Yazwh0_BitMagic_Legacy/BitMagic.Emulator/BitMagic.Emulator.csproj
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
	<TargetFramework>net6.0</TargetFramework>
	  <Nullable>enable</Nullable>
	  <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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  <ItemGroup>
	<None Remove="Shader\shader.frag" />
	<None Remove="Shader\shader.vert" />
  </ItemGroup>
  <ItemGroup>
	<EmbeddedResource Include="Shader\shader.frag">
	  <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
	</EmbeddedResource>
	<EmbeddedResource Include="Shader\shader.vert">
	  <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
	</EmbeddedResource>
  </ItemGroup>

	<PropertyGroup Condition="'$(Configuration)' == 'Release'">
		<Optimize>true</Optimize>
	</PropertyGroup>

	<ItemGroup>
	<PackageReference Include="Silk.NET.OpenGL" Version="2.10.1" />
	<PackageReference Include="Silk.NET.Windowing" Version="2.10.1" />
	<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
  </ItemGroup>

  <ItemGroup>
	<ProjectReference Include="..\BitMagic.Common\BitMagic.Common.csproj" />
	<ProjectReference Include="..\BitMagic.Cpu\BitMagic.Cpu.csproj" />
	<ProjectReference Include="..\BitMagic.Machines\BitMagic.Machines.csproj" />
  </ItemGroup>

</Project>
