West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameMuppetUpperBodyState.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameMuppetUpperBodyState : CVariable
	{
		[Ordinal(0)] [RED("currentWeapon")] public gameItemID CurrentWeapon { get; set; }
		[Ordinal(1)] [RED("wantedWeapon")] public gameItemID WantedWeapon { get; set; }
		[Ordinal(2)] [RED("inProgressWeapon")] public gameItemID InProgressWeapon { get; set; }
		[Ordinal(3)] [RED("logicWantedWeapon")] public gameItemID LogicWantedWeapon { get; set; }
		[Ordinal(4)] [RED("equippingTransitionTime")] public CFloat EquippingTransitionTime { get; set; }
		[Ordinal(5)] [RED("remainingShotTime")] public CFloat RemainingShotTime { get; set; }
		[Ordinal(6)] [RED("timeTillNextShootSeconds")] public CFloat TimeTillNextShootSeconds { get; set; }
		[Ordinal(7)] [RED("isAimingDownSight")] public CBool IsAimingDownSight { get; set; }
		[Ordinal(8)] [RED("currentWeaponAmmo")] public CInt32 CurrentWeaponAmmo { get; set; }
		[Ordinal(9)] [RED("currentWeaponAmmoCapacity")] public CInt32 CurrentWeaponAmmoCapacity { get; set; }
		[Ordinal(10)] [RED("isShooting")] public CBool IsShooting { get; set; }
		[Ordinal(11)] [RED("weaponZoomLevel")] public CFloat WeaponZoomLevel { get; set; }
		[Ordinal(12)] [RED("weaponAimFOV")] public CFloat WeaponAimFOV { get; set; }
		[Ordinal(13)] [RED("remainingReloadTime")] public CFloat RemainingReloadTime { get; set; }
		[Ordinal(14)] [RED("remainingReloadCooldownTime")] public CFloat RemainingReloadCooldownTime { get; set; }
		[Ordinal(15)] [RED("shotsMade")] public CUInt32 ShotsMade { get; set; }
		[Ordinal(16)] [RED("isMeleeAttackInProgress")] public CBool IsMeleeAttackInProgress { get; set; }
		[Ordinal(17)] [RED("meleeAttacksMade")] public CUInt32 MeleeAttacksMade { get; set; }
		[Ordinal(18)] [RED("meleeAttackIndex")] public CInt32 MeleeAttackIndex { get; set; }
		[Ordinal(19)] [RED("remainingMeleeAttackDuration")] public CFloat RemainingMeleeAttackDuration { get; set; }
		[Ordinal(20)] [RED("selectedConsumable")] public gameItemID SelectedConsumable { get; set; }
		[Ordinal(21)] [RED("consumableInUse")] public CBool ConsumableInUse { get; set; }
		[Ordinal(22)] [RED("consumableEffectApplied")] public CBool ConsumableEffectApplied { get; set; }
		[Ordinal(23)] [RED("consumableUseTimeStartup")] public CFloat ConsumableUseTimeStartup { get; set; }
		[Ordinal(24)] [RED("consumableUseTimeRecovery")] public CFloat ConsumableUseTimeRecovery { get; set; }
		[Ordinal(25)] [RED("remainingQuickMeleeTime")] public CFloat RemainingQuickMeleeTime { get; set; }
		[Ordinal(26)] [RED("remainingQuickMeleeCooldownTime")] public CFloat RemainingQuickMeleeCooldownTime { get; set; }

		public gameMuppetUpperBodyState(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
