West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/saveGameMetadata.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class saveGameMetadata : CVariable
	{
		[Ordinal(0)] [RED("gameDefinition")] public CString GameDefinition { get; set; }
		[Ordinal(1)] [RED("activeQuests")] public CString ActiveQuests { get; set; }
		[Ordinal(2)] [RED("trackedQuestEntry")] public CString TrackedQuestEntry { get; set; }
		[Ordinal(3)] [RED("trackedQuest")] public CString TrackedQuest { get; set; }
		[Ordinal(4)] [RED("mainQuest")] public CString MainQuest { get; set; }
		[Ordinal(5)] [RED("debugString")] public CString DebugString { get; set; }
		[Ordinal(6)] [RED("locationName")] public CString LocationName { get; set; }
		[Ordinal(7)] [RED("playerPosition")] public Vector3 PlayerPosition { get; set; }
		[Ordinal(8)] [RED("playTime")] public CDouble PlayTime { get; set; }
		[Ordinal(9)] [RED("playthroughTime")] public CDouble PlaythroughTime { get; set; }
		[Ordinal(10)] [RED("nextSavableEntityID")] public CUInt32 NextSavableEntityID { get; set; }
		[Ordinal(11)] [RED("nextNonSavableEntityID")] public CUInt32 NextNonSavableEntityID { get; set; }
		[Ordinal(12)] [RED("lifePath")] public CEnum<gamedataLifePath> LifePath { get; set; }
		[Ordinal(13)] [RED("bodyGender")] public CString BodyGender { get; set; }
		[Ordinal(14)] [RED("brainGender")] public CString BrainGender { get; set; }
		[Ordinal(15)] [RED("level")] public CFloat Level { get; set; }
		[Ordinal(16)] [RED("streetCred")] public CFloat StreetCred { get; set; }
		[Ordinal(17)] [RED("gunslinger")] public CFloat Gunslinger { get; set; }
		[Ordinal(18)] [RED("assault")] public CFloat Assault { get; set; }
		[Ordinal(19)] [RED("demolition")] public CFloat Demolition { get; set; }
		[Ordinal(20)] [RED("athletics")] public CFloat Athletics { get; set; }
		[Ordinal(21)] [RED("brawling")] public CFloat Brawling { get; set; }
		[Ordinal(22)] [RED("coldBlood")] public CFloat ColdBlood { get; set; }
		[Ordinal(23)] [RED("stealth")] public CFloat Stealth { get; set; }
		[Ordinal(24)] [RED("engineering")] public CFloat Engineering { get; set; }
		[Ordinal(25)] [RED("crafting")] public CFloat Crafting { get; set; }
		[Ordinal(26)] [RED("hacking")] public CFloat Hacking { get; set; }
		[Ordinal(27)] [RED("combatHacking")] public CFloat CombatHacking { get; set; }
		[Ordinal(28)] [RED("strength")] public CFloat Strength { get; set; }
		[Ordinal(29)] [RED("intelligence")] public CFloat Intelligence { get; set; }
		[Ordinal(30)] [RED("reflexes")] public CFloat Reflexes { get; set; }
		[Ordinal(31)] [RED("technicalAbility")] public CFloat TechnicalAbility { get; set; }
		[Ordinal(32)] [RED("cool")] public CFloat Cool { get; set; }
		[Ordinal(33)] [RED("initialBuildID")] public CString InitialBuildID { get; set; }
		[Ordinal(34)] [RED("finishedQuests")] public CString FinishedQuests { get; set; }
		[Ordinal(35)] [RED("playthroughID")] public CString PlaythroughID { get; set; }
		[Ordinal(36)] [RED("pointOfNoReturnId")] public CString PointOfNoReturnId { get; set; }
		[Ordinal(37)] [RED("visitID")] public CString VisitID { get; set; }
		[Ordinal(38)] [RED("buildSKU")] public CString BuildSKU { get; set; }
		[Ordinal(39)] [RED("buildPatch")] public CString BuildPatch { get; set; }
		[Ordinal(40)] [RED("difficulty")] public CEnum<gameDifficulty> Difficulty { get; set; }

		public saveGameMetadata(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
