ranyabounaem_worlds-collide/Assets/_WorldsCollide/Scripts/Items/Armor.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Armor : Item
{
    public int DefensePower { get; set; }
    //public Armor(string name, int spriteId, int cost, ItemType type, List <Action> actions, int defensePower) : base(name, spriteId, cost, type, actions)
    //{
    //    this.DefensePower = defensePower;
    //}
}
