West14_CR2W2JSON/WolvenKit.RED4.CR2W/Types/cp77/AIMoveCommandsDelegate.cs
using WolvenKit.RED4.CR2W.Reflection;
using FastMember;
using static WolvenKit.RED4.CR2W.Types.Enums;

namespace WolvenKit.RED4.CR2W.Types
{
	[REDMeta]
	public class AIMoveCommandsDelegate : AIbehaviorScriptBehaviorDelegate
	{
		[Ordinal(0)] [RED("animMoveOnSplineCommand")] public wCHandle<AIAnimMoveOnSplineCommand> AnimMoveOnSplineCommand { get; set; }
		[Ordinal(1)] [RED("spline")] public NodeRef Spline { get; set; }
		[Ordinal(2)] [RED("useStart")] public CBool UseStart { get; set; }
		[Ordinal(3)] [RED("useStop")] public CBool UseStop { get; set; }
		[Ordinal(4)] [RED("reverse")] public CBool Reverse { get; set; }
		[Ordinal(5)] [RED("controllerSetupName")] public CName ControllerSetupName { get; set; }
		[Ordinal(6)] [RED("blendTime")] public CFloat BlendTime { get; set; }
		[Ordinal(7)] [RED("globalInBlendTime")] public CFloat GlobalInBlendTime { get; set; }
		[Ordinal(8)] [RED("globalOutBlendTime")] public CFloat GlobalOutBlendTime { get; set; }
		[Ordinal(9)] [RED("turnCharacterToMatchVelocity")] public CBool TurnCharacterToMatchVelocity { get; set; }
		[Ordinal(10)] [RED("customStartAnimationName")] public CName CustomStartAnimationName { get; set; }
		[Ordinal(11)] [RED("customMainAnimationName")] public CName CustomMainAnimationName { get; set; }
		[Ordinal(12)] [RED("customStopAnimationName")] public CName CustomStopAnimationName { get; set; }
		[Ordinal(13)] [RED("startSnapToTerrain")] public CBool StartSnapToTerrain { get; set; }
		[Ordinal(14)] [RED("mainSnapToTerrain")] public CBool MainSnapToTerrain { get; set; }
		[Ordinal(15)] [RED("stopSnapToTerrain")] public CBool StopSnapToTerrain { get; set; }
		[Ordinal(16)] [RED("startSnapToTerrainBlendTime")] public CFloat StartSnapToTerrainBlendTime { get; set; }
		[Ordinal(17)] [RED("stopSnapToTerrainBlendTime")] public CFloat StopSnapToTerrainBlendTime { get; set; }
		[Ordinal(18)] [RED("moveOnSplineCommand")] public CHandle<AIMoveOnSplineCommand> MoveOnSplineCommand { get; set; }
		[Ordinal(19)] [RED("strafingTarget")] public wCHandle<gameObject> StrafingTarget { get; set; }
		[Ordinal(20)] [RED("movementType")] public CEnum<moveMovementType> MovementType { get; set; }
		[Ordinal(21)] [RED("ignoreNavigation")] public CBool IgnoreNavigation { get; set; }
		[Ordinal(22)] [RED("startFromClosestPoint")] public CBool StartFromClosestPoint { get; set; }
		[Ordinal(23)] [RED("useCombatState")] public CBool UseCombatState { get; set; }
		[Ordinal(24)] [RED("useAlertedState")] public CBool UseAlertedState { get; set; }
		[Ordinal(25)] [RED("noWaitToEndDistance")] public CFloat NoWaitToEndDistance { get; set; }
		[Ordinal(26)] [RED("noWaitToEndCompanionDistance")] public CFloat NoWaitToEndCompanionDistance { get; set; }
		[Ordinal(27)] [RED("lowestCompanionDistanceToEnd")] public CFloat LowestCompanionDistanceToEnd { get; set; }
		[Ordinal(28)] [RED("previousCompanionDistanceToEnd")] public CFloat PreviousCompanionDistanceToEnd { get; set; }
		[Ordinal(29)] [RED("maxCompanionDistanceOnSpline")] public CFloat MaxCompanionDistanceOnSpline { get; set; }
		[Ordinal(30)] [RED("companion")] public wCHandle<gameObject> Companion { get; set; }
		[Ordinal(31)] [RED("ignoreLineOfSightCheck")] public CBool IgnoreLineOfSightCheck { get; set; }
		[Ordinal(32)] [RED("shootingTarget")] public wCHandle<gameObject> ShootingTarget { get; set; }
		[Ordinal(33)] [RED("minSearchAngle")] public CFloat MinSearchAngle { get; set; }
		[Ordinal(34)] [RED("maxSearchAngle")] public CFloat MaxSearchAngle { get; set; }
		[Ordinal(35)] [RED("desiredDistance")] public CFloat DesiredDistance { get; set; }
		[Ordinal(36)] [RED("deadZoneRadius")] public CFloat DeadZoneRadius { get; set; }
		[Ordinal(37)] [RED("shouldBeInFrontOfCompanion")] public CBool ShouldBeInFrontOfCompanion { get; set; }
		[Ordinal(38)] [RED("useMatchForSpeedForPlayer")] public CBool UseMatchForSpeedForPlayer { get; set; }
		[Ordinal(39)] [RED("lookAtTarget")] public wCHandle<gameObject> LookAtTarget { get; set; }
		[Ordinal(40)] [RED("distanceToCompanion")] public CFloat DistanceToCompanion { get; set; }
		[Ordinal(41)] [RED("splineEndPoint")] public Vector4 SplineEndPoint { get; set; }
		[Ordinal(42)] [RED("hasSplineEndPoint")] public CBool HasSplineEndPoint { get; set; }
		[Ordinal(43)] [RED("playerCompanion")] public wCHandle<PlayerPuppet> PlayerCompanion { get; set; }
		[Ordinal(44)] [RED("firstWaitingDemandTimestamp")] public CFloat FirstWaitingDemandTimestamp { get; set; }
		[Ordinal(45)] [RED("useOffMeshLinkReservation")] public CBool UseOffMeshLinkReservation { get; set; }
		[Ordinal(46)] [RED("sprint")] public CBool Sprint { get; set; }
		[Ordinal(47)] [RED("run")] public CBool Run { get; set; }
		[Ordinal(48)] [RED("waitForCompanion")] public CBool WaitForCompanion { get; set; }
		[Ordinal(49)] [RED("followTargetCommand")] public CHandle<AIFollowTargetCommand> FollowTargetCommand { get; set; }
		[Ordinal(50)] [RED("stopWhenDestinationReached")] public CBool StopWhenDestinationReached { get; set; }
		[Ordinal(51)] [RED("teleportToTarget")] public CBool TeleportToTarget { get; set; }
		[Ordinal(52)] [RED("shouldTeleportNow")] public CBool ShouldTeleportNow { get; set; }
		[Ordinal(53)] [RED("teleportDestination")] public Vector4 TeleportDestination { get; set; }
		[Ordinal(54)] [RED("matchTargetSpeed")] public CBool MatchTargetSpeed { get; set; }

		public AIMoveCommandsDelegate(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
