AssetRipper_ShaderRecoveryPlugin/ShaderTextRestorer/Resources/DXProgramType.cs
namespace ShaderTextRestorer.Resources
{
	public enum DXProgramType
	{
		PixelShader = 0xFFFF,
		VertexShader = 0xFFFE,
		GeometryShader = 0x4753,
		HullShader = 0x4853,
		DomainShader = 0x4453,
		ComputeShader = 0x4353,
	}
}