West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/CrosshairGameController_Smart_Rifl.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class CrosshairGameController_Smart_Rifl : gameuiCrosshairBaseGameController
	{
		[Ordinal(18)] [RED("txtAccuracy")] public inkTextWidgetReference TxtAccuracy { get; set; }
		[Ordinal(19)] [RED("txtTargetsCount")] public inkTextWidgetReference TxtTargetsCount { get; set; }
		[Ordinal(20)] [RED("txtFluffStatus")] public inkTextWidgetReference TxtFluffStatus { get; set; }
		[Ordinal(21)] [RED("leftPart")] public inkImageWidgetReference LeftPart { get; set; }
		[Ordinal(22)] [RED("rightPart")] public inkImageWidgetReference RightPart { get; set; }
		[Ordinal(23)] [RED("leftPartExtra")] public inkImageWidgetReference LeftPartExtra { get; set; }
		[Ordinal(24)] [RED("rightPartExtra")] public inkImageWidgetReference RightPartExtra { get; set; }
		[Ordinal(25)] [RED("offsetLeftRight")] public CFloat OffsetLeftRight { get; set; }
		[Ordinal(26)] [RED("offsetLeftRightExtra")] public CFloat OffsetLeftRightExtra { get; set; }
		[Ordinal(27)] [RED("latchVertical")] public CFloat LatchVertical { get; set; }
		[Ordinal(28)] [RED("topPart")] public inkImageWidgetReference TopPart { get; set; }
		[Ordinal(29)] [RED("bottomPart")] public inkImageWidgetReference BottomPart { get; set; }
		[Ordinal(30)] [RED("horiPart")] public inkWidgetReference HoriPart { get; set; }
		[Ordinal(31)] [RED("vertPart")] public inkWidgetReference VertPart { get; set; }
		[Ordinal(32)] [RED("targetWidgetLibraryName")] public CName TargetWidgetLibraryName { get; set; }
		[Ordinal(33)] [RED("targetsPullSize")] public CInt32 TargetsPullSize { get; set; }
		[Ordinal(34)] [RED("targetColorChange")] public inkWidgetReference TargetColorChange { get; set; }
		[Ordinal(35)] [RED("targetingFrame")] public inkWidgetReference TargetingFrame { get; set; }
		[Ordinal(36)] [RED("reticleFrame")] public inkWidgetReference ReticleFrame { get; set; }
		[Ordinal(37)] [RED("bufferFrame")] public inkWidgetReference BufferFrame { get; set; }
		[Ordinal(38)] [RED("targetHolder")] public inkCompoundWidgetReference TargetHolder { get; set; }
		[Ordinal(39)] [RED("lockHolder")] public inkCompoundWidgetReference LockHolder { get; set; }
		[Ordinal(40)] [RED("reloadIndicator")] public inkCompoundWidgetReference ReloadIndicator { get; set; }
		[Ordinal(41)] [RED("reloadIndicatorInv")] public inkCompoundWidgetReference ReloadIndicatorInv { get; set; }
		[Ordinal(42)] [RED("smartLinkDot")] public inkCompoundWidgetReference SmartLinkDot { get; set; }
		[Ordinal(43)] [RED("smartLinkFrame")] public inkCompoundWidgetReference SmartLinkFrame { get; set; }
		[Ordinal(44)] [RED("smartLinkFluff")] public inkCompoundWidgetReference SmartLinkFluff { get; set; }
		[Ordinal(45)] [RED("smartLinkFirmwareOnline")] public inkCompoundWidgetReference SmartLinkFirmwareOnline { get; set; }
		[Ordinal(46)] [RED("smartLinkFirmwareOffline")] public inkCompoundWidgetReference SmartLinkFirmwareOffline { get; set; }
		[Ordinal(47)] [RED("weaponBlackboard")] public wCHandle<gameIBlackboard> WeaponBlackboard { get; set; }
		[Ordinal(48)] [RED("weaponParamsListenerId")] public CUInt32 WeaponParamsListenerId { get; set; }
		[Ordinal(49)] [RED("targets")] public CArray<wCHandle<inkWidget>> Targets { get; set; }
		[Ordinal(50)] [RED("targetsData")] public CArray<gamesmartGunUITargetParameters> TargetsData { get; set; }
		[Ordinal(51)] [RED("isBlocked")] public CBool IsBlocked { get; set; }
		[Ordinal(52)] [RED("isAimDownSights")] public CBool IsAimDownSights { get; set; }
		[Ordinal(53)] [RED("bufferedSpread")] public Vector2 BufferedSpread { get; set; }
		[Ordinal(54)] [RED("reloadAnimationProxy")] public CHandle<inkanimProxy> ReloadAnimationProxy { get; set; }
		[Ordinal(55)] [RED("prevTargetedEntityIDs")] public CArray<entEntityID> PrevTargetedEntityIDs { get; set; }

		public CrosshairGameController_Smart_Rifl(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
