AssetRipper_ShaderRecoveryPlugin/ShaderTextRestorer/Resources/ShaderResourceViewDimension.cs
namespace ShaderTextRestorer.Resources
{
	internal enum ShaderResourceViewDimension
	{
		Unknown = 0,
		Buffer = 1,
		Texture1D = 2,
		Texture1DArray = 3,
		Texture2D = 4,
		Texture2DArray = 5,
		Texture2DMultiSampled = 6,
		Texture2DMultiSampledArray = 7,
		Texture3D = 8,
		TextureCube = 9,
		TextureCubeArray = 10,
		ExtendedBuffer = 11,
	}
}