rejuvena_rejuvena/Assets/FallbackAssetType.cs
namespace Rejuvena.Assets
{
    /// <summary>
    ///     Specifies what fallback asset to use.
    /// </summary>
    public enum FallbackAssetType
    {
        /// <summary>
        ///     Utilize the default <c>ModLoaderMod</c> unloaded item texture.
        /// </summary>
        Default,

        /// <summary>
        ///     Utilize the Spell Tome item texture.
        /// </summary>
        Tome
    }
}