AssetRipper_ShaderRecoveryPlugin/ShaderTextRestorer/Resources/ShaderInputFlags.cs
using System;

namespace ShaderTextRestorer.Resources
{
	[Flags]
	internal enum ShaderInputFlags
	{
		None = 0x0,
		UserPacked = 0x1,
		ComparisonSampler = 0x2,
		TextureComponent0 = 0x4,
		TextureComponent1 = 0x8,
		TextureComponents = TextureComponent0 | TextureComponent1,
		Unused = 0x10,
	}
}