West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/scneventsAttachPropToWorld.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class scneventsAttachPropToWorld : scnSceneEvent
	{
		[Ordinal(6)] [RED("propId")] public scnPropId PropId { get; set; }
		[Ordinal(7)] [RED("offsetMode")] public CEnum<scnOffsetMode> OffsetMode { get; set; }
		[Ordinal(8)] [RED("customOffsetPos")] public Vector3 CustomOffsetPos { get; set; }
		[Ordinal(9)] [RED("customOffsetRot")] public Quaternion CustomOffsetRot { get; set; }
		[Ordinal(10)] [RED("referencePerformer")] public scnPerformerId ReferencePerformer { get; set; }
		[Ordinal(11)] [RED("referencePerformerSlotId")] public TweakDBID ReferencePerformerSlotId { get; set; }
		[Ordinal(12)] [RED("referencePerformerItemId")] public TweakDBID ReferencePerformerItemId { get; set; }
		[Ordinal(13)] [RED("fallbackCachedBones", 2)] public CStatic<scneventsAttachPropToWorldCachedFallbackBone> FallbackCachedBones { get; set; }
		[Ordinal(14)] [RED("fallbackAnimset")] public rRef<animAnimSet> FallbackAnimset { get; set; }
		[Ordinal(15)] [RED("fallbackAnimationName")] public CName FallbackAnimationName { get; set; }
		[Ordinal(16)] [RED("fallbackAnimTime")] public CFloat FallbackAnimTime { get; set; }

		public scneventsAttachPropToWorld(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
