DigitalzombieTLD_TLD-StickPick/Properties/AssemblyInfo.cs
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using MelonLoader;
using StickPick;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: MelonInfo(typeof(StickPick_Main), "StickPick", "1.2.0", "Digitalzombie", "")]
[assembly: MelonGame("Hinterland", "TheLongDark")]
[assembly: AssemblyTitle("StickPick")]
[assembly: AssemblyDescription("Sticks and stones may break my bones ... but not my back anymore.")]
[assembly: AssemblyCompany("Digitalzombie")]
[assembly: AssemblyProduct("StickPick")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8c179133-7071-45f3-9b0c-93c79b0ec49f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.0.0")]
[assembly: AssemblyFileVersion("2.0.0.0")]
