korgano_SkillTreeRebuild/RangedPushBack-src/RangedPushBack.csproj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{5D00E9DE-E999-4F8D-929A-AA0270BAC7F7}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>RangedPushBack</RootNamespace>
    <AssemblyName>RangedPushBack</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <!-- avoids IgnoresAccessChecksToAttribute warnings -->
    <PublicizerRuntimeStrategies>Unsafe</PublicizerRuntimeStrategies>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="Krafs.Publicizer" Version="2.2.1" />
    <PackageReference Include="Krafs.Publicizer" Version="2.2.1">
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
      <PrivateAssets>all</PrivateAssets>
    </PackageReference>
    <Publicize Include="Assembly-CSharp" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\HSConverter\bin\Debug\0Harmony.dll</HintPath>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\HSConverter\bin\Debug\Assembly-CSharp.dll</HintPath>
    </Reference>
    <Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>D:\BattleTech Flashpoint Essentials\battletech DLLs\Newtonsoft.Json.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>D:\BattleTech Flashpoint Essentials\battletech DLLs\UnityEngine.CoreModule.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Extensions\AbstractActor_ext.cs" />
    <Compile Include="Extensions\Component.cs" />
    <Compile Include="Extensions\Mech.cs" />
    <Compile Include="Extensions\Pilot.cs" />
    <Compile Include="ModInit.cs" />
    <Compile Include="Patches\ActiveProbe.cs" />
    <Compile Include="Patches\Attack.cs" />
    <Compile Include="Patches\Mortar.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Publicize Include="Assembly-CSharp:BattleTech.AttackStackSequence.targets" />
    <Publicize Include="Assembly-CSharp:BattleTech.ActiveProbeSequence.Targets" />
    <Publicize Include="Assembly-CSharp:BattleTech.SequenceBase.Combat" />
    <Publicize Include="Assembly-Csharp:BattleTech.AttackDirector.AttackSequence.Init" />
    <Publicize Include="Assembly-Csharp:BattleTech.MechMortarSequence.OnImpact" />
    <Publicize Include="Assembly-Csharp:BattleTech.MechMortarSequence.Targets" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>