West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/AIDriveCommandsDelegate.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class AIDriveCommandsDelegate : AIbehaviorScriptBehaviorDelegate
	{
		[Ordinal(0)] [RED("useKinematic")] public CBool UseKinematic { get; set; }
		[Ordinal(1)] [RED("needDriver")] public CBool NeedDriver { get; set; }
		[Ordinal(2)] [RED("splineRef")] public NodeRef SplineRef { get; set; }
		[Ordinal(3)] [RED("secureTimeOut")] public CFloat SecureTimeOut { get; set; }
		[Ordinal(4)] [RED("forcedStartSpeed")] public CFloat ForcedStartSpeed { get; set; }
		[Ordinal(5)] [RED("stopAtPathEnd")] public CBool StopAtPathEnd { get; set; }
		[Ordinal(6)] [RED("driveBackwards")] public CBool DriveBackwards { get; set; }
		[Ordinal(7)] [RED("reverseSpline")] public CBool ReverseSpline { get; set; }
		[Ordinal(8)] [RED("startFromClosest")] public CBool StartFromClosest { get; set; }
		[Ordinal(9)] [RED("keepDistanceBool")] public CBool KeepDistanceBool { get; set; }
		[Ordinal(10)] [RED("keepDistanceCompanion")] public wCHandle<gameObject> KeepDistanceCompanion { get; set; }
		[Ordinal(11)] [RED("keepDistanceDistance")] public CFloat KeepDistanceDistance { get; set; }
		[Ordinal(12)] [RED("rubberBandingBool")] public CBool RubberBandingBool { get; set; }
		[Ordinal(13)] [RED("rubberBandingTargetRef")] public wCHandle<gameObject> RubberBandingTargetRef { get; set; }
		[Ordinal(14)] [RED("rubberBandingMinDistance")] public CFloat RubberBandingMinDistance { get; set; }
		[Ordinal(15)] [RED("rubberBandingMaxDistance")] public CFloat RubberBandingMaxDistance { get; set; }
		[Ordinal(16)] [RED("rubberBandingStopAndWait")] public CBool RubberBandingStopAndWait { get; set; }
		[Ordinal(17)] [RED("rubberBandingTeleportToCatchUp")] public CBool RubberBandingTeleportToCatchUp { get; set; }
		[Ordinal(18)] [RED("rubberBandingStayInFront")] public CBool RubberBandingStayInFront { get; set; }
		[Ordinal(19)] [RED("allowStubMovement")] public CBool AllowStubMovement { get; set; }
		[Ordinal(20)] [RED("driveOnSplineCommand")] public CHandle<AIVehicleOnSplineCommand> DriveOnSplineCommand { get; set; }
		[Ordinal(21)] [RED("useTraffic")] public CBool UseTraffic { get; set; }
		[Ordinal(22)] [RED("speedInTraffic")] public CFloat SpeedInTraffic { get; set; }
		[Ordinal(23)] [RED("target")] public wCHandle<gameObject> Target { get; set; }
		[Ordinal(24)] [RED("distanceMin")] public CFloat DistanceMin { get; set; }
		[Ordinal(25)] [RED("distanceMax")] public CFloat DistanceMax { get; set; }
		[Ordinal(26)] [RED("stopWhenTargetReached")] public CBool StopWhenTargetReached { get; set; }
		[Ordinal(27)] [RED("trafficTryNeighborsForStart")] public CBool TrafficTryNeighborsForStart { get; set; }
		[Ordinal(28)] [RED("trafficTryNeighborsForEnd")] public CBool TrafficTryNeighborsForEnd { get; set; }
		[Ordinal(29)] [RED("driveFollowCommand")] public CHandle<AIVehicleFollowCommand> DriveFollowCommand { get; set; }
		[Ordinal(30)] [RED("nodeRef")] public NodeRef NodeRef { get; set; }
		[Ordinal(31)] [RED("isPlayer")] public CBool IsPlayer { get; set; }
		[Ordinal(32)] [RED("forceGreenLights")] public CBool ForceGreenLights { get; set; }
		[Ordinal(33)] [RED("portals")] public CHandle<vehiclePortalsList> Portals { get; set; }
		[Ordinal(34)] [RED("driveToNodeCommand")] public CHandle<AIVehicleToNodeCommand> DriveToNodeCommand { get; set; }
		[Ordinal(35)] [RED("driveRacingCommand")] public CHandle<AIVehicleRacingCommand> DriveRacingCommand { get; set; }
		[Ordinal(36)] [RED("driveJoinTrafficCommand")] public CHandle<AIVehicleJoinTrafficCommand> DriveJoinTrafficCommand { get; set; }

		public AIDriveCommandsDelegate(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
