West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameuiInventoryGameController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameuiInventoryGameController : gameuiMenuGameController
	{
		[Ordinal(3)] [RED("TooltipsManagerRef")] public inkWidgetReference TooltipsManagerRef { get; set; }
		[Ordinal(4)] [RED("buttonHintsManagerRef")] public inkWidgetReference ButtonHintsManagerRef { get; set; }
		[Ordinal(5)] [RED("itemModeControllerRef")] public inkWidgetReference ItemModeControllerRef { get; set; }
		[Ordinal(6)] [RED("defaultWrapper")] public inkWidgetReference DefaultWrapper { get; set; }
		[Ordinal(7)] [RED("itemWrapper")] public inkWidgetReference ItemWrapper { get; set; }
		[Ordinal(8)] [RED("CyberwareSlotRootRefs")] public inkCompoundWidgetReference CyberwareSlotRootRefs { get; set; }
		[Ordinal(9)] [RED("paperDollWidget")] public inkWidgetReference PaperDollWidget { get; set; }
		[Ordinal(10)] [RED("sortingButton")] public inkWidgetReference SortingButton { get; set; }
		[Ordinal(11)] [RED("sortingDropdown")] public inkWidgetReference SortingDropdown { get; set; }
		[Ordinal(12)] [RED("notificationRoot")] public inkWidgetReference NotificationRoot { get; set; }
		[Ordinal(13)] [RED("playerStatsWidget")] public inkWidgetReference PlayerStatsWidget { get; set; }
		[Ordinal(14)] [RED("btnBackpack")] public inkWidgetReference BtnBackpack { get; set; }
		[Ordinal(15)] [RED("btnCyberware")] public inkWidgetReference BtnCyberware { get; set; }
		[Ordinal(16)] [RED("btnStats")] public inkWidgetReference BtnStats { get; set; }
		[Ordinal(17)] [RED("cyberdeckLinkContainer")] public inkWidgetReference CyberdeckLinkContainer { get; set; }
		[Ordinal(18)] [RED("cyberdeckLinkItem")] public inkWidgetReference CyberdeckLinkItem { get; set; }
		[Ordinal(19)] [RED("itemNotificationRoot")] public inkWidgetReference ItemNotificationRoot { get; set; }
		[Ordinal(20)] [RED("TooltipsManager")] public wCHandle<gameuiTooltipsManager> TooltipsManager { get; set; }
		[Ordinal(21)] [RED("menuEventDispatcher")] public wCHandle<inkMenuEventDispatcher> MenuEventDispatcher { get; set; }
		[Ordinal(22)] [RED("buttonHintsController")] public wCHandle<ButtonHints> ButtonHintsController { get; set; }
		[Ordinal(23)] [RED("player")] public wCHandle<PlayerPuppet> Player { get; set; }
		[Ordinal(24)] [RED("mode")] public CEnum<InventoryModes> Mode { get; set; }
		[Ordinal(25)] [RED("itemViewMode")] public CEnum<ItemViewModes> ItemViewMode { get; set; }
		[Ordinal(26)] [RED("itemModeLogicController")] public wCHandle<InventoryItemModeLogicController> ItemModeLogicController { get; set; }
		[Ordinal(27)] [RED("selectedEquipmentSlot")] public wCHandle<InventoryItemDisplayController> SelectedEquipmentSlot { get; set; }
		[Ordinal(28)] [RED("animationProxy")] public CHandle<inkanimProxy> AnimationProxy { get; set; }
		[Ordinal(29)] [RED("animDef")] public CHandle<inkanimDefinition> AnimDef { get; set; }
		[Ordinal(30)] [RED("InventoryList")] public CArray<wCHandle<InventoryItemDisplay>> InventoryList { get; set; }
		[Ordinal(31)] [RED("WeaponsList")] public CArray<wCHandle<InventoryItemDisplayController>> WeaponsList { get; set; }
		[Ordinal(32)] [RED("EquipmentList")] public CArray<wCHandle<InventoryItemDisplayController>> EquipmentList { get; set; }
		[Ordinal(33)] [RED("CyberwareList")] public CArray<wCHandle<InventoryItemDisplayController>> CyberwareList { get; set; }
		[Ordinal(34)] [RED("PocketList")] public CArray<wCHandle<InventoryItemDisplayController>> PocketList { get; set; }
		[Ordinal(35)] [RED("ConsumablesList")] public CArray<wCHandle<InventoryItemDisplayController>> ConsumablesList { get; set; }
		[Ordinal(36)] [RED("animationList")] public CArray<wCHandle<InventoryItemDisplayController>> AnimationList { get; set; }
		[Ordinal(37)] [RED("InventoryManager")] public CHandle<InventoryDataManagerV2> InventoryManager { get; set; }
		[Ordinal(38)] [RED("uiScriptableSystem")] public wCHandle<UIScriptableSystem> UiScriptableSystem { get; set; }
		[Ordinal(39)] [RED("comparisonResolver")] public CHandle<ItemPreferredComparisonResolver> ComparisonResolver { get; set; }
		[Ordinal(40)] [RED("equipmentSystem")] public wCHandle<EquipmentSystem> EquipmentSystem { get; set; }
		[Ordinal(41)] [RED("EquipAreas")] public CArray<CEnum<gamedataEquipmentArea>> EquipAreas { get; set; }
		[Ordinal(42)] [RED("CyberwareAreas")] public CArray<CEnum<gamedataEquipmentArea>> CyberwareAreas { get; set; }
		[Ordinal(43)] [RED("WeaponAreas")] public CArray<CEnum<gamedataItemType>> WeaponAreas { get; set; }
		[Ordinal(44)] [RED("PocketAreas")] public CArray<CEnum<gamedataEquipmentArea>> PocketAreas { get; set; }
		[Ordinal(45)] [RED("ConsumablesAreas")] public CArray<CEnum<gamedataEquipmentArea>> ConsumablesAreas { get; set; }
		[Ordinal(46)] [RED("UIBBEquipment")] public CHandle<UI_EquipmentDef> UIBBEquipment { get; set; }
		[Ordinal(47)] [RED("UIBBItemMod")] public CHandle<UI_ItemModSystemDef> UIBBItemMod { get; set; }
		[Ordinal(48)] [RED("DisassembleCallback")] public CHandle<UI_CraftingDef> DisassembleCallback { get; set; }
		[Ordinal(49)] [RED("UIBBEquipmentBlackboard")] public wCHandle<gameIBlackboard> UIBBEquipmentBlackboard { get; set; }
		[Ordinal(50)] [RED("UIBBItemModBlackbord")] public wCHandle<gameIBlackboard> UIBBItemModBlackbord { get; set; }
		[Ordinal(51)] [RED("DisassembleBlackboard")] public wCHandle<gameIBlackboard> DisassembleBlackboard { get; set; }
		[Ordinal(52)] [RED("InventoryBBID")] public CUInt32 InventoryBBID { get; set; }
		[Ordinal(53)] [RED("EquipmentBBID")] public CUInt32 EquipmentBBID { get; set; }
		[Ordinal(54)] [RED("SubEquipmentBBID")] public CUInt32 SubEquipmentBBID { get; set; }
		[Ordinal(55)] [RED("ItemModBBID")] public CUInt32 ItemModBBID { get; set; }
		[Ordinal(56)] [RED("DisassembleBBID")] public CUInt32 DisassembleBBID { get; set; }
		[Ordinal(57)] [RED("openItemMode")] public CBool OpenItemMode { get; set; }
		[Ordinal(58)] [RED("isE3Demo")] public CBool IsE3Demo { get; set; }
		[Ordinal(59)] [RED("inventoryStatsListener")] public CHandle<InventoryStatsListener> InventoryStatsListener { get; set; }
		[Ordinal(60)] [RED("quantityPickerPopupToken")] public CHandle<inkGameNotificationToken> QuantityPickerPopupToken { get; set; }
		[Ordinal(61)] [RED("psmBlackboard")] public wCHandle<gameIBlackboard> PsmBlackboard { get; set; }
		[Ordinal(62)] [RED("equipmentAreaCategoryEventQueue")] public CArray<CHandle<EquipmentAreaCategoryCreated>> EquipmentAreaCategoryEventQueue { get; set; }
		[Ordinal(63)] [RED("equipmentAreaCategories")] public CArray<CHandle<EquipmentAreaCategory>> EquipmentAreaCategories { get; set; }
		[Ordinal(64)] [RED("telemetrySystem")] public wCHandle<gameTelemetryTelemetrySystem> TelemetrySystem { get; set; }

		public gameuiInventoryGameController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
