West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameuiCrosshairContainerController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameuiCrosshairContainerController : gameuiHUDGameController
	{
		[Ordinal(9)] [RED("defaultCrosshair")] public TweakDBID DefaultCrosshair { get; set; }
		[Ordinal(10)] [RED("sprintWidget")] public inkWidgetReference SprintWidget { get; set; }
		[Ordinal(11)] [RED("bbUIData")] public CHandle<gameIBlackboard> BbUIData { get; set; }
		[Ordinal(12)] [RED("bbWeaponInfo")] public wCHandle<gameIBlackboard> BbWeaponInfo { get; set; }
		[Ordinal(13)] [RED("bbPlayerTierEventId")] public CUInt32 BbPlayerTierEventId { get; set; }
		[Ordinal(14)] [RED("bbWeaponEventId")] public CUInt32 BbWeaponEventId { get; set; }
		[Ordinal(15)] [RED("interactionBlackboardId")] public CUInt32 InteractionBlackboardId { get; set; }
		[Ordinal(16)] [RED("crosshairStateBlackboardId")] public CUInt32 CrosshairStateBlackboardId { get; set; }
		[Ordinal(17)] [RED("isMountedBlackboardId")] public CUInt32 IsMountedBlackboardId { get; set; }
		[Ordinal(18)] [RED("rootWidget")] public wCHandle<inkCanvasWidget> RootWidget { get; set; }
		[Ordinal(19)] [RED("fadeOutAnimation")] public CHandle<inkanimDefinition> FadeOutAnimation { get; set; }
		[Ordinal(20)] [RED("fadeInAnimation")] public CHandle<inkanimDefinition> FadeInAnimation { get; set; }
		[Ordinal(21)] [RED("sceneTier")] public CEnum<GameplayTier> SceneTier { get; set; }
		[Ordinal(22)] [RED("isUnarmed")] public CBool IsUnarmed { get; set; }
		[Ordinal(23)] [RED("isMounted")] public CBool IsMounted { get; set; }
		[Ordinal(24)] [RED("fadeOutValue")] public CFloat FadeOutValue { get; set; }
		[Ordinal(25)] [RED("wasLastInteractionWithDevice")] public CBool WasLastInteractionWithDevice { get; set; }
		[Ordinal(26)] [RED("CombatStateBlackboardId")] public CUInt32 CombatStateBlackboardId { get; set; }
		[Ordinal(27)] [RED("hiddenAnimProxy")] public CHandle<inkanimProxy> HiddenAnimProxy { get; set; }
		[Ordinal(28)] [RED("Player")] public wCHandle<PlayerPuppet> Player { get; set; }
		[Ordinal(29)] [RED("HiddenTextCanvas")] public inkWidgetReference HiddenTextCanvas { get; set; }

		public gameuiCrosshairContainerController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
