West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/gameuiInGameMenuGameController.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class gameuiInGameMenuGameController : gameuiBaseMenuGameController
	{
		[Ordinal(3)] [RED("itemSceneInfos")] public CArray<gameuiInGameMenuGameControllerItemSceneInfo> ItemSceneInfos { get; set; }
		[Ordinal(4)] [RED("garmentSwitchEffectControllers")] public CArray<gameuiInGameMenuGameControllerGarmentSwitchEffectController> GarmentSwitchEffectControllers { get; set; }
		[Ordinal(5)] [RED("quickSaveInProgress")] public CBool QuickSaveInProgress { get; set; }
		[Ordinal(6)] [RED("showDeathScreenBBID")] public CUInt32 ShowDeathScreenBBID { get; set; }
		[Ordinal(7)] [RED("breachingNetworkBBID")] public CUInt32 BreachingNetworkBBID { get; set; }
		[Ordinal(8)] [RED("triggerMenuEventBBID")] public CUInt32 TriggerMenuEventBBID { get; set; }
		[Ordinal(9)] [RED("openStorageBBID")] public CUInt32 OpenStorageBBID { get; set; }
		[Ordinal(10)] [RED("bbOnEquipmentChangedID")] public CUInt32 BbOnEquipmentChangedID { get; set; }
		[Ordinal(11)] [RED("inventoryListener")] public CHandle<gameAttachmentSlotsScriptListener> InventoryListener { get; set; }

		public gameuiInGameMenuGameController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
