B0a0sti8_firstunityproject/Assets/Skripts/UnityMultiplayer/ClientNetworkAnimator1.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Netcode;
using Unity.Netcode.Components;

public class OwnerNetworkAnimator : NetworkAnimator
{
    protected override bool OnIsServerAuthoritative()
    {
        return false;
    }
}