Update README.md
Browse files
README.md
CHANGED
|
@@ -15,7 +15,7 @@ library_name: tensorflow
|
|
| 15 |
|
| 16 |
# Multimodal Classification Model (BM-v1)
|
| 17 |
|
| 18 |
-
This model combines text and image inputs to
|
| 19 |
|
| 20 |
## Model Details
|
| 21 |
|
|
@@ -23,10 +23,11 @@ This model combines text and image inputs to perform classification tasks using
|
|
| 23 |
- **Model type:** Multimodal Classification Model
|
| 24 |
- **Language(s):** English
|
| 25 |
- **License:** MIT
|
| 26 |
-
- **Parent Model:** ResNet50 (for image processing)
|
| 27 |
|
| 28 |
## Uses
|
| 29 |
|
|
|
|
|
|
|
| 30 |
### Direct Use
|
| 31 |
|
| 32 |
-
|
|
|
|
| 15 |
|
| 16 |
# Multimodal Classification Model (BM-v1)
|
| 17 |
|
| 18 |
+
This model combines text and image inputs to predict player moves from in-game screenshots for the popular 4X Civilization VI. In use, screenshot inputs are provided and text inputs generated using an LLM.
|
| 19 |
|
| 20 |
## Model Details
|
| 21 |
|
|
|
|
| 23 |
- **Model type:** Multimodal Classification Model
|
| 24 |
- **Language(s):** English
|
| 25 |
- **License:** MIT
|
|
|
|
| 26 |
|
| 27 |
## Uses
|
| 28 |
|
| 29 |
+
Predicts the likely moves a player will make from a complete sample space of all (observed) player moves, based on a provided screenshot and associated text. Can be fine-tuned to specifically predict types of move (scouting, build orders, settle/doesn't settle)
|
| 30 |
+
|
| 31 |
### Direct Use
|
| 32 |
|
| 33 |
+
Predicts the likely moves a player will make, from a complete sample space of all player moves, based on a provided screenshot and associated text.
|