Rawrshak_Unity-Asset-Viewer-Project/Assets/Rawrshak/Packages/WalletConnectUnity/Scripts/WalletConnectSharp.Unity/Network/Client/NativeWebSocket.cs
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.WebSockets;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
#if UNITY_WEBGL && !UNITY_EDITOR
using AOT;
using System.Runtime.InteropServices;
#endif
using UnityEngine;
using System.Collections;
using UnityEngine.Events;

namespace NativeWebSocket
{
    public class MainThreadUtil : MonoBehaviour
    {
        private long mainThreadId;
        public static MainThreadUtil Instance { get; private set; }
        public static SynchronizationContext synchronizationContext { get; private set; }

        private Queue<UnityAction> actions = new Queue<UnityAction>();

        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
        public static void Setup()
        {
            Instance = new GameObject("MainThreadUtil")
                .AddComponent<MainThreadUtil>();
            synchronizationContext = SynchronizationContext.Current;
        }

        public static void Run(IEnumerator waitForUpdate)
        {
            synchronizationContext.Post(_ => Instance.StartCoroutine(
                waitForUpdate), null);
        }

        public static void Run(UnityAction action)
        {
            if (Thread.CurrentThread.ManagedThreadId == Instance.mainThreadId)
                action(); //If we trying to run this in the main thread, then we can just run it now
            else
                Instance.actions.Enqueue(action);
        }

        void Update()
        {
            while (actions.Count > 0)
            {
                var action = actions.Dequeue();

                if (action != null)
                {
                    action();
                }
            }
        }

        void Awake()
        {
            gameObject.hideFlags = HideFlags.HideAndDontSave;
            DontDestroyOnLoad(gameObject);
            mainThreadId = Thread.CurrentThread.ManagedThreadId;
        }
    }

    public class WaitForUpdate : CustomYieldInstruction
    {
        public override bool keepWaiting
        {
            get { return false; }
        }

        public MainThreadAwaiter GetAwaiter()
        {
            var awaiter = new MainThreadAwaiter();
            MainThreadUtil.Run(CoroutineWrapper(this, awaiter));
            return awaiter;
        }

        public class MainThreadAwaiter : INotifyCompletion
        {
            Action continuation;

            public bool IsCompleted { get; set; }

            public void GetResult()
            {
            }

            public void Complete()
            {
                IsCompleted = true;
                continuation?.Invoke();
            }

            void INotifyCompletion.OnCompleted(Action continuation)
            {
                this.continuation = continuation;
            }
        }

        public static IEnumerator CoroutineWrapper(IEnumerator theWorker, MainThreadAwaiter awaiter)
        {
            yield return theWorker;
            awaiter.Complete();
        }
    }

    public delegate void WebSocketOpenEventHandler();

    public delegate void WebSocketMessageEventHandler(byte[] data);

    public delegate void WebSocketErrorEventHandler(string errorMsg);

    public delegate void WebSocketCloseEventHandler(WebSocketCloseCode closeCode);

    public enum WebSocketCloseCode
    {
        /* Do NOT use NotSet - it's only purpose is to indicate that the close code cannot be parsed. */
        NotSet = 0,
        Normal = 1000,
        Away = 1001,
        ProtocolError = 1002,
        UnsupportedData = 1003,
        Undefined = 1004,
        NoStatus = 1005,
        Abnormal = 1006,
        InvalidData = 1007,
        PolicyViolation = 1008,
        TooBig = 1009,
        MandatoryExtension = 1010,
        ServerError = 1011,
        TlsHandshakeFailure = 1015
    }

    public enum WebSocketState
    {
        Connecting,
        Open,
        Closing,
        Closed
    }

    public interface IWebSocket
    {
        event WebSocketOpenEventHandler OnOpen;
        event WebSocketMessageEventHandler OnMessage;
        event WebSocketErrorEventHandler OnError;
        event WebSocketCloseEventHandler OnClose;

        WebSocketState State { get; }
    }

    public static class WebSocketHelpers
    {
        public static WebSocketCloseCode ParseCloseCodeEnum(int closeCode)
        {

            if (WebSocketCloseCode.IsDefined(typeof(WebSocketCloseCode), closeCode))
            {
                return (WebSocketCloseCode) closeCode;
            }
            else
            {
                return WebSocketCloseCode.Undefined;
            }

        }

        public static WebSocketException GetErrorMessageFromCode(int errorCode, Exception inner)
        {
            switch (errorCode)
            {
                case -1:
                    return new WebSocketUnexpectedException("WebSocket instance not found.", inner);
                case -2:
                    return new WebSocketInvalidStateException(
                        "WebSocket is already connected or in connecting state.", inner);
                case -3:
                    return new WebSocketInvalidStateException("WebSocket is not connected.", inner);
                case -4:
                    return new WebSocketInvalidStateException("WebSocket is already closing.", inner);
                case -5:
                    return new WebSocketInvalidStateException("WebSocket is already closed.", inner);
                case -6:
                    return new WebSocketInvalidStateException("WebSocket is not in open state.", inner);
                case -7:
                    return new WebSocketInvalidArgumentException(
                        "Cannot close WebSocket. An invalid code was specified or reason is too long.", inner);
                default:
                    return new WebSocketUnexpectedException("Unknown error.", inner);
            }
        }
    }

    public class WebSocketException : Exception
    {
        public WebSocketException()
        {
        }

        public WebSocketException(string message) : base(message)
        {
        }

        public WebSocketException(string message, Exception inner) : base(message, inner)
        {
        }
    }

    public class WebSocketUnexpectedException : WebSocketException
    {
        public WebSocketUnexpectedException()
        {
        }

        public WebSocketUnexpectedException(string message) : base(message)
        {
        }

        public WebSocketUnexpectedException(string message, Exception inner) : base(message, inner)
        {
        }
    }

    public class WebSocketInvalidArgumentException : WebSocketException
    {
        public WebSocketInvalidArgumentException()
        {
        }

        public WebSocketInvalidArgumentException(string message) : base(message)
        {
        }

        public WebSocketInvalidArgumentException(string message, Exception inner) : base(message, inner)
        {
        }
    }

    public class WebSocketInvalidStateException : WebSocketException
    {
        public WebSocketInvalidStateException()
        {
        }

        public WebSocketInvalidStateException(string message) : base(message)
        {
        }

        public WebSocketInvalidStateException(string message, Exception inner) : base(message, inner)
        {
        }
    }

    public class WaitForBackgroundThread
    {
        public ConfiguredTaskAwaitable.ConfiguredTaskAwaiter GetAwaiter()
        {
            return Task.Run(() => { }).ConfigureAwait(false).GetAwaiter();
        }
    }

#if UNITY_WEBGL && !UNITY_EDITOR

  /// <summary>
  /// WebSocket class bound to JSLIB.
  /// </summary>
  public class WebSocket : IWebSocket {

    /* WebSocket JSLIB functions */
    [DllImport ("__Internal")]
    public static extern int WebSocketConnect (int instanceId);

    [DllImport ("__Internal")]
    public static extern int WebSocketClose (int instanceId, int code, string reason);

    [DllImport ("__Internal")]
    public static extern int WebSocketSend (int instanceId, byte[] dataPtr, int dataLength);

    [DllImport ("__Internal")]
    public static extern int WebSocketSendText (int instanceId, string message);

    [DllImport ("__Internal")]
    public static extern int WebSocketGetState (int instanceId);

    protected int instanceId;

    public event WebSocketOpenEventHandler OnOpen;
    public event WebSocketMessageEventHandler OnMessage;
    public event WebSocketErrorEventHandler OnError;
    public event WebSocketCloseEventHandler OnClose;

    public WebSocket (string url, Dictionary<string, string> headers = null) {
      if (!WebSocketFactory.isInitialized) {
        WebSocketFactory.Initialize ();
      }

      int instanceId = WebSocketFactory.WebSocketAllocate (url);
      WebSocketFactory.instances.Add (instanceId, this);

      this.instanceId = instanceId;
    }

    public WebSocket (string url, string subprotocol, Dictionary<string, string> headers = null) {
      if (!WebSocketFactory.isInitialized) {
        WebSocketFactory.Initialize ();
      }

      int instanceId = WebSocketFactory.WebSocketAllocate (url);
      WebSocketFactory.instances.Add (instanceId, this);

      WebSocketFactory.WebSocketAddSubProtocol(instanceId, subprotocol);

      this.instanceId = instanceId;
    }

    public WebSocket (string url, List<string> subprotocols, Dictionary<string, string> headers = null) {
      if (!WebSocketFactory.isInitialized) {
        WebSocketFactory.Initialize ();
      }

      int instanceId = WebSocketFactory.WebSocketAllocate (url);
      WebSocketFactory.instances.Add (instanceId, this);

      foreach (string subprotocol in subprotocols) {
        WebSocketFactory.WebSocketAddSubProtocol(instanceId, subprotocol);
      }

      this.instanceId = instanceId;
    }

    ~WebSocket () {
      WebSocketFactory.HandleInstanceDestroy (this.instanceId);
    }

    public int GetInstanceId () {
      return this.instanceId;
    }

    public Task Connect () {
      int ret = WebSocketConnect (this.instanceId);

      if (ret < 0)
        throw WebSocketHelpers.GetErrorMessageFromCode (ret, null);

      return Task.CompletedTask;
    }

	public void CancelConnection () {
		if (State == WebSocketState.Open)
			Close (WebSocketCloseCode.Abnormal);
	}

    public Task Close (WebSocketCloseCode code = WebSocketCloseCode.Normal, string reason = null) {
      int ret = WebSocketClose (this.instanceId, (int) code, reason);

      if (ret < 0)
        throw WebSocketHelpers.GetErrorMessageFromCode (ret, null);

      return Task.CompletedTask;
    }

    public Task Send (byte[] data) {
      int ret = WebSocketSend (this.instanceId, data, data.Length);

      if (ret < 0)
        throw WebSocketHelpers.GetErrorMessageFromCode (ret, null);

      return Task.CompletedTask;
    }

    public Task SendText (string message) {
      int ret = WebSocketSendText (this.instanceId, message);

      if (ret < 0)
        throw WebSocketHelpers.GetErrorMessageFromCode (ret, null);

      return Task.CompletedTask;
    }

    public WebSocketState State {
      get {
        int state = WebSocketGetState (this.instanceId);

        if (state < 0)
          throw WebSocketHelpers.GetErrorMessageFromCode (state, null);

        switch (state) {
          case 0:
            return WebSocketState.Connecting;

          case 1:
            return WebSocketState.Open;

          case 2:
            return WebSocketState.Closing;

          case 3:
            return WebSocketState.Closed;

          default:
            return WebSocketState.Closed;
        }
      }
    }

    public void DelegateOnOpenEvent () {
      this.OnOpen?.Invoke ();
    }

    public void DelegateOnMessageEvent (byte[] data) {
      this.OnMessage?.Invoke (data);
    }

    public void DelegateOnErrorEvent (string errorMsg) {
      this.OnError?.Invoke (errorMsg);
    }

    public void DelegateOnCloseEvent (int closeCode) {
      this.OnClose?.Invoke (WebSocketHelpers.ParseCloseCodeEnum (closeCode));
    }

  }

#else

    public class WebSocket : IWebSocket
    {
        public event WebSocketOpenEventHandler OnOpen;
        public event WebSocketMessageEventHandler OnMessage;
        public event WebSocketErrorEventHandler OnError;
        public event WebSocketCloseEventHandler OnClose;

        private Uri uri;
        private Dictionary<string, string> headers;
        private List<string> subprotocols;
        private ClientWebSocket m_Socket = new ClientWebSocket();

        private CancellationTokenSource m_TokenSource;
        private CancellationToken m_CancellationToken;

        private readonly object Lock = new object();

        private bool isSending = false;
        private List<ArraySegment<byte>> sendBytesQueue = new List<ArraySegment<byte>>();
        private List<ArraySegment<byte>> sendTextQueue = new List<ArraySegment<byte>>();

        public WebSocket(string url, Dictionary<string, string> headers = null)
        {
            uri = new Uri(url);

            if (headers == null)
            {
                this.headers = new Dictionary<string, string>();
            }
            else
            {
                this.headers = headers;
            }

            subprotocols = new List<string>();

            string protocol = uri.Scheme;
            if (!protocol.Equals("ws") && !protocol.Equals("wss"))
                throw new ArgumentException("Unsupported protocol: " + protocol);
        }

        public WebSocket(string url, string subprotocol, Dictionary<string, string> headers = null)
        {
            uri = new Uri(url);

            if (headers == null)
            {
                this.headers = new Dictionary<string, string>();
            }
            else
            {
                this.headers = headers;
            }

            subprotocols = new List<string> {subprotocol};

            string protocol = uri.Scheme;
            if (!protocol.Equals("ws") && !protocol.Equals("wss"))
                throw new ArgumentException("Unsupported protocol: " + protocol);
        }

        public WebSocket(string url, List<string> subprotocols, Dictionary<string, string> headers = null)
        {
            uri = new Uri(url);

            if (headers == null)
            {
                this.headers = new Dictionary<string, string>();
            }
            else
            {
                this.headers = headers;
            }

            this.subprotocols = subprotocols;

            string protocol = uri.Scheme;
            if (!protocol.Equals("ws") && !protocol.Equals("wss"))
                throw new ArgumentException("Unsupported protocol: " + protocol);
        }

        public void CancelConnection()
        {
            m_TokenSource?.Cancel();
        }

        public async Task Connect()
        {
            try
            {
                m_TokenSource = new CancellationTokenSource();
                m_CancellationToken = m_TokenSource.Token;

                m_Socket = new ClientWebSocket();

                foreach (var header in headers)
                {
                    m_Socket.Options.SetRequestHeader(header.Key, header.Value);
                }

                foreach (string subprotocol in subprotocols)
                {
                    m_Socket.Options.AddSubProtocol(subprotocol);
                }

                await m_Socket.ConnectAsync(uri, m_CancellationToken);
                OnOpen?.Invoke();

                await Receive();
            }
            catch (Exception ex)
            {
                OnError?.Invoke(ex.Message);
                OnClose?.Invoke(WebSocketCloseCode.Abnormal);
            }
            finally
            {
                if (m_Socket != null)
                {
                    m_TokenSource.Cancel();
                    m_Socket.Dispose();
                }
            }
        }

        public WebSocketState State
        {
            get
            {
                switch (m_Socket.State)
                {
                    case System.Net.WebSockets.WebSocketState.Connecting:
                        return WebSocketState.Connecting;

                    case System.Net.WebSockets.WebSocketState.Open:
                        return WebSocketState.Open;

                    case System.Net.WebSockets.WebSocketState.CloseSent:
                    case System.Net.WebSockets.WebSocketState.CloseReceived:
                        return WebSocketState.Closing;

                    case System.Net.WebSockets.WebSocketState.Closed:
                        return WebSocketState.Closed;

                    default:
                        return WebSocketState.Closed;
                }
            }
        }

        public Task Send(byte[] bytes)
        {
            // return m_Socket.SendAsync(buffer, WebSocketMessageType.Binary, true, CancellationToken.None);
            return SendMessage(sendBytesQueue, WebSocketMessageType.Binary, new ArraySegment<byte>(bytes));
        }

        public Task SendText(string message)
        {
            var encoded = Encoding.UTF8.GetBytes(message);

            // m_Socket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
            return SendMessage(sendTextQueue, WebSocketMessageType.Text,
                new ArraySegment<byte>(encoded, 0, encoded.Length));
        }

        private async Task SendMessage(List<ArraySegment<byte>> queue, WebSocketMessageType messageType,
            ArraySegment<byte> buffer)
        {
            // Return control to the calling method immediately.
            // await Task.Yield ();

            // Make sure we have data.
            if (buffer.Count == 0)
            {
                return;
            }

            // The state of the connection is contained in the context Items dictionary.
            bool sending;

            lock (Lock)
            {
                sending = isSending;

                // If not, we are now.
                if (!isSending)
                {
                    isSending = true;
                }
            }

            if (!sending)
            {
                // Lock with a timeout, just in case.
                if (!Monitor.TryEnter(m_Socket, 1000))
                {
                    // If we couldn't obtain exclusive access to the socket in one second, something is wrong.
                    await m_Socket.CloseAsync(WebSocketCloseStatus.InternalServerError, string.Empty,
                        m_CancellationToken);
                    return;
                }

                try
                {
                    // Send the message synchronously.
                    var t = m_Socket.SendAsync(buffer, messageType, true, m_CancellationToken);
                    t.Wait(m_CancellationToken);
                }
                finally
                {
                    Monitor.Exit(m_Socket);
                }

                // Note that we've finished sending.
                lock (Lock)
                {
                    isSending = false;
                }

                // Handle any queued messages.
                await HandleQueue(queue, messageType);
            }
            else
            {
                // Add the message to the queue.
                lock (Lock)
                {
                    queue.Add(buffer);
                }
            }
        }

        private async Task HandleQueue(List<ArraySegment<byte>> queue, WebSocketMessageType messageType)
        {
            var buffer = new ArraySegment<byte>();
            lock (Lock)
            {
                // Check for an item in the queue.
                if (queue.Count > 0)
                {
                    // Pull it off the top.
                    buffer = queue[0];
                    queue.RemoveAt(0);
                }
            }

            // Send that message.
            if (buffer.Count > 0)
            {
                await SendMessage(queue, messageType, buffer);
            }
        }

        private Mutex m_MessageListMutex = new Mutex();
        private List<byte[]> m_MessageList = new List<byte[]>();

        // simple dispatcher for queued messages.
        public void DispatchMessageQueue()
        {
            // lock mutex, copy queue content and clear the queue.
            m_MessageListMutex.WaitOne();
            List<byte[]> messageListCopy = new List<byte[]>();
            messageListCopy.AddRange(m_MessageList);
            m_MessageList.Clear();
            // release mutex to allow the websocket to add new messages
            m_MessageListMutex.ReleaseMutex();

            foreach (byte[] bytes in messageListCopy)
            {
                OnMessage?.Invoke(bytes);
            }
        }

        public async Task Receive()
        {
            WebSocketCloseCode closeCode = WebSocketCloseCode.Abnormal;
            await new WaitForBackgroundThread();

            ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[8192]);
            try
            {
                while (m_Socket.State == System.Net.WebSockets.WebSocketState.Open)
                {
                    WebSocketReceiveResult result = null;

                    using (var ms = new MemoryStream())
                    {
                        do
                        {
                            result = await m_Socket.ReceiveAsync(buffer, m_CancellationToken);
                            ms.Write(buffer.Array, buffer.Offset, result.Count);
                        } while (!result.EndOfMessage);

                        ms.Seek(0, SeekOrigin.Begin);

                        if (result.MessageType == WebSocketMessageType.Text)
                        {
                            m_MessageListMutex.WaitOne();
                            m_MessageList.Add(ms.ToArray());
                            m_MessageListMutex.ReleaseMutex();

                            //using (var reader = new StreamReader(ms, Encoding.UTF8))
                            //{
                            //	string message = reader.ReadToEnd();
                            //	OnMessage?.Invoke(this, new MessageEventArgs(message));
                            //}
                        }
                        else if (result.MessageType == WebSocketMessageType.Binary)
                        {
                            m_MessageListMutex.WaitOne();
                            m_MessageList.Add(ms.ToArray());
                            m_MessageListMutex.ReleaseMutex();
                        }
                        else if (result.MessageType == WebSocketMessageType.Close)
                        {
                            await Close();
                            closeCode = WebSocketHelpers.ParseCloseCodeEnum((int) result.CloseStatus);
                            break;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                m_TokenSource.Cancel();
            }
            finally
            {
                await new WaitForUpdate();
                OnClose?.Invoke(closeCode);
            }
        }

        public async Task Close()
        {
            if (State == WebSocketState.Open)
            {
                await m_Socket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, m_CancellationToken);
            }
        }
    }
#endif

    ///
    /// Factory
    ///

    /// <summary>
    /// Class providing static access methods to work with JSLIB WebSocket or WebSocketSharp interface
    /// </summary>
    public static class WebSocketFactory
    {

#if UNITY_WEBGL && !UNITY_EDITOR
    /* Map of websocket instances */
    public static Dictionary<Int32, WebSocket> instances = new Dictionary<Int32, WebSocket> ();

    /* Delegates */
    public delegate void OnOpenCallback (int instanceId);
    public delegate void OnMessageCallback (int instanceId, System.IntPtr msgPtr, int msgSize);
    public delegate void OnErrorCallback (int instanceId, System.IntPtr errorPtr);
    public delegate void OnCloseCallback (int instanceId, int closeCode);

    /* WebSocket JSLIB callback setters and other functions */
    [DllImport ("__Internal")]
    public static extern int WebSocketAllocate (string url);

    [DllImport ("__Internal")]
    public static extern int WebSocketAddSubProtocol (int instanceId, string subprotocol);

    [DllImport ("__Internal")]
    public static extern void WebSocketFree (int instanceId);

    [DllImport ("__Internal")]
    public static extern void WebSocketSetOnOpen (OnOpenCallback callback);

    [DllImport ("__Internal")]
    public static extern void WebSocketSetOnMessage (OnMessageCallback callback);

    [DllImport ("__Internal")]
    public static extern void WebSocketSetOnError (OnErrorCallback callback);

    [DllImport ("__Internal")]
    public static extern void WebSocketSetOnClose (OnCloseCallback callback);

    /* If callbacks was initialized and set */
    public static bool isInitialized = false;

    /*
     * Initialize WebSocket callbacks to JSLIB
     */
    public static void Initialize () {

      WebSocketSetOnOpen (DelegateOnOpenEvent);
      WebSocketSetOnMessage (DelegateOnMessageEvent);
      WebSocketSetOnError (DelegateOnErrorEvent);
      WebSocketSetOnClose (DelegateOnCloseEvent);

      isInitialized = true;

    }

    /// <summary>
    /// Called when instance is destroyed (by destructor)
    /// Method removes instance from map and free it in JSLIB implementation
    /// </summary>
    /// <param name="instanceId">Instance identifier.</param>
    public static void HandleInstanceDestroy (int instanceId) {

      instances.Remove (instanceId);
      WebSocketFree (instanceId);

    }

    [MonoPInvokeCallback (typeof (OnOpenCallback))]
    public static void DelegateOnOpenEvent (int instanceId) {

      WebSocket instanceRef;

      if (instances.TryGetValue (instanceId, out instanceRef)) {
        instanceRef.DelegateOnOpenEvent ();
      }

    }

    [MonoPInvokeCallback (typeof (OnMessageCallback))]
    public static void DelegateOnMessageEvent (int instanceId, System.IntPtr msgPtr, int msgSize) {

      WebSocket instanceRef;

      if (instances.TryGetValue (instanceId, out instanceRef)) {
        byte[] msg = new byte[msgSize];
        Marshal.Copy (msgPtr, msg, 0, msgSize);

        instanceRef.DelegateOnMessageEvent (msg);
      }

    }

    [MonoPInvokeCallback (typeof (OnErrorCallback))]
    public static void DelegateOnErrorEvent (int instanceId, System.IntPtr errorPtr) {

      WebSocket instanceRef;

      if (instances.TryGetValue (instanceId, out instanceRef)) {

        string errorMsg = Marshal.PtrToStringAuto (errorPtr);
        instanceRef.DelegateOnErrorEvent (errorMsg);

      }

    }

    [MonoPInvokeCallback (typeof (OnCloseCallback))]
    public static void DelegateOnCloseEvent (int instanceId, int closeCode) {

      WebSocket instanceRef;

      if (instances.TryGetValue (instanceId, out instanceRef)) {
        instanceRef.DelegateOnCloseEvent (closeCode);
      }

    }
#endif

        /// <summary>
        /// Create WebSocket client instance
        /// </summary>
        /// <returns>The WebSocket instance.</returns>
        /// <param name="url">WebSocket valid URL.</param>
        public static WebSocket CreateInstance(string url)
        {
            return new WebSocket(url);
        }

    }

}