tranhuudang_Diccon/Diccon/Pages/emoji.Designer.cs
namespace Diccon
{
    partial class Emoji
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Emoji));
            this.roundedPanel1 = new Diccon.RoundedPanel();
            this.lbEmojiText = new Diccon.RoundedLabel();
            this.laugh = new System.Windows.Forms.PictureBox();
            this.shame = new System.Windows.Forms.PictureBox();
            this.silly = new System.Windows.Forms.PictureBox();
            this.sleeping = new System.Windows.Forms.PictureBox();
            this.wonder = new System.Windows.Forms.PictureBox();
            this.astonished = new System.Windows.Forms.PictureBox();
            this.annoyed = new System.Windows.Forms.PictureBox();
            this.blind = new System.Windows.Forms.PictureBox();
            this.cry = new System.Windows.Forms.PictureBox();
            this.dead = new System.Windows.Forms.PictureBox();
            this.doubtful = new System.Windows.Forms.PictureBox();
            this.foolish = new System.Windows.Forms.PictureBox();
            this.furious = new System.Windows.Forms.PictureBox();
            this.glued = new System.Windows.Forms.PictureBox();
            this.grumble = new System.Windows.Forms.PictureBox();
            this.prejudice = new System.Windows.Forms.PictureBox();
            this.reluctant = new System.Windows.Forms.PictureBox();
            this.ridiculous = new System.Windows.Forms.PictureBox();
            this.shocked = new System.Windows.Forms.PictureBox();
            this.stuck = new System.Windows.Forms.PictureBox();
            this.surrender = new System.Windows.Forms.PictureBox();
            this.wary = new System.Windows.Forms.PictureBox();
            this.label1 = new System.Windows.Forms.Label();
            this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
            this.roundedPanel1.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.laugh)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.shame)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.silly)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.sleeping)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.wonder)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.astonished)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.annoyed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.blind)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.cry)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.dead)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.doubtful)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.foolish)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.furious)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.glued)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.grumble)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.prejudice)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.reluctant)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.ridiculous)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.shocked)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.stuck)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.surrender)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.wary)).BeginInit();
            this.flowLayoutPanel1.SuspendLayout();
            this.SuspendLayout();
            // 
            // roundedPanel1
            // 
            this.roundedPanel1.BackColor = System.Drawing.Color.White;
            this.roundedPanel1.BorderColor = System.Drawing.Color.DarkGray;
            this.roundedPanel1.Controls.Add(this.flowLayoutPanel1);
            this.roundedPanel1.Controls.Add(this.lbEmojiText);
            this.roundedPanel1.Controls.Add(this.label1);
            resources.ApplyResources(this.roundedPanel1, "roundedPanel1");
            this.roundedPanel1.Name = "roundedPanel1";
            this.roundedPanel1.Radius = 1;
            this.roundedPanel1.Thickness = 1F;
            this.roundedPanel1.Paint += new System.Windows.Forms.PaintEventHandler(this.roundedPanel1_Paint);
            // 
            // lbEmojiText
            // 
            resources.ApplyResources(this.lbEmojiText, "lbEmojiText");
            this.lbEmojiText.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(192)))), ((int)(((byte)(255)))));
            this.lbEmojiText.BorderColor = System.Drawing.Color.White;
            this.lbEmojiText.Cursor = System.Windows.Forms.Cursors.Hand;
            this.lbEmojiText.Name = "lbEmojiText";
            this.lbEmojiText.Radius = 20;
            this.lbEmojiText.Thickness = 5F;
            // 
            // laugh
            // 
            this.laugh.Cursor = System.Windows.Forms.Cursors.Hand;
            this.laugh.Image = global::Diccon.Properties.Resources.laugh;
            resources.ApplyResources(this.laugh, "laugh");
            this.laugh.Name = "laugh";
            this.laugh.TabStop = false;
            this.laugh.Click += new System.EventHandler(this.emojiClick);
            this.laugh.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.laugh.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // shame
            // 
            this.shame.Cursor = System.Windows.Forms.Cursors.Hand;
            this.shame.Image = global::Diccon.Properties.Resources.shame;
            resources.ApplyResources(this.shame, "shame");
            this.shame.Name = "shame";
            this.shame.TabStop = false;
            this.shame.Click += new System.EventHandler(this.emojiClick);
            this.shame.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.shame.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // silly
            // 
            this.silly.Cursor = System.Windows.Forms.Cursors.Hand;
            this.silly.Image = global::Diccon.Properties.Resources.silly;
            resources.ApplyResources(this.silly, "silly");
            this.silly.Name = "silly";
            this.silly.TabStop = false;
            this.silly.Click += new System.EventHandler(this.emojiClick);
            this.silly.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.silly.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // sleeping
            // 
            this.sleeping.Cursor = System.Windows.Forms.Cursors.Hand;
            this.sleeping.Image = global::Diccon.Properties.Resources.sleeping;
            resources.ApplyResources(this.sleeping, "sleeping");
            this.sleeping.Name = "sleeping";
            this.sleeping.TabStop = false;
            this.sleeping.Click += new System.EventHandler(this.emojiClick);
            this.sleeping.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.sleeping.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // wonder
            // 
            this.wonder.Cursor = System.Windows.Forms.Cursors.Hand;
            this.wonder.Image = global::Diccon.Properties.Resources.wonder;
            resources.ApplyResources(this.wonder, "wonder");
            this.wonder.Name = "wonder";
            this.wonder.TabStop = false;
            this.wonder.Click += new System.EventHandler(this.emojiClick);
            this.wonder.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.wonder.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // astonished
            // 
            this.astonished.Cursor = System.Windows.Forms.Cursors.Hand;
            this.astonished.Image = global::Diccon.Properties.Resources.astonished;
            resources.ApplyResources(this.astonished, "astonished");
            this.astonished.Name = "astonished";
            this.astonished.TabStop = false;
            this.astonished.Click += new System.EventHandler(this.emojiClick);
            this.astonished.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.astonished.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // annoyed
            // 
            this.annoyed.Cursor = System.Windows.Forms.Cursors.Hand;
            this.annoyed.Image = global::Diccon.Properties.Resources.annoyed;
            resources.ApplyResources(this.annoyed, "annoyed");
            this.annoyed.Name = "annoyed";
            this.annoyed.TabStop = false;
            this.annoyed.Click += new System.EventHandler(this.emojiClick);
            this.annoyed.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.annoyed.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // blind
            // 
            this.blind.Cursor = System.Windows.Forms.Cursors.Hand;
            this.blind.Image = global::Diccon.Properties.Resources.blind;
            resources.ApplyResources(this.blind, "blind");
            this.blind.Name = "blind";
            this.blind.TabStop = false;
            this.blind.Click += new System.EventHandler(this.emojiClick);
            this.blind.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.blind.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // cry
            // 
            this.cry.Cursor = System.Windows.Forms.Cursors.Hand;
            this.cry.Image = global::Diccon.Properties.Resources.cry;
            resources.ApplyResources(this.cry, "cry");
            this.cry.Name = "cry";
            this.cry.TabStop = false;
            this.cry.Click += new System.EventHandler(this.emojiClick);
            this.cry.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.cry.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // dead
            // 
            this.dead.Cursor = System.Windows.Forms.Cursors.Hand;
            this.dead.Image = global::Diccon.Properties.Resources.dead;
            resources.ApplyResources(this.dead, "dead");
            this.dead.Name = "dead";
            this.dead.TabStop = false;
            this.dead.Click += new System.EventHandler(this.emojiClick);
            this.dead.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.dead.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // doubtful
            // 
            this.doubtful.Cursor = System.Windows.Forms.Cursors.Hand;
            this.doubtful.Image = global::Diccon.Properties.Resources.doubtful;
            resources.ApplyResources(this.doubtful, "doubtful");
            this.doubtful.Name = "doubtful";
            this.doubtful.TabStop = false;
            this.doubtful.Click += new System.EventHandler(this.emojiClick);
            this.doubtful.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.doubtful.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // foolish
            // 
            this.foolish.Cursor = System.Windows.Forms.Cursors.Hand;
            this.foolish.Image = global::Diccon.Properties.Resources.foolish;
            resources.ApplyResources(this.foolish, "foolish");
            this.foolish.Name = "foolish";
            this.foolish.TabStop = false;
            this.foolish.Click += new System.EventHandler(this.emojiClick);
            this.foolish.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.foolish.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // furious
            // 
            this.furious.Cursor = System.Windows.Forms.Cursors.Hand;
            this.furious.Image = global::Diccon.Properties.Resources.furious;
            resources.ApplyResources(this.furious, "furious");
            this.furious.Name = "furious";
            this.furious.TabStop = false;
            this.furious.Click += new System.EventHandler(this.emojiClick);
            this.furious.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.furious.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // glued
            // 
            this.glued.Cursor = System.Windows.Forms.Cursors.Hand;
            this.glued.Image = global::Diccon.Properties.Resources.glued;
            resources.ApplyResources(this.glued, "glued");
            this.glued.Name = "glued";
            this.glued.TabStop = false;
            this.glued.Click += new System.EventHandler(this.emojiClick);
            this.glued.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.glued.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // grumble
            // 
            this.grumble.Cursor = System.Windows.Forms.Cursors.Hand;
            this.grumble.Image = global::Diccon.Properties.Resources.grumble;
            resources.ApplyResources(this.grumble, "grumble");
            this.grumble.Name = "grumble";
            this.grumble.TabStop = false;
            this.grumble.Click += new System.EventHandler(this.emojiClick);
            this.grumble.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.grumble.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // prejudice
            // 
            this.prejudice.Cursor = System.Windows.Forms.Cursors.Hand;
            this.prejudice.Image = global::Diccon.Properties.Resources.prejudice;
            resources.ApplyResources(this.prejudice, "prejudice");
            this.prejudice.Name = "prejudice";
            this.prejudice.TabStop = false;
            this.prejudice.Click += new System.EventHandler(this.emojiClick);
            this.prejudice.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.prejudice.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // reluctant
            // 
            this.reluctant.Cursor = System.Windows.Forms.Cursors.Hand;
            this.reluctant.Image = global::Diccon.Properties.Resources.reluctant;
            resources.ApplyResources(this.reluctant, "reluctant");
            this.reluctant.Name = "reluctant";
            this.reluctant.TabStop = false;
            this.reluctant.Click += new System.EventHandler(this.emojiClick);
            this.reluctant.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.reluctant.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // ridiculous
            // 
            this.ridiculous.Cursor = System.Windows.Forms.Cursors.Hand;
            this.ridiculous.Image = global::Diccon.Properties.Resources.ridiculous;
            resources.ApplyResources(this.ridiculous, "ridiculous");
            this.ridiculous.Name = "ridiculous";
            this.ridiculous.TabStop = false;
            this.ridiculous.Click += new System.EventHandler(this.emojiClick);
            this.ridiculous.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.ridiculous.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // shocked
            // 
            this.shocked.Cursor = System.Windows.Forms.Cursors.Hand;
            this.shocked.Image = global::Diccon.Properties.Resources.shocked;
            resources.ApplyResources(this.shocked, "shocked");
            this.shocked.Name = "shocked";
            this.shocked.TabStop = false;
            this.shocked.Click += new System.EventHandler(this.emojiClick);
            this.shocked.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.shocked.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // stuck
            // 
            this.stuck.Cursor = System.Windows.Forms.Cursors.Hand;
            this.stuck.Image = global::Diccon.Properties.Resources.stuck;
            resources.ApplyResources(this.stuck, "stuck");
            this.stuck.Name = "stuck";
            this.stuck.TabStop = false;
            this.stuck.Click += new System.EventHandler(this.emojiClick);
            this.stuck.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.stuck.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // surrender
            // 
            this.surrender.Cursor = System.Windows.Forms.Cursors.Hand;
            this.surrender.Image = global::Diccon.Properties.Resources.surrender;
            resources.ApplyResources(this.surrender, "surrender");
            this.surrender.Name = "surrender";
            this.surrender.TabStop = false;
            this.surrender.Click += new System.EventHandler(this.emojiClick);
            this.surrender.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.surrender.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // wary
            // 
            this.wary.Cursor = System.Windows.Forms.Cursors.Hand;
            this.wary.Image = global::Diccon.Properties.Resources.wary;
            resources.ApplyResources(this.wary, "wary");
            this.wary.Name = "wary";
            this.wary.TabStop = false;
            this.wary.Click += new System.EventHandler(this.emojiClick);
            this.wary.MouseEnter += new System.EventHandler(this.emoji_MouseEnter);
            this.wary.MouseLeave += new System.EventHandler(this.emoji_MouseLeave);
            // 
            // label1
            // 
            resources.ApplyResources(this.label1, "label1");
            this.label1.ForeColor = System.Drawing.Color.Black;
            this.label1.Name = "label1";
            // 
            // flowLayoutPanel1
            // 
            resources.ApplyResources(this.flowLayoutPanel1, "flowLayoutPanel1");
            this.flowLayoutPanel1.Controls.Add(this.laugh);
            this.flowLayoutPanel1.Controls.Add(this.wary);
            this.flowLayoutPanel1.Controls.Add(this.surrender);
            this.flowLayoutPanel1.Controls.Add(this.stuck);
            this.flowLayoutPanel1.Controls.Add(this.shocked);
            this.flowLayoutPanel1.Controls.Add(this.ridiculous);
            this.flowLayoutPanel1.Controls.Add(this.reluctant);
            this.flowLayoutPanel1.Controls.Add(this.prejudice);
            this.flowLayoutPanel1.Controls.Add(this.grumble);
            this.flowLayoutPanel1.Controls.Add(this.glued);
            this.flowLayoutPanel1.Controls.Add(this.furious);
            this.flowLayoutPanel1.Controls.Add(this.foolish);
            this.flowLayoutPanel1.Controls.Add(this.doubtful);
            this.flowLayoutPanel1.Controls.Add(this.dead);
            this.flowLayoutPanel1.Controls.Add(this.cry);
            this.flowLayoutPanel1.Controls.Add(this.blind);
            this.flowLayoutPanel1.Controls.Add(this.annoyed);
            this.flowLayoutPanel1.Controls.Add(this.astonished);
            this.flowLayoutPanel1.Controls.Add(this.wonder);
            this.flowLayoutPanel1.Controls.Add(this.sleeping);
            this.flowLayoutPanel1.Controls.Add(this.silly);
            this.flowLayoutPanel1.Controls.Add(this.shame);
            this.flowLayoutPanel1.Name = "flowLayoutPanel1";
            // 
            // emoji
            // 
            resources.ApplyResources(this, "$this");
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.SystemColors.GrayText;
            this.Controls.Add(this.roundedPanel1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "emoji";
            this.ShowIcon = false;
            this.ShowInTaskbar = false;
            this.Deactivate += new System.EventHandler(this.emoji_Deactivate);
            this.Load += new System.EventHandler(this.emoji_Load);
            this.roundedPanel1.ResumeLayout(false);
            this.roundedPanel1.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.laugh)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.shame)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.silly)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.sleeping)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.wonder)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.astonished)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.annoyed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.blind)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.cry)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.dead)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.doubtful)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.foolish)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.furious)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.glued)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.grumble)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.prejudice)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.reluctant)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.ridiculous)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.shocked)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.stuck)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.surrender)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.wary)).EndInit();
            this.flowLayoutPanel1.ResumeLayout(false);
            this.ResumeLayout(false);

        }

        #endregion
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.PictureBox laugh;
        private System.Windows.Forms.PictureBox shame;
        private System.Windows.Forms.PictureBox silly;
        private System.Windows.Forms.PictureBox sleeping;
        private System.Windows.Forms.PictureBox wonder;
        private System.Windows.Forms.PictureBox astonished;
        private System.Windows.Forms.PictureBox annoyed;
        private System.Windows.Forms.PictureBox blind;
        private System.Windows.Forms.PictureBox cry;
        private System.Windows.Forms.PictureBox dead;
        private System.Windows.Forms.PictureBox doubtful;
        private System.Windows.Forms.PictureBox foolish;
        private System.Windows.Forms.PictureBox furious;
        private System.Windows.Forms.PictureBox glued;
        private System.Windows.Forms.PictureBox grumble;
        private System.Windows.Forms.PictureBox prejudice;
        private System.Windows.Forms.PictureBox reluctant;
        private System.Windows.Forms.PictureBox ridiculous;
        private System.Windows.Forms.PictureBox shocked;
        private System.Windows.Forms.PictureBox stuck;
        private System.Windows.Forms.PictureBox surrender;
        private System.Windows.Forms.PictureBox wary;
        private RoundedLabel lbEmojiText;
        private RoundedPanel roundedPanel1;
        private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
    }
}