B0a0sti8_firstunityproject/Assets/Skripts/InventoryCharacterPanelVendorStorage/StorageVendorLoot/VendorItem.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class VendorItem
{

    [SerializeField] private Item item;
    [SerializeField] private int quantity;
    [SerializeField] private bool unlimited;

    public Item MyItem { get => item; }
    public int MyQuantity { get => quantity; set => quantity = value; }
    public bool Unlimited { get => unlimited; }
}
