B0a0sti8_firstunityproject/Assets/Skripts/ObjectDisableAtStart.cs
using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;

public class ObjectDisableAtStart : NetworkBehaviour
{
    public override void OnNetworkSpawn()
    {
        base.OnNetworkSpawn();
        gameObject.SetActive(false);
    }
}
