }

		public megatronCrosshairGameController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
