ranyabounaem_worlds-collide/Assets/_WorldsCollide/Scripts/Creatures/Enemies/State.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class State
{
    protected Enemy _self;

    public State (Enemy self)
    {
        _self = self;
    }

    public virtual void Enter()
    {
    }

    public virtual void Update()
    {
    }

    public virtual void Exit()
    {
    }
}
