Nifyr_Fire-Emblem-Three-Houses-Randomizer/Properties/Resources.cs
// Decompiled with JetBrains decompiler
// Type: Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources
// Assembly: Fire Emblem Three Houses Randomizer V2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 800CD4D2-D1E7-4E09-8822-0C2C01D464BA
// Assembly location: C:\Users\ninte\Desktop\Games\Switch\Fire Emblem Three Houses Randomizer.exe

using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;

namespace Fire_Emblem_Three_Houses_Randomizer_V2.Properties
{
  [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  [DebuggerNonUserCode]
  [CompilerGenerated]
  internal class Resources
  {
    private static ResourceManager resourceMan;
    private static CultureInfo resourceCulture;

    internal Resources()
    {
    }

    [EditorBrowsable(EditorBrowsableState.Advanced)]
    internal static ResourceManager ResourceManager
    {
      get
      {
        if (Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources.resourceMan == null)
          Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources.resourceMan = new ResourceManager("Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources", typeof (Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources).Assembly);
        return Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources.resourceMan;
      }
    }

    [EditorBrowsable(EditorBrowsableState.Advanced)]
    internal static CultureInfo Culture
    {
      get => Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources.resourceCulture;
      set => Fire_Emblem_Three_Houses_Randomizer_V2.Properties.Resources.resourceCulture = value;
    }
  }
}
