tutostrucoscode_Sistema-Restaurante/Restaurante/Properties/Resources.Designer.cs
//------------------------------------------------------------------------------
// <auto-generated>
//     Este código fue generado por una herramienta.
//     Versión de runtime:4.0.30319.42000
//
//     Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
//     se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Restaurante.Properties {
    using System;
    
    
    /// <summary>
    ///   Clase de recurso fuertemente tipado, para buscar cadenas traducidas, etc.
    /// </summary>
    // StronglyTypedResourceBuilder generó automáticamente esta clase
    // a través de una herramienta como ResGen o Visual Studio.
    // Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
    // con la opción /str o recompile su proyecto de VS.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Devuelve la instancia de ResourceManager almacenada en caché utilizada por esta clase.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Restaurante.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Reemplaza la propiedad CurrentUICulture del subproceso actual para todas las
        ///   búsquedas de recursos mediante esta clase de recurso fuertemente tipado.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap _050_cancel {
            get {
                object obj = ResourceManager.GetObject("050-cancel", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap avance_rapido {
            get {
                object obj = ResourceManager.GetObject("avance-rapido", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap avance_rapidow {
            get {
                object obj = ResourceManager.GetObject("avance-rapidow", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap avatar {
            get {
                object obj = ResourceManager.GetObject("avatar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap borrar {
            get {
                object obj = ResourceManager.GetObject("borrar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap boton_agregar {
            get {
                object obj = ResourceManager.GetObject("boton-agregar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap cambiar {
            get {
                object obj = ResourceManager.GetObject("cambiar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap cerrar {
            get {
                object obj = ResourceManager.GetObject("cerrar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap cerrarw {
            get {
                object obj = ResourceManager.GetObject("cerrarw", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap close_color {
            get {
                object obj = ResourceManager.GetObject("close_color", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap configuraciones {
            get {
                object obj = ResourceManager.GetObject("configuraciones", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap crecimiento {
            get {
                object obj = ResourceManager.GetObject("crecimiento", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap dashboard {
            get {
                object obj = ResourceManager.GetObject("dashboard", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap dinero {
            get {
                object obj = ResourceManager.GetObject("dinero", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap editar {
            get {
                object obj = ResourceManager.GetObject("editar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap editar2 {
            get {
                object obj = ResourceManager.GetObject("editar2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap editar3 {
            get {
                object obj = ResourceManager.GetObject("editar3", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap enviar {
            get {
                object obj = ResourceManager.GetObject("enviar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap error {
            get {
                object obj = ResourceManager.GetObject("error", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap factura {
            get {
                object obj = ResourceManager.GetObject("factura", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap info {
            get {
                object obj = ResourceManager.GetObject("info", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap logo {
            get {
                object obj = ResourceManager.GetObject("logo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap lupa {
            get {
                object obj = ResourceManager.GetObject("lupa", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap menu {
            get {
                object obj = ResourceManager.GetObject("menu", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap mesa {
            get {
                object obj = ResourceManager.GetObject("mesa", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap mesav2 {
            get {
                object obj = ResourceManager.GetObject("mesav2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap minimizar {
            get {
                object obj = ResourceManager.GetObject("minimizar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap minimizarw {
            get {
                object obj = ResourceManager.GetObject("minimizarw", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap orden2 {
            get {
                object obj = ResourceManager.GetObject("orden2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap pago {
            get {
                object obj = ResourceManager.GetObject("pago", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap perfil {
            get {
                object obj = ResourceManager.GetObject("perfil", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap personal {
            get {
                object obj = ResourceManager.GetObject("personal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap plato {
            get {
                object obj = ResourceManager.GetObject("plato", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap restaurarw {
            get {
                object obj = ResourceManager.GetObject("restaurarw", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap success {
            get {
                object obj = ResourceManager.GetObject("success", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap tamano_completow {
            get {
                object obj = ResourceManager.GetObject("tamano-completow", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap unir {
            get {
                object obj = ResourceManager.GetObject("unir", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Busca un recurso adaptado de tipo System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap warning {
            get {
                object obj = ResourceManager.GetObject("warning", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}
