AssetRipper_ShaderRecoveryPlugin/ShaderTextRestorer/Resources/ResourceReturnType.cs
namespace ShaderTextRestorer.Resources
{
	internal enum ResourceReturnType
	{
		NotApplicable = 0,
		UNorm = 1,
		SNorm = 2,
		SInt = 3,
		UInt = 4,
		Float = 5,
		Mixed = 6,
		Double = 7,
		Continued = 8
	}
}