Sheep-y_Automodchef/Automodchef.csproj
<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>netstandard2.0</TargetFramework>
    <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
  </PropertyGroup>

  <ItemGroup>
    <Compile Remove="release\**" />
    <EmbeddedResource Remove="release\**" />
    <None Remove="release\**" />
  </ItemGroup>

  <ItemGroup>
    <PackageReference Include="HarmonyX" Version="2.6.1" />
    <Reference Include="Assembly-CSharp">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>false</Private>
    </Reference>
    <Reference Include="Rewired_Core">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\Rewired_Core.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine.CoreModule">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine.ImageConversionModule">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine.PhysicsModule">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine.UI">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.UI.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine.UIModule">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.UIModule.dll</HintPath>
      <Private>false</Private>
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    <Reference Include="UnityEngine.UnityAnalyticsModule">
      <HintPath>C:\Program Files\Epic Games\Automachef\Automachef_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
      <Private>false</Private>
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  <Target Name="PostBuild" AfterTargets="PostBuildEvent">
    <Exec Command="mkdir &quot;$(SolutionDir)release&quot;&#xD;&#xA;mkdir &quot;$(SolutionDir)release/Mod&quot;&#xD;&#xA;mkdir &quot;$(SolutionDir)release/src&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)res\doorstop.dll&quot; &quot;$(SolutionDir)release/version.dll&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)res\doorstop_config.ini&quot; &quot;$(SolutionDir)release/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)res\zht.csv&quot; &quot;$(SolutionDir)release/Mod/zht.dat&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)res\zh.png&quot; &quot;$(SolutionDir)release/Mod/zh.img&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)Automodchef.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)Automodchef.pdb&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)0Harmony.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)Mono.Cecil.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)MonoMod.RuntimeDetour.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)MonoMod.Utils.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)System.Reflection.Emit.ILGeneration.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(TargetDir)System.Reflection.Emit.Lightweight.dll&quot; &quot;$(SolutionDir)release/Mod/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\*.cs&quot; &quot;$(SolutionDir)release/src/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\*.csproj&quot; &quot;$(SolutionDir)release/src/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\Readme.md&quot; &quot;$(SolutionDir)release/automodchef_readme.txt&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\Config.md&quot; &quot;$(SolutionDir)release/automodchef_config.txt&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\History.md&quot; &quot;$(SolutionDir)release/src/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\Technical.md&quot; &quot;$(SolutionDir)release/src/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\LICENSE&quot; &quot;$(SolutionDir)release/src/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\LICENSE.*&quot; &quot;$(SolutionDir)release/src/&quot;&#xD;&#xA;copy /y &quot;$(SolutionDir)\res\LICENSE.*&quot; &quot;$(SolutionDir)release/src/&quot;" />
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