konstantin890_middle-school-mayhem/Assets/Scripts/Management/StudentNPCRespawner.cs
// Developed by TerraStudios (https://github.com/TerraStudios)
//
// Copyright(c) 2021-2022 Konstantin Milev (konstantin890 | milev109@gmail.com)
// Copyright(c) 2021-2022 Nikos Konstantinou (nikoskon2003)
//
// The following script has been written by either konstantin890 or Nikos (nikoskon2003) or both.
// This file is covered by the GNU GPL v3 license. Read LICENSE.md for more information.

using UnityEngine;

public class StudentNPCRespawner : MonoBehaviour
{
    private void Awake()
    {/*
        Transform leaderPos = StudentLeader.instance.transform;
        Debug.Log("Leader pos: " + leaderPos.position);

        foreach (StudentNPC npc in StudentManager.instance.attractedStudents)
        {
            Vector2 posToSpawn = new Vector2(Random.Range(leaderPos.position.x - 2, leaderPos.position.x + 2), Random.Range(leaderPos.position.y - 2, leaderPos.position.y));
            npc.transform.position = posToSpawn;
            Debug.Log("Decided pos: " + posToSpawn);
        }*/
    }
}
