West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/BaseGrenade.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class BaseGrenade : gameweaponGrenade
	{
		[Ordinal(43)] [RED("projectileComponent")] public CHandle<gameprojectileComponent> ProjectileComponent { get; set; }
		[Ordinal(44)] [RED("user")] public wCHandle<gameObject> User { get; set; }
		[Ordinal(45)] [RED("projectileSpawnPoint")] public Vector4 ProjectileSpawnPoint { get; set; }
		[Ordinal(46)] [RED("shootCollision")] public CHandle<entSimpleColliderComponent> ShootCollision { get; set; }
		[Ordinal(47)] [RED("visualComponent")] public CHandle<entIComponent> VisualComponent { get; set; }
		[Ordinal(48)] [RED("stickyMeshComponent")] public CHandle<entIComponent> StickyMeshComponent { get; set; }
		[Ordinal(49)] [RED("decalsStickyComponent")] public CHandle<entIComponent> DecalsStickyComponent { get; set; }
		[Ordinal(50)] [RED("homingMeshComponent")] public CHandle<entIComponent> HomingMeshComponent { get; set; }
		[Ordinal(51)] [RED("targetingComponent")] public CHandle<gameTargetingComponent> TargetingComponent { get; set; }
		[Ordinal(52)] [RED("resourceLibraryComponent")] public CHandle<ResourceLibraryComponent> ResourceLibraryComponent { get; set; }
		[Ordinal(53)] [RED("mappinID")] public gameNewMappinID MappinID { get; set; }
		[Ordinal(54)] [RED("timeSinceLaunch")] public CFloat TimeSinceLaunch { get; set; }
		[Ordinal(55)] [RED("detonationTimer")] public CFloat DetonationTimer { get; set; }
		[Ordinal(56)] [RED("stickyTrackerTimeout")] public CFloat StickyTrackerTimeout { get; set; }
		[Ordinal(57)] [RED("timeOfFreezing")] public CFloat TimeOfFreezing { get; set; }
		[Ordinal(58)] [RED("delayToDetonate")] public CFloat DelayToDetonate { get; set; }
		[Ordinal(59)] [RED("detonationTimerActive")] public CBool DetonationTimerActive { get; set; }
		[Ordinal(60)] [RED("lastHitNormal")] public Vector4 LastHitNormal { get; set; }
		[Ordinal(61)] [RED("isAlive")] public CBool IsAlive { get; set; }
		[Ordinal(62)] [RED("delayingDetonation")] public CBool DelayingDetonation { get; set; }
		[Ordinal(63)] [RED("landedOnGround")] public CBool LandedOnGround { get; set; }
		[Ordinal(64)] [RED("isStuck")] public CBool IsStuck { get; set; }
		[Ordinal(65)] [RED("isTracking")] public CBool IsTracking { get; set; }
		[Ordinal(66)] [RED("isLockingOn")] public CBool IsLockingOn { get; set; }
		[Ordinal(67)] [RED("isLockedOn")] public CBool IsLockedOn { get; set; }
		[Ordinal(68)] [RED("readyToTrack")] public CBool ReadyToTrack { get; set; }
		[Ordinal(69)] [RED("lockOnFailed")] public CBool LockOnFailed { get; set; }
		[Ordinal(70)] [RED("canBeShot")] public CBool CanBeShot { get; set; }
		[Ordinal(71)] [RED("shotDownByThePlayer")] public CBool ShotDownByThePlayer { get; set; }
		[Ordinal(72)] [RED("forceExplosion")] public CBool ForceExplosion { get; set; }
		[Ordinal(73)] [RED("hasClearedIgnoredObject")] public CBool HasClearedIgnoredObject { get; set; }
		[Ordinal(74)] [RED("detonateOnImpact")] public CBool DetonateOnImpact { get; set; }
		[Ordinal(75)] [RED("setStickyTracker")] public CBool SetStickyTracker { get; set; }
		[Ordinal(76)] [RED("isContinuousEffect")] public CBool IsContinuousEffect { get; set; }
		[Ordinal(77)] [RED("additionalAttackOnDetonate")] public CBool AdditionalAttackOnDetonate { get; set; }
		[Ordinal(78)] [RED("additionalAttackOnCollision")] public CBool AdditionalAttackOnCollision { get; set; }
		[Ordinal(79)] [RED("targetAcquired")] public CBool TargetAcquired { get; set; }
		[Ordinal(80)] [RED("collidedWithNPC")] public CBool CollidedWithNPC { get; set; }
		[Ordinal(81)] [RED("isBroadcastingStim")] public CBool IsBroadcastingStim { get; set; }
		[Ordinal(82)] [RED("playingFastBeep")] public CBool PlayingFastBeep { get; set; }
		[Ordinal(83)] [RED("targetTracker")] public CHandle<gameEffectInstance> TargetTracker { get; set; }
		[Ordinal(84)] [RED("trackedTargets")] public CArray<wCHandle<ScriptedPuppet>> TrackedTargets { get; set; }
		[Ordinal(85)] [RED("potentialHomingTargets")] public CArray<GrenadePotentialHomingTarget> PotentialHomingTargets { get; set; }
		[Ordinal(86)] [RED("homingGrenadeTarget")] public GrenadePotentialHomingTarget HomingGrenadeTarget { get; set; }
		[Ordinal(87)] [RED("cuttingGrenadePotentialTargets")] public CArray<CuttingGrenadePotentialTarget> CuttingGrenadePotentialTargets { get; set; }
		[Ordinal(88)] [RED("cuttingGrenadePotentialTarget")] public CuttingGrenadePotentialTarget CuttingGrenadePotentialTarget { get; set; }
		[Ordinal(89)] [RED("stickedTarget")] public wCHandle<ScriptedPuppet> StickedTarget { get; set; }
		[Ordinal(90)] [RED("drillTargetPosition")] public Vector4 DrillTargetPosition { get; set; }
		[Ordinal(91)] [RED("attacksSpawned")] public CArray<CHandle<gameEffectInstance>> AttacksSpawned { get; set; }
		[Ordinal(92)] [RED("tweakRecord")] public CHandle<gamedataGrenade_Record> TweakRecord { get; set; }
		[Ordinal(93)] [RED("deliveryMethod")] public CEnum<gamedataGrenadeDeliveryMethodType> DeliveryMethod { get; set; }
		[Ordinal(94)] [RED("additionalEffect")] public gameFxResource AdditionalEffect { get; set; }
		[Ordinal(95)] [RED("landedCooldownActive")] public CBool LandedCooldownActive { get; set; }
		[Ordinal(96)] [RED("landedCooldownTimer")] public CFloat LandedCooldownTimer { get; set; }
		[Ordinal(97)] [RED("cpoTimeBeforeRelease")] public CFloat CpoTimeBeforeRelease { get; set; }

		public BaseGrenade(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
