West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameuiMinimapStealthMappinController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameuiMinimapStealthMappinController : gameuiBaseMinimapMappinController
	{
		[Ordinal(14)] [RED("visionConeWidget")] public inkImageWidgetReference VisionConeWidget { get; set; }
		[Ordinal(15)] [RED("pulseWidget")] public inkWidgetReference PulseWidget { get; set; }
		[Ordinal(16)] [RED("stealthMappin")] public wCHandle<gamemappinsStealthMappin> StealthMappin { get; set; }
		[Ordinal(17)] [RED("fadeOutAnim")] public CHandle<inkanimProxy> FadeOutAnim { get; set; }
		[Ordinal(18)] [RED("isTagged")] public CBool IsTagged { get; set; }
		[Ordinal(19)] [RED("wasVisible")] public CBool WasVisible { get; set; }
		[Ordinal(20)] [RED("attitudeState")] public CName AttitudeState { get; set; }
		[Ordinal(21)] [RED("preventionState")] public CName PreventionState { get; set; }
		[Ordinal(22)] [RED("pulsing")] public CBool Pulsing { get; set; }
		[Ordinal(23)] [RED("hasBeenLooted")] public CBool HasBeenLooted { get; set; }
		[Ordinal(24)] [RED("isAggressive")] public CBool IsAggressive { get; set; }
		[Ordinal(25)] [RED("detectionAboveZero")] public CBool DetectionAboveZero { get; set; }
		[Ordinal(26)] [RED("isAlive")] public CBool IsAlive { get; set; }
		[Ordinal(27)] [RED("wasAlive")] public CBool WasAlive { get; set; }
		[Ordinal(28)] [RED("wasCompanion")] public CBool WasCompanion { get; set; }
		[Ordinal(29)] [RED("couldSeePlayer")] public CBool CouldSeePlayer { get; set; }
		[Ordinal(30)] [RED("isPrevention")] public CBool IsPrevention { get; set; }
		[Ordinal(31)] [RED("isCrowdNPC")] public CBool IsCrowdNPC { get; set; }
		[Ordinal(32)] [RED("cautious")] public CBool Cautious { get; set; }
		[Ordinal(33)] [RED("shouldShowVisionCone")] public CBool ShouldShowVisionCone { get; set; }
		[Ordinal(34)] [RED("isDevice")] public CBool IsDevice { get; set; }
		[Ordinal(35)] [RED("isCamera")] public CBool IsCamera { get; set; }
		[Ordinal(36)] [RED("isTurret")] public CBool IsTurret { get; set; }
		[Ordinal(37)] [RED("isNetrunner")] public CBool IsNetrunner { get; set; }
		[Ordinal(38)] [RED("isHacking")] public CBool IsHacking { get; set; }
		[Ordinal(39)] [RED("isSquadInCombat")] public CBool IsSquadInCombat { get; set; }
		[Ordinal(40)] [RED("wasSquadInCombat")] public CBool WasSquadInCombat { get; set; }
		[Ordinal(41)] [RED("defaultOpacity")] public CFloat DefaultOpacity { get; set; }
		[Ordinal(42)] [RED("adjustedOpacity")] public CFloat AdjustedOpacity { get; set; }
		[Ordinal(43)] [RED("defaultConeOpacity")] public CFloat DefaultConeOpacity { get; set; }
		[Ordinal(44)] [RED("detectingConeOpacity")] public CFloat DetectingConeOpacity { get; set; }
		[Ordinal(45)] [RED("numberOfShotAttempts")] public CUInt32 NumberOfShotAttempts { get; set; }
		[Ordinal(46)] [RED("highestLootQuality")] public CUInt32 HighestLootQuality { get; set; }
		[Ordinal(47)] [RED("lockLootQuality")] public CBool LockLootQuality { get; set; }
		[Ordinal(48)] [RED("highLevelState")] public CEnum<gamedataNPCHighLevelState> HighLevelState { get; set; }
		[Ordinal(49)] [RED("iconWidgetGlitch")] public CHandle<inkWidget> IconWidgetGlitch { get; set; }
		[Ordinal(50)] [RED("visionConeWidgetGlitch")] public CHandle<inkWidget> VisionConeWidgetGlitch { get; set; }
		[Ordinal(51)] [RED("clampArrowWidgetGlitch")] public CHandle<inkWidget> ClampArrowWidgetGlitch { get; set; }
		[Ordinal(52)] [RED("showAnim")] public CHandle<inkanimProxy> ShowAnim { get; set; }
		[Ordinal(53)] [RED("alertedAnim")] public CHandle<inkanimProxy> AlertedAnim { get; set; }
		[Ordinal(54)] [RED("preventionAnimProxy")] public CHandle<inkanimProxy> PreventionAnimProxy { get; set; }

		public gameuiMinimapStealthMappinController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
