West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/audioMeleeWeaponConfiguration.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class audioMeleeWeaponConfiguration : audioAudioMetadata
	{
		[Ordinal(1)] [RED("fastWhoosh")] public audioMeleeSound FastWhoosh { get; set; }
		[Ordinal(2)] [RED("normalWhoosh")] public audioMeleeSound NormalWhoosh { get; set; }
		[Ordinal(3)] [RED("slowWhoosh")] public audioMeleeSound SlowWhoosh { get; set; }
		[Ordinal(4)] [RED("detailSound")] public audioMeleeSound DetailSound { get; set; }
		[Ordinal(5)] [RED("handlingSound")] public audioMeleeSound HandlingSound { get; set; }
		[Ordinal(6)] [RED("equipSound")] public audioMeleeSound EquipSound { get; set; }
		[Ordinal(7)] [RED("unequipSound")] public audioMeleeSound UnequipSound { get; set; }
		[Ordinal(8)] [RED("blockSound")] public audioMeleeSound BlockSound { get; set; }
		[Ordinal(9)] [RED("parrySound")] public audioMeleeSound ParrySound { get; set; }
		[Ordinal(10)] [RED("meleeSoundsByHitPerMaterialType")] public CHandle<audioMeleeHitTypeMeleeSoundDictionary> MeleeSoundsByHitPerMaterialType { get; set; }
		[Ordinal(11)] [RED("meleeWeaponConfigurationsByRigTypeMap")] public audioMeleeRigTypeMeleeWeaponConfigurationMap MeleeWeaponConfigurationsByRigTypeMap { get; set; }

		public audioMeleeWeaponConfiguration(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
