West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/questMoveOnSpline_NodeType.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class questMoveOnSpline_NodeType : questIVehicleManagerNodeType
	{
		[Ordinal(0)] [RED("vehicleRef")] public gameEntityReference VehicleRef { get; set; }
		[Ordinal(1)] [RED("splineRef")] public NodeRef SplineRef { get; set; }
		[Ordinal(2)] [RED("startFrom")] public CFloat StartFrom { get; set; }
		[Ordinal(3)] [RED("blendType")] public CEnum<vehiclePlayerToAIInterpolationType> BlendType { get; set; }
		[Ordinal(4)] [RED("blendTime")] public CFloat BlendTime { get; set; }
		[Ordinal(5)] [RED("reverseGear")] public CBool ReverseGear { get; set; }
		[Ordinal(6)] [RED("arriveWithPivot")] public CBool ArriveWithPivot { get; set; }
		[Ordinal(7)] [RED("sceneBlendInDistance")] public CFloat SceneBlendInDistance { get; set; }
		[Ordinal(8)] [RED("sceneBlendOutDistance")] public CFloat SceneBlendOutDistance { get; set; }
		[Ordinal(9)] [RED("overrides")] public CHandle<questIVehicleMoveOnSpline_Overrides> Overrides { get; set; }
		[Ordinal(10)] [RED("audioCurves")] public rRef<vehicleAudioVehicleCurveSet> AudioCurves { get; set; }

		public questMoveOnSpline_NodeType(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
