West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/AIFollowerRole.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class AIFollowerRole : AIRole
	{
		[Ordinal(0)] [RED("followerRef")] public gameEntityReference FollowerRef { get; set; }
		[Ordinal(1)] [RED("followTarget")] public wCHandle<gameObject> FollowTarget { get; set; }
		[Ordinal(2)] [RED("owner")] public wCHandle<gameObject> Owner { get; set; }
		[Ordinal(3)] [RED("attitudeGroupName")] public CName AttitudeGroupName { get; set; }
		[Ordinal(4)] [RED("followTargetSquads")] public CArray<CName> FollowTargetSquads { get; set; }
		[Ordinal(5)] [RED("playerCombatListener")] public CUInt32 PlayerCombatListener { get; set; }
		[Ordinal(6)] [RED("lastStealthLeaveTimeStamp")] public EngineTime LastStealthLeaveTimeStamp { get; set; }
		[Ordinal(7)] [RED("friendlyTargetSlotListener")] public CHandle<gameAttachmentSlotsScriptListener> FriendlyTargetSlotListener { get; set; }
		[Ordinal(8)] [RED("ownerTargetSlotListener")] public CHandle<gameAttachmentSlotsScriptListener> OwnerTargetSlotListener { get; set; }
		[Ordinal(9)] [RED("isFriendMelee")] public CBool IsFriendMelee { get; set; }
		[Ordinal(10)] [RED("isOwnerSniper")] public CBool IsOwnerSniper { get; set; }

		public AIFollowerRole(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
