ranyabounaem_worlds-collide/Assets/_WorldsCollide/Scripts/Creatures/Player/Player.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WorldsCollide.Interaction;

public enum PlayerClass {Rogue, Archer, Magician, Healer, Warrior}

public class Player : Creature
{
    public InteractionComponent Interaction { get; private set; }
    public InventoryComponent Inventory { get; private set; }
    public EquipmentComponent Equipment { get; private set; }

    public override void Setup()
    {
        base.Setup();
        Interaction = GetComponent<InteractionComponent>();
        Inventory = GetComponent<InventoryComponent>();
        Equipment = GetComponent<EquipmentComponent>();
        Equipment.Setup();
        //Equipment.Equip((Weapon)Inventory.GetItem(0));
    }
}
