B0a0sti8_firstunityproject/Assets/Skripts/InputManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class InputManager : MonoBehaviour
{
    //PlayerInput playerInput;
    //private void Start()
    //{
    //    playerInput = GetComponent<PlayerInput>();
    //    playerInput.actions["Skillbook"].ApplyBindingOverride("<Keyboard>/L");
    //    playerInput.actions["Skillbook"].RemoveAllBindingOverrides();
    //}
}
