hunterDRuebsamen_Hack-N-Slash/Assets/Scripts/EnemyScripts/EndBossAttack.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EndBossAttack : StateMachineBehaviour
{
    BossBehavior bossBehavior;
    //OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       bossBehavior = animator.GetComponent<BossBehavior>();
       bossBehavior.startCoolDown();
    }

    //OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       
    }

    //OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       animator.ResetTrigger("attack");
       animator.ResetTrigger("stab");
       animator.ResetTrigger("uppercut");
    }
}
