arthurdiniz0_outer-math/OuterMath Unity Project/Assets/PlayMaker/Actions/Animation/SetAnimationSpeed.cs
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Animation)]
	[Tooltip("Sets the Speed of an Animation. Check Every Frame to update the animation time continuously, e.g., if you're manipulating a variable that controls animation speed.")]
	public class SetAnimationSpeed : BaseAnimationAction
	{
		[RequiredField]
		[CheckForComponent(typeof(Animation))]
        [Tooltip("The Game Object playing the animation.")]
		public FsmOwnerDefault gameObject;
		[RequiredField]
		[UIHint(UIHint.Animation)]
        [Tooltip("The name of the animation.")]
		public FsmString animName;
        [Tooltip("The desired animation speed. 1= normal, 0.5 = half speed, 2 = double speed.")]
		public FsmFloat speed = 1f;
        [Tooltip("Update the speed every frame. Useful if you're using a variable to set Speed.")]
        public bool everyFrame;

		public override void Reset()
		{
			gameObject = null;
			animName = null;
			speed = 1f;
			everyFrame = false;
		}

		public override void OnEnter()
		{
			DoSetAnimationSpeed(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
			
			if (!everyFrame)
				Finish();
		}

		public override void OnUpdate()
		{
			DoSetAnimationSpeed(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
		}

	    private void DoSetAnimationSpeed(GameObject go)
		{
		    if (!UpdateCache(go))
		    {
		        return;
		    }

            var anim = animation[animName.Value];
			if (anim == null)
			{
				LogWarning("Missing animation: " + animName.Value);
				return;
			}

			anim.speed = speed.Value;
		}

		/*
			public override string ErrorCheck()
			{
				return ErrorCheckHelpers.CheckAnimationSetup(gameObject.value);
			}*/
	}
}