GalacticTools_GalacticToolsV3/GalacticToolsV3/Emulators.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace GalacticToolsV3
{
    public partial class Emulators : Form
    {
        public Emulators()
        {
            InitializeComponent();
        }
        public string RandomGenerator()
        {
            var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
            var numbers = "0123456789";
            var stringChars = new char[8];
            var random = new Random();

            for (int i = 0; i < 2; i++)
            {
                stringChars[i] = chars[random.Next(chars.Length)];
            }
            for (int i = 2; i < 6; i++)
            {
                stringChars[i] = numbers[random.Next(numbers.Length)];
            }
            for (int i = 6; i < 8; i++)
            {
                stringChars[i] = chars[random.Next(chars.Length)];
            }

            var finalString = new String(stringChars);
            this.Text = finalString;
            return (finalString);

        }



        private void guna2Button8_Click(object sender, EventArgs e)
        {
            this.Hide();
            Apps apps = new Apps();
            apps.ShowDialog();
            this.Close();
        }

        private void guna2Button9_Click(object sender, EventArgs e)
        {
            MessageBox.Show("Coming Soon!");
        }

        private void guna2CircleButton1_Click(object sender, EventArgs e)
        {
            this.Hide();
            Settings settings = new Settings();
            settings.ShowDialog();
            this.Close();
        }

        private void guna2CircleButton2_Click(object sender, EventArgs e)
        {
            this.Hide();
            Info info = new Info();
            info.ShowDialog();
            this.Close();
        }

        private void Emulators_Load(object sender, EventArgs e)
        {

        }

        

        private void label2_Click(object sender, EventArgs e)
        {

        }

        private void guna2Button10_Click(object sender, EventArgs e)
        {
            
        }

        private void guna2Panel1_Paint(object sender, PaintEventArgs e)
        {

        }

      

        private void guna2Button8_Click_1(object sender, EventArgs e)
        {
            this.Hide();
            Apps apps = new Apps();
            apps.ShowDialog();
            this.Close();
        }

        private void guna2Button11_Click_1(object sender, EventArgs e)
        {
            this.Hide();
            Welcome welcome = new Welcome();
            welcome.ShowDialog();
            this.Close();
        }

        private void guna2Button9_Click_1(object sender, EventArgs e)
        {
            Coming_Soon coming = new Coming_Soon();
            coming.ShowDialog();
        }

        private void guna2Button5_Click(object sender, EventArgs e)
        {

        }

        private void guna2Button3_Click(object sender, EventArgs e)
        {
            this.Hide();
            Launchers launchers = new Launchers();
            launchers.ShowDialog();
            this.Close();
        }

        private void guna2Button1_Click(object sender, EventArgs e)
        {
            MessageBox.Show("Coming Soon!");
        }

        private void guna2Button10_Click_1(object sender, EventArgs e)
        {
            UnFlagger unFlagger = new UnFlagger();
            unFlagger.ShowDialog();
        }

        private void guna2Button1_Click_1(object sender, EventArgs e)
        {
           
        }
    }
}
