arthurdiniz0_outer-math/OuterMath Unity Project/Assets/PlayMaker/Actions/GUILayout/GUILayoutRepeatButton.cs
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.GUILayout)]
	[Tooltip("GUILayout Repeat Button. Sends an Event while pressed. Optionally store the button state in a Bool Variable.")]
	public class GUILayoutRepeatButton : GUILayoutAction
	{
        [Tooltip("The fsm event to send while the button is pressed.")]
		public FsmEvent sendEvent;

        [UIHint(UIHint.Variable)]
        [Tooltip("Store the button state in a Bool Variable.")]
		public FsmBool storeButtonState;

        [Tooltip("The texture to display.")]
		public FsmTexture image;

        [Tooltip("The text to display.")]
        public FsmString text;

        [Tooltip("Optional tooltip. Accessed by {{GUI Tooltip}}")]
        public FsmString tooltip;

        [Tooltip("Optional named style in the current GUISkin")]
        public FsmString style;

		public override void Reset()
		{
			base.Reset();
			sendEvent = null;
			storeButtonState = null;
			text = "";
			image = null;
			tooltip = "";
			style = "";
		}
		
		public override void OnGUI()
		{
			bool buttonPressed;
			
			if (string.IsNullOrEmpty(style.Value))
			{
				buttonPressed = GUILayout.RepeatButton(new GUIContent(text.Value, image.Value, tooltip.Value), LayoutOptions);
			}
			else
			{
				buttonPressed = GUILayout.RepeatButton(new GUIContent(text.Value, image.Value, tooltip.Value), style.Value, LayoutOptions);
			}

			if (buttonPressed)
			{
				Fsm.Event(sendEvent);
			}

			storeButtonState.Value = buttonPressed;
		}
	}
}