DonutDonkey_U_MultimediaApplication_Fps/Assets/Script/So/Actor.cs
using UnityEngine;

namespace Script.So {
    [CreateAssetMenu(fileName = "Actor", menuName = "Actors/Actor", order = 0)]
    public class Actor : ScriptableObject {
        public int health;
        public float FOV;
        public float viewRadius;
    }
}