--- license: other license_name: bespoke-lora-trained-license license_link: https://multimodal.art/civitai-licenses?allowNoCredit=True&allowCommercialUse=RentCivit&allowDerivatives=False&allowDifferentLicense=False tags: - text-to-image - stable-diffusion - lora - diffusers - template:sd-lora - style - ps1 - ps1 style - Neuron - Inferentia base_model: stabilityai/stable-diffusion-xl-base-1.0 instance_prompt: Playstation 1 Graphics widget: - text: 'harry potter game, playstation 1 graphics, PS1 Game, ' output: url: >- 5177876.jpeg - text: 'Assassins Creed , playstation 1 graphics, PS1 Game, ' output: url: >- 5177872.jpeg - text: 'emma watson, low poly, playstation 1 graphics, PS1 Game, ' output: url: >- 5177869.jpeg - text: 'Racing Game car, yellow ferrari, playstation 1 graphics, PS1 Game, ' output: url: >- 5177870.jpeg - text: 'first person shooter, fps , playstation 1 graphics, PS1 Game, ' output: url: >- 5177871.jpeg - text: 'harry potter game, playstation 1 graphics, PS1 Game, ' output: url: >- 5177875.jpeg --- # PS1Redmond - PS1 Game Graphics Lora for SDXL - Neuron ## Model description

This is a PS1 Graphics LORA fine-tuned on SD XL 1.0.

The LORA has a high capacity to generate Pomological Watercolor in a wide variety of themes. It's a versatile LORA.

The tag for the model: playstation 1 graphics, PS1 Game

I really hope you like the LORA and use it.

## Trigger words You should use `Playstation 1 Graphics`, `PS1 Game` to trigger the image generation. ## Usage ```python from diffusers import DPMSolverMultistepScheduler from optimum.neuron import NeuronStableDiffusionXLPipeline pipeline = NeuronStableDiffusionXLPipeline.from_pretrained("Shekswess/ps1redmond-ps1-game-graphics-lora-for-sdxl-neuron", device_ids=[0, 1]) pipeline.scheduler = DPMSolverMultistepScheduler.from_config(pipeline.scheduler.config) prompt = "Playstation 1 Graphics, PS1 Game, Assasins Creed" image = pipeline(prompt=prompt).images[0].save("output.png") ``` For more details, including weighting, merging and fusing LoRAs, check the [documentation on loading LoRAs in diffusers](https://huggingface.co/docs/diffusers/main/en/using-diffusers/loading_adapters) ## Original Model [Model](https://huggingface.co/artificialguybr/ps1redmond-ps1-game-graphics-lora-for-sdxl) ## Precision BFloat16 (bf16) For Matrix Multiplication Operations.