West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/SkillCheckBase.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class SkillCheckBase : IScriptable
	{
		[Ordinal(0)] [RED("alternativeName")] public TweakDBID AlternativeName { get; set; }
		[Ordinal(1)] [RED("difficulty")] public CEnum<EGameplayChallengeLevel> Difficulty { get; set; }
		[Ordinal(2)] [RED("additionalRequirements")] public CHandle<GameplayConditionContainer> AdditionalRequirements { get; set; }
		[Ordinal(3)] [RED("duration")] public CFloat Duration { get; set; }
		[Ordinal(4)] [RED("isActive")] public CBool IsActive { get; set; }
		[Ordinal(5)] [RED("wasPassed")] public CBool WasPassed { get; set; }
		[Ordinal(6)] [RED("skillCheckPerformed")] public CBool SkillCheckPerformed { get; set; }
		[Ordinal(7)] [RED("skillToCheck")] public CEnum<EDeviceChallengeSkill> SkillToCheck { get; set; }
		[Ordinal(8)] [RED("baseSkill")] public CHandle<GameplaySkillCondition> BaseSkill { get; set; }
		[Ordinal(9)] [RED("isDynamic")] public CBool IsDynamic { get; set; }

		public SkillCheckBase(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
