artcl0ud_rc-racer-prototype/Assets/MidiPlayer/Scripts/FluidSynth/fluid_global.cs
using System;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEngine;
#else
using System.Diagnostics;
#endif
using System.Linq;
using System.Text;
using System.Xml.Serialization;

namespace MidiPlayerTK
{
//    public enum fluid_log_level
//    {
//        FLUID_PANIC,   /**< The synth can't function correctly any more */
//        FLUID_ERR,     /**< Serious error occurred */
//        FLUID_WARN,    /**< Warning */
//        FLUID_INFO,    /**< Verbose informational messages */
//        FLUID_DBG,     /**< Debugging messages */
//        LAST_LOG_LEVEL /**< @warning This symbol is not part of the public API and ABI stability guarantee and may change at any time! */
//    }

//    static public class fluid_global
//    {
//        public const int FLUID_OK = 0;
//        public const int FLUID_FAILED = -1;

//        static public void FLUID_LOG(fluid_log_level level, string fmt, params object[] list)
//        {
//#if UNITY_EDITOR
//            if (level == fluid_log_level.FLUID_INFO)
//                Debug.LogFormat(fmt, list);
//            else if (level == fluid_log_level.FLUID_WARN)
//                Debug.LogWarningFormat(fmt, list);
//            else
//                Debug.LogErrorFormat(fmt, list);
//#else
//            Debug.WriteLine(string.Format(fmt, list));
//#endif
//        }

//    }
}