konstantin890_middle-school-mayhem/Assets/Scripts/Throwables/Chalk.cs
// Developed by TerraStudios (https://github.com/TerraStudios)
//
// Copyright(c) 2021-2022 Konstantin Milev (konstantin890 | milev109@gmail.com)
// Copyright(c) 2021-2022 Nikos Konstantinou (nikoskon2003)
//
// The following script has been written by either konstantin890 or Nikos (nikoskon2003) or both.
// This file is covered by the GNU GPL v3 license. Read LICENSE.md for more information.

using UnityEngine;

public class Chalk : MonoBehaviour
{
    public float damage = 10f;
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Student"))
        {
            Debug.Log("Hurt!");
            StudentNPC npc = collision.gameObject.GetComponent<StudentNPC>();

            npc.ApplyFear(damage);
        }
    }
}
