hunterDRuebsamen_Hack-N-Slash/Assets/Scripts/EnemyScripts/endMinotaurAttack.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class endMinotaurAttack : StateMachineBehaviour
{
    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
       animator.ResetTrigger("attack");
    }


}
