AssetRipper_ShaderRecoveryPlugin/ShaderTextRestorer/ConstantBuffers/ShaderVariableFlags.cs
using System;

namespace ShaderTextRestorer.ConstantBuffers
{
	[Flags]
	internal enum ShaderVariableFlags
	{
		None = 0,
		UserPacked = 1,
		Used = 2,
		InterfacePointer = 4,
		InterfaceParameter = 8,
	}
}
