hunterDRuebsamen_Hack-N-Slash/Assets/Scripts/EnemyScripts/escape.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class escape : StateMachineBehaviour
{
    //OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       //spawn enemies
    }

    //OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       //1. get out of scene

        //2. check for enemy death
    }

    //OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       //
    }

}
