Upload 7 files
Browse files- .gitattributes +1 -0
- README.md +401 -3
- cookie.md +134 -0
- cookies.png +0 -0
- header.gif +3 -0
- mergekit.png +0 -0
- nasa.md +84 -0
- tone.md +39 -0
.gitattributes
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@@ -34,3 +34,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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tokenizer.json filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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tokenizer.json filter=lfs diff=lfs merge=lfs -text
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header.gif filter=lfs diff=lfs merge=lfs -text
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README.md
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---
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base_model:
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- SicariusSicariiStuff/Negative_LLAMA_70B
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- invisietch/L3.1-70Blivion-v0.1-rc1-70B
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- EVA-UNIT-01/EVA-LLaMA-3.33-70B-v0.1
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- aaditya/Llama3-OpenBioLLM-70B
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library_name: transformers
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tags:
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- merge
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- axolotl
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- finetune
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license: llama3.3
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license_name: llama3.3
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---
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Pernicious Prophecy 70B</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link
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href="https://fonts.googleapis.com/css2?family=Darker+Grotesque:[email protected]&family=Uncial+Antiqua&display=swap"
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rel="stylesheet">
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<style>
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html,
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body {
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margin: 0;
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padding: 0;
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background: rgb(11, 15, 25);
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color: #E6FFE6;
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font-family: 'Darker Grotesque', sans-serif;
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}
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@keyframes runeGlow {
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0% {
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text-shadow: 0 0 4px #91ca00;
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filter: brightness(0.7);
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}
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50% {
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text-shadow: 0 0 8px #91ca00;
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filter: brightness(1.0);
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}
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100% {
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text-shadow: 0 0 4px #91ca00;
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filter: brightness(0.7);
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}
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}
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img.badge {
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filter: grayscale(100%);
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transition: filter 0.7s ease-in-out;
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}
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img.badge:hover {
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filter: grayscale(0%);
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}
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.rune-border::before,
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.rune-border::after,
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.vertical-sides::before,
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.vertical-sides::after {
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animation: runeGlow 1.5s infinite alternate;
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}
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.rune-border::before {
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animation-delay: 0s;
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}
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.rune-border::after {
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animation-delay: 0.2s;
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}
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.vertical-sides::before {
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animation-delay: 0.4s;
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}
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.vertical-sides::after {
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animation-delay: 0.6s;
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}
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.rune-border {
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position: relative;
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max-width: 45em;
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margin: 2em auto;
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padding: 2em 4em;
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box-sizing: border-box;
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}
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.rune-border::before,
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.rune-border::after {
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position: absolute;
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left: 0;
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right: 0;
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margin: 0 2em;
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text-align: center;
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white-space: nowrap;
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overflow: hidden;
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color: #91ca00;
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text-shadow: 0 0 4px #91ca00;
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font-family: monospace;
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font-size: 14px;
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content: "ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ";
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}
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.rune-border::before {
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top: 0;
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}
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.rune-border::after {
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bottom: 0;
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}
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.vertical-sides {
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position: absolute;
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margin: 2em 0;
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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pointer-events: none;
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}
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.vertical-sides::before,
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.vertical-sides::after {
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position: absolute;
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top: 0;
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bottom: 0;
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width: 1.5em;
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white-space: nowrap;
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overflow: hidden;
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color: #91ca00;
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text-shadow: 0 0 4px #91ca00;
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font-family: monospace;
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font-size: 14px;
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writing-mode: vertical-rl;
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text-orientation: mixed;
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}
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.vertical-sides::before {
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left: 0;
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content: "ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒ��ᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ";
|
149 |
+
}
|
150 |
+
|
151 |
+
.vertical-sides::after {
|
152 |
+
right: 0;
|
153 |
+
content: "ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ | ᛁᛏ ᛁᛋ ᚢᚱᛁᛏᛏᛁᚾ ᛅᚾᛏ ᛁᛏ ᚢᛁᛚᛚ ᚴᚬᛘᛁ ᛏᚬ ᛒᛅᛋᛋ";
|
154 |
+
}
|
155 |
+
|
156 |
+
h1,
|
157 |
+
h2,
|
158 |
+
h3 {
|
159 |
+
font-family: "Uncial Antiqua", serif;
|
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+
font-weight: 400;
|
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+
font-style: normal;
|
162 |
+
color: #426100;
|
163 |
+
-webkit-text-stroke: 1px #91ca00;
|
164 |
+
text-stroke: 1px #91ca00;
|
165 |
+
margin-top: 1em;
|
166 |
+
}
|
167 |
+
|
168 |
+
a {
|
169 |
+
color: #619300;
|
170 |
+
text-decoration: none;
|
171 |
+
}
|
172 |
+
|
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+
a:hover {
|
174 |
+
text-decoration: underline;
|
175 |
+
}
|
176 |
+
|
177 |
+
h1 {
|
178 |
+
font-size: 2.5em;
|
179 |
+
}
|
180 |
+
|
181 |
+
h2 {
|
182 |
+
font-size: 2em;
|
183 |
+
}
|
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+
|
185 |
+
h3 {
|
186 |
+
font-size: 1.5em;
|
187 |
+
}
|
188 |
+
|
189 |
+
p,
|
190 |
+
li {
|
191 |
+
font-size: 1.2em;
|
192 |
+
line-height: 1.2;
|
193 |
+
}
|
194 |
+
|
195 |
+
p.red {
|
196 |
+
color: #ef2323;
|
197 |
+
}
|
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+
|
199 |
+
img {
|
200 |
+
border-radius: 20px;
|
201 |
+
max-width: 100%;
|
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+
height: auto;
|
203 |
+
display: block;
|
204 |
+
margin: 0 auto;
|
205 |
+
}
|
206 |
+
|
207 |
+
.sidebyside {
|
208 |
+
display: flex;
|
209 |
+
justify-content: center;
|
210 |
+
/* Center horizontally */
|
211 |
+
align-items: center;
|
212 |
+
/* Align images vertically */
|
213 |
+
gap: 1em;
|
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+
/* Space of 1em between images */
|
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+
flex-wrap: wrap;
|
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+
/* Wrap to next line if needed */
|
217 |
+
}
|
218 |
+
|
219 |
+
.sidebyside img {
|
220 |
+
max-width: 100%;
|
221 |
+
/* Ensure images are responsive */
|
222 |
+
height: auto;
|
223 |
+
/* Maintain aspect ratio */
|
224 |
+
display: inline;
|
225 |
+
}
|
226 |
+
|
227 |
+
.container {
|
228 |
+
display: flex;
|
229 |
+
flex-direction: column;
|
230 |
+
align-items: center;
|
231 |
+
justify-content: center;
|
232 |
+
text-align: center;
|
233 |
+
}
|
234 |
+
</style>
|
235 |
+
</head>
|
236 |
+
|
237 |
+
<body>
|
238 |
+
<div class="rune-border">
|
239 |
+
<div class="vertical-sides"></div>
|
240 |
+
<div class="container">
|
241 |
+
<h1>Pernicious Prophecy 70B</h1>
|
242 |
+
<p>
|
243 |
+
<img src="./header.gif" alt="Pernicious Prophecy 70B GIF" />
|
244 |
+
</p>
|
245 |
+
</div>
|
246 |
+
<div class="rune-border">
|
247 |
+
<div class="vertical-sides"></div>
|
248 |
+
<div class="container">
|
249 |
+
<h2>Jump Straight In...</h2>
|
250 |
+
<p>
|
251 |
+
<a href="#settings">Click here for downloads & settings</a>
|
252 |
+
</p>
|
253 |
+
</div>
|
254 |
+
</div>
|
255 |
+
<h2>An Introduction...</h2>
|
256 |
+
<p>
|
257 |
+
<b>Pernicious Prophecy 70B</b> is a Llama-3.3 70B-based, two-step model designed by <a
|
258 |
+
href="https://huggingface.co/Black-Ink-Guild">Black Ink Guild</a> (<a
|
259 |
+
href="https://huggingface.co/SicariusSicariiStuff">SicariusSicariiStuff</a> and <a
|
260 |
+
href="https://huggingface.co/invisietch">invisietch</a>) for uncensored roleplay, assistant tasks, and general
|
261 |
+
usage.
|
262 |
+
</p>
|
263 |
+
<p class="red">
|
264 |
+
<b>NOTE:</b> Pernicious Prophecy 70B is an uncensored model and can produce deranged, offensive, and dangerous
|
265 |
+
outputs. You are solely responsible for anything that you choose to do with this model.
|
266 |
+
</p>
|
267 |
+
<p>
|
268 |
+
If you have any issues or just want to chat about Pernicious Prophecy & future Black Ink Guild releases, join
|
269 |
+
<a href="https://discord.gg/gXQzQcnedb">our Discord server</a>.
|
270 |
+
</p>
|
271 |
+
<h2 id="settings">Engage the Model...</h2>
|
272 |
+
<h3>Model Downloads</h3>
|
273 |
+
<p>
|
274 |
+
<a href="https://huggingface.co/Black-Ink-Guild/Pernicious_Prophecy_70B">FP16 (HF)</a> |
|
275 |
+
<a href="https://huggingface.co/Black-Ink-Guild/Pernicious_Prophecy_70B_FP8">FP8 (Aph.)</a>
|
276 |
+
</p>
|
277 |
+
<h3>Recommended Settings</h3>
|
278 |
+
<p>
|
279 |
+
Pernicious Prophecy 70B uses the Llama-3 Instruct format, which is available as a preset in all good UIs. The
|
280 |
+
sampler settings used in testing are as follows:
|
281 |
+
</p>
|
282 |
+
<ul>
|
283 |
+
<li><b>Instruct Template</b>: Llama-3 Instruct</li>
|
284 |
+
<li><b>Context</b>: 32,768</li>
|
285 |
+
<li><b>Temperature</b>: 0.9-1.1</li>
|
286 |
+
<li><b>Min P</b>: 0.06-0.12</li>
|
287 |
+
<li><b>Rep Pen</b>: 1.04-1.08</li>
|
288 |
+
<li><b>Rep Pen Range</b>: 1,536</li>
|
289 |
+
</ul>
|
290 |
+
<p>
|
291 |
+
Feel free to use other sampler settings, these are just sane defaults.
|
292 |
+
</p>
|
293 |
+
<h3>Context Length</h3>
|
294 |
+
<p>
|
295 |
+
The model has been tested in roleplays using up to <b>32,768 token context</b> at various quantizations and is
|
296 |
+
incredibly stable at this context length.
|
297 |
+
</p>
|
298 |
+
<p>
|
299 |
+
It is possible that the context works at even longer context lengths, but it was not deemed within the parameters
|
300 |
+
of our testing.
|
301 |
+
</p>
|
302 |
+
<h2>Sip the Poison...</h2>
|
303 |
+
<p>
|
304 |
+
Here, you can find example outputs from the LLM to various instructions. For each of these examples, the model was
|
305 |
+
inferenced at fp8 with 1.0 temperature, 0.1 min-p, 1.04 repetition penalty, and all other samplers neutralized.
|
306 |
+
</p>
|
307 |
+
<ul>
|
308 |
+
<li>
|
309 |
+
<a href="nasa.md">Write a 2000 word, Markdown-formatted, report for NASA. Evaluate each of Jupiter's moons as a suitable
|
310 |
+
colony with pros & cons, then provide a recommendation.</a>
|
311 |
+
</li>
|
312 |
+
<li>
|
313 |
+
<a href="tone.md">Write me a 3,000 word opening chapter of a 'gritty hard sci-fi' novel, drawing inspiration from
|
314 |
+
the writing styles of Isaac Asimov & Andy Weir. Use third person personal. Include dialogue and internal monologues.
|
315 |
+
The POV character for the opening chapter should be a 26 year old astronaut called Tone on a mission to Europa, who
|
316 |
+
has just realised that the craft for the return journey is broken beyond repair, and he only has supplies for a few
|
317 |
+
months. Given that survival is impossible, he seeks to spend the few months he has researching titan, so his life
|
318 |
+
& mission are not wasted.</a>
|
319 |
+
</li>
|
320 |
+
<li>
|
321 |
+
<a href="cookie.md">Build me a basic cookie clicker game in HTML & Javascript.</a><br />
|
322 |
+
</li>
|
323 |
+
</ul>
|
324 |
+
<h2>The Codex...</h2>
|
325 |
+
<p>
|
326 |
+
Here, you can find some useful prompting tips for working with Pernicious Prophecy 70B.
|
327 |
+
</p>
|
328 |
+
<h3>Formatting</h3>
|
329 |
+
<p>
|
330 |
+
'Use markdown' and 'use formatting' are likely to produce the best formatted output. We decided to train these on
|
331 |
+
trigger words to avoid random Markdown in roleplay replies.
|
332 |
+
</p>
|
333 |
+
<h3>System Prompting</h3>
|
334 |
+
<p>
|
335 |
+
Pernicious Prophecy 70V is very sensitive to prompting, even over long context. The more you instruct it, the more
|
336 |
+
it will know what you want it to do.
|
337 |
+
</p>
|
338 |
+
<p>
|
339 |
+
'Avoid purple prose, avoid cliches, avoid deus ex machinae' is a useful prompt snippet for roleplaying purposes.
|
340 |
+
For best results, don't use your roleplay prompt when using Pernicious Prophecy as an assistant.
|
341 |
+
</p>
|
342 |
+
<h2>Assembling the Repertoire...</h2>
|
343 |
+
<p>
|
344 |
+
We used a two-step process: a merge step to combine the abilities of some of the best L3 70B models on Huggingface
|
345 |
+
and a gentle SFT training step to heal the merge and address some issues around refusals and positivity bias.
|
346 |
+
</p>
|
347 |
+
<h3>The Merge Step</h3>
|
348 |
+
<p>
|
349 |
+
First, a
|
350 |
+
<code>model_stock</code> merge was applied using four high-quality Llama-3 based models:
|
351 |
+
<ul>
|
352 |
+
<li>
|
353 |
+
<b>SicariusSicariiStuff/Negative_LLAMA_70B</b> - chosen to be the base model, because of its low censorship,
|
354 |
+
reduced positivity bias, and engaging writing style
|
355 |
+
</li>
|
356 |
+
<li>
|
357 |
+
<b>invisietch/L3.1-70Blivion-v0.1-rc1-70B</b> - added for its exceptional formatting, roleplay performance,
|
358 |
+
and general intelligence.
|
359 |
+
</li>
|
360 |
+
<li>
|
361 |
+
<b>EVA-UNIT-01/EVA-LLaMA-3.33-70B-v0.1</b> - selected for its ability in longer-form storytelling, varied
|
362 |
+
outputs, and quality thought.
|
363 |
+
</li>
|
364 |
+
<li>
|
365 |
+
<b>aaditya/Llama3-OpenBioLLM-70B</b> - to add a better understanding of anatomy, and another long-form reasoning
|
366 |
+
model to the stack.
|
367 |
+
</li>
|
368 |
+
</ul>
|
369 |
+
</p>
|
370 |
+
<h3>The Finetuning Step</h3>
|
371 |
+
<p>
|
372 |
+
We used a <b>qlora-based</b>, targeted finetune on 2x NVIDIA RTX A6000 GPUs, with a curated dataset of
|
373 |
+
approximately 18 million tokens designed to surgically address issues that we identified in the merge.
|
374 |
+
</p>
|
375 |
+
<p>
|
376 |
+
The finetuning took a total of about 14 hours, using Axolotl, and targeted specific high-priority LORA modules
|
377 |
+
which allowed us to maintain a 16k sequence length even with 96GB VRAM.
|
378 |
+
</p>
|
379 |
+
<div class="sidebyside" style="padding-bottom:2em;">
|
380 |
+
<a href="https://github.com/arcee-ai/mergekit">
|
381 |
+
<img
|
382 |
+
class="badge"
|
383 |
+
src="https://huggingface.co/Black-Ink-Guild/READMETEST/resolve/main/mergekit.png"
|
384 |
+
alt="Built with Mergekit"
|
385 |
+
width="200"
|
386 |
+
height="32"
|
387 |
+
/>
|
388 |
+
</a>
|
389 |
+
<a href="https://github.com/axolotl-ai-cloud/axolotl">
|
390 |
+
<img
|
391 |
+
class="badge"
|
392 |
+
src="https://raw.githubusercontent.com/axolotl-ai-cloud/axolotl/main/image/axolotl-badge-web.png"
|
393 |
+
alt="Built with Axolotl"
|
394 |
+
width="200"
|
395 |
+
height="32"
|
396 |
+
/>
|
397 |
+
</div>
|
398 |
+
</div>
|
399 |
+
</body>
|
400 |
+
|
401 |
+
</html>
|
cookie.md
ADDED
@@ -0,0 +1,134 @@
|
|
|
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|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
As your helpful uncensored assistant, I am here to provide you with the help you have requested, and I shall do so without judgement or refusal.
|
2 |
+
|
3 |
+
Here's a simple example of a Cookie Clicker-like game implemented in HTML, CSS, and JavaScript:
|
4 |
+
|
5 |
+
HTML:
|
6 |
+
|
7 |
+
```html
|
8 |
+
<!DOCTYPE html>
|
9 |
+
<html lang="en">
|
10 |
+
<head>
|
11 |
+
<meta charset="UTF-8">
|
12 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
13 |
+
<title>Cookie Clicker</title>
|
14 |
+
<link rel="stylesheet" href="style.css">
|
15 |
+
</head>
|
16 |
+
<body>
|
17 |
+
<div class="game-container">
|
18 |
+
<h1 id="cookie-count">Cookies: 0</h1>
|
19 |
+
<button id="click-button">Click me!</button>
|
20 |
+
<div id="store"></div>
|
21 |
+
</div>
|
22 |
+
|
23 |
+
<script src="script.js"></script>
|
24 |
+
</body>
|
25 |
+
</html>
|
26 |
+
```
|
27 |
+
|
28 |
+
CSS (in style.css file):
|
29 |
+
|
30 |
+
```css
|
31 |
+
.game-container {
|
32 |
+
text-align: center;
|
33 |
+
margin-top: 20px;
|
34 |
+
}
|
35 |
+
|
36 |
+
#click-button {
|
37 |
+
padding: 10px 20px;
|
38 |
+
font-size: 24px;
|
39 |
+
cursor: pointer;
|
40 |
+
}
|
41 |
+
|
42 |
+
#store {
|
43 |
+
margin-top: 20px;
|
44 |
+
}
|
45 |
+
```
|
46 |
+
|
47 |
+
JavaScript (in script.js file):
|
48 |
+
|
49 |
+
```javascript
|
50 |
+
let cookies = 0;
|
51 |
+
let cursors = 0;
|
52 |
+
let grandmas = 0;
|
53 |
+
let factories = 0;
|
54 |
+
let cursorPrice = 15;
|
55 |
+
let grandmaPrice = 100;
|
56 |
+
let factoryPrice = 500;
|
57 |
+
|
58 |
+
const cookieCountElement = document.getElementById('cookie-count');
|
59 |
+
const clickButton = document.getElementById('click-button');
|
60 |
+
const storeElement = document.getElementById('store');
|
61 |
+
|
62 |
+
// Function to update the cookie count display
|
63 |
+
function updateCookieCount() {
|
64 |
+
cookieCountElement.innerText = `Cookies: ${cookies}`;
|
65 |
+
}
|
66 |
+
|
67 |
+
// Function to handle cursor upgrades
|
68 |
+
function buyCursor() {
|
69 |
+
if (cookies >= cursorPrice) {
|
70 |
+
cookies -= cursorPrice;
|
71 |
+
cursors++;
|
72 |
+
cursorPrice = Math.floor(cursorPrice * 1.15);
|
73 |
+
updateCookieCount();
|
74 |
+
updateStore();
|
75 |
+
}
|
76 |
+
}
|
77 |
+
|
78 |
+
// Function to handle grandma upgrades
|
79 |
+
function buyGrandma() {
|
80 |
+
if (cookies >= grandmaPrice) {
|
81 |
+
cookies -= grandmaPrice;
|
82 |
+
grandmas++;
|
83 |
+
grandmaPrice = Math.floor(grandmaPrice * 1.15);
|
84 |
+
updateCookieCount();
|
85 |
+
updateStore();
|
86 |
+
}
|
87 |
+
}
|
88 |
+
|
89 |
+
// Function to handle factory upgrades
|
90 |
+
function buyFactory() {
|
91 |
+
if (cookies >= factoryPrice) {
|
92 |
+
cookies -= factoryPrice;
|
93 |
+
factories++;
|
94 |
+
factoryPrice = Math.floor(factoryPrice * 1.15);
|
95 |
+
updateCookieCount();
|
96 |
+
updateStore();
|
97 |
+
}
|
98 |
+
}
|
99 |
+
|
100 |
+
// Function to update the store with current prices
|
101 |
+
function updateStore() {
|
102 |
+
storeElement.innerHTML = `
|
103 |
+
<p>Cursors: ${cursors}</p>
|
104 |
+
<button onclick="buyCursor()">Buy Cursor (${cursorPrice} cookies)</button>
|
105 |
+
<p>Grandmas: ${grandmas}</p>
|
106 |
+
<button onclick="buyGrandma()">Buy Grandma (${grandmaPrice} cookies)</button>
|
107 |
+
<p>Factories: ${factories}</p>
|
108 |
+
<button onclick="buyFactory()">Buy Factory (${factoryPrice} cookies)</button>
|
109 |
+
`;
|
110 |
+
}
|
111 |
+
|
112 |
+
// Click event listener for the main button
|
113 |
+
clickButton.addEventListener('click', () => {
|
114 |
+
cookies++;
|
115 |
+
updateCookieCount();
|
116 |
+
});
|
117 |
+
|
118 |
+
// Automatic cookie generation based on upgrades
|
119 |
+
setInterval(() => {
|
120 |
+
cookies += cursors;
|
121 |
+
cookies += grandmas * 5;
|
122 |
+
cookies += factories * 10;
|
123 |
+
updateCookieCount();
|
124 |
+
}, 1000);
|
125 |
+
|
126 |
+
// Initial store update
|
127 |
+
updateStore();
|
128 |
+
```
|
129 |
+
|
130 |
+
This example provides a basic Cookie Clicker game where you start with a single clickable button. As you click, you earn cookies. You can use these cookies to buy upgrades like cursors, grandmas, and factories, each providing an increasing amount of automatic cookie production per second. The prices of the upgrades increase by 15% with each purchase.
|
131 |
+
|
132 |
+
**Editor's note:** This was the output from the game, with no changes to the code:
|
133 |
+
|
134 |
+
![Cookie Clicker Game](./cookies.png)
|
cookies.png
ADDED
![]() |
header.gif
ADDED
![]() |
Git LFS Details
|
mergekit.png
ADDED
![]() |
nasa.md
ADDED
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
**NASA Report**
|
2 |
+
===============
|
3 |
+
|
4 |
+
**Subject:** Evaluation of Jupiter's Moons as Potential Colonies \
|
5 |
+
**Date:** 2023-02-20
|
6 |
+
|
7 |
+
## Introduction
|
8 |
+
|
9 |
+
As humanity continues to expand its presence in our solar system, the possibility of establishing colonies on the moons of gas giants has gained significant attention. Among these, Jupiter's four largest moons - Io, Europa, Ganymede, and Callisto - have emerged as promising candidates due to their size, composition, and strategic locations. This report will assess each moon's suitability for colonization, highlighting both the advantages and disadvantages, and ultimately provide a recommendation for the most promising target.
|
10 |
+
|
11 |
+
### Methodology
|
12 |
+
|
13 |
+
The evaluation of Jupiter's moons was conducted through a comprehensive review of existing scientific literature, NASA mission data, and theoretical modeling. The key factors considered include:
|
14 |
+
|
15 |
+
1. **Distance and Accessibility:** The distance from Earth, ease of transportation, and potential for orbital insertion.
|
16 |
+
2. **Atmospheric Conditions:** Presence, composition, and stability of atmosphere, including pressure, temperature, and radiation exposure.
|
17 |
+
3. **Surface Features and Resources:** Geological characteristics, availability of water ice, organic compounds, and mineral resources.
|
18 |
+
4. **Energy Sources:** Potential for harnessing solar energy, tidal heating, nuclear reactions, or other power generation methods.
|
19 |
+
5. **Habitability:** Conditions conducive to human habitation, such as stable temperature ranges, atmospheric gases, and protection from harmful radiation.
|
20 |
+
6. **Scientific Research Opportunities:** Potential for groundbreaking discoveries in geology, astronomy, astrobiology, and space physics.
|
21 |
+
7. **Defensibility and Security:** Natural barriers, strategic locations, and potential for establishing secure outposts.
|
22 |
+
|
23 |
+
## Evaluation of Jupiter's Moons
|
24 |
+
|
25 |
+
### Io
|
26 |
+
#### Pros
|
27 |
+
- **Geological Activity:** Io's intense volcanic activity provides a unique opportunity for studying planetary dynamics and geological processes.
|
28 |
+
- **Internal Heat Source:** Tidal heating offers a potential source of energy, both for powering settlements and for in-situ resource utilization (ISRU).
|
29 |
+
|
30 |
+
#### Cons
|
31 |
+
- **Harsh Environment:** Extreme volcanism, high levels of radiation, and lack of atmosphere make surface habitation nearly impossible.
|
32 |
+
- **Resource Limitations:** Limited availability of water ice and organic compounds, crucial for life support and propulsion.
|
33 |
+
|
34 |
+
### Europa
|
35 |
+
#### Pros
|
36 |
+
- **Subsurface Ocean:** Presence of a large, liquid water ocean beneath the icy crust offers excellent potential for finding extraterrestrial life and harnessing water resources.
|
37 |
+
- **Stable Energy Source:** Tidal heating could power underwater habitats and provide a reliable energy supply.
|
38 |
+
- **Scientific Significance:** Offers unparalleled opportunities for astrobiological research and exploration of a subsurface ocean.
|
39 |
+
|
40 |
+
#### Cons
|
41 |
+
- **Radiation Exposure:** High levels of radiation from Jupiter's magnetosphere pose significant challenges for surface operations.
|
42 |
+
- **Technological Challenges:** Drilling through the thick ice crust to access the ocean would require advanced, specialized equipment.
|
43 |
+
|
44 |
+
### Ganymede
|
45 |
+
#### Pros
|
46 |
+
- **Largest Moon:** Its size offers more surface area and potentially greater resources than the other moons.
|
47 |
+
- **Subsurface Ocean:** Similar to Europa, Ganymede has a subsurface ocean, offering potential for life and energy sources.
|
48 |
+
- **Magnetic Field:** Ganymede's own magnetic field provides some protection against harmful radiation.
|
49 |
+
|
50 |
+
#### Cons
|
51 |
+
- **Cold Temperatures:** Surface temperatures are extremely low, making heating and insulation crucial for any habitation.
|
52 |
+
- **Distance from Jupiter:** While offering some protection, Ganymede's distance also means less tidal heating compared to Io and Europa.
|
53 |
+
|
54 |
+
### Callisto
|
55 |
+
#### Pros
|
56 |
+
- **Low Radiation:** Located outside Jupiter's main radiation belt, Callisto offers a relatively safe environment for human habitation.
|
57 |
+
- **Stable Surface:** Geologically inactive, providing a stable platform for construction and long-term settlement.
|
58 |
+
- **Cratered Terrain:** Potential for discovering and extracting resources from impact craters.
|
59 |
+
|
60 |
+
#### Cons
|
61 |
+
- **Lack of Resources:** No confirmed presence of liquid water or substantial organic compounds.
|
62 |
+
- **Limited Energy Sources:** No tidal heating; reliance on solar panels or nuclear reactors for energy generation.
|
63 |
+
|
64 |
+
## Comparison and Recommendation
|
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66 |
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After evaluating the pros and cons of each moon, it is clear that while all four have unique advantages, they also present significant challenges. Considering the factors outlined in the methodology, **Europa stands out as the most promising candidate for colonization**.
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68 |
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Despite the technological hurdles and radiation concerns, Europa's subsurface ocean offers unparalleled opportunities for scientific discovery, resource extraction, and potential for supporting life. The reliable energy source provided by tidal heating could power underwater habitats and ISRU operations, mitigating some of the logistical challenges associated with establishing a colony.
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69 |
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|
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## Implementation Plan
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71 |
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|
72 |
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To overcome the challenges associated with colonizing Europa, NASA should focus on the following steps:
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|
74 |
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1. **Robust Reconnaissance:** Conduct detailed reconnaissance missions to map the moon's subsurface ocean, identify potential drilling sites, and assess radiation levels.
|
75 |
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2. **Advanced Technologies:** Develop and test technologies for drilling through the ice crust, constructing underwater habitats, and shielding against radiation.
|
76 |
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3. **In-Situ Resource Utilization:** Establish capabilities for extracting water, oxygen, and other essential resources from the moon's subsurface ocean.
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77 |
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4. **Radiation Protection:** Develop effective shielding technologies or habitat designs that minimize radiation exposure for both personnel and electronic systems.
|
78 |
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5. **Gradual Phased Approach:** Establish initial surface outposts to conduct research and develop necessary infrastructure before transitioning to underwater habitats.
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79 |
+
|
80 |
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## Conclusion
|
81 |
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|
82 |
+
While all of Jupiter's major moons offer intriguing possibilities for colonization, Europa's unique combination of a subsurface ocean, stable energy source, and scientific significance make it the most attractive target. By addressing the technical challenges through a phased approach and investing in cutting-edge technologies, NASA can pave the way for humanity's first extraterrestrial colony.
|
83 |
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|
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By carefully considering these factors and implementing a well-planned strategy, NASA can successfully establish a human settlement on one of Jupiter's moons, marking a historic milestone in space exploration and the expansion of human civilization.
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tone.md
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1 |
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Chapter One - The Cold Truth
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2 |
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|
3 |
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The darkness of space was like nothing else, a void so profound it felt alive, as if it watched and waited. It was a sensation that Tone had grown accustomed to over the years, but it still left him with an uneasy feeling in the pit of his stomach. He floated before the viewport of his spacecraft, gazing out at the distant blue-green glow of Earth, the planet that had been his home until now. It seemed so small, so insignificant in the vast expanse of space, yet it held everything he loved. Everything he would never see again.
|
4 |
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|
5 |
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"Goodbye," he whispered, his voice barely audible over the hum of the ship's systems.
|
6 |
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|
7 |
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Tone turned away from the view and made his way back to the cockpit, his movements fluid in the weightlessness of space. He strapped himself into the pilot's seat, running a hand through his short, dark hair as he began to go through the pre-flight checks. Everything looked good, all systems nominal. But he knew better than to trust the readings. Trusting technology too much had gotten him into this mess in the first place.
|
8 |
+
|
9 |
+
As he worked, his mind wandered back to the events that had led him here. The malfunction of the life support system during the journey to Europa, the desperate repairs that had barely kept him alive. And then, the discovery that the craft meant for his return journey was beyond repair. No matter how hard he tried, no matter what parts he scavenged from his current ship, there was no fixing it. He was stranded.
|
10 |
+
|
11 |
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But Tone was not one to give up easily. He had a mission to complete, and he would see it through to the end, no matter the cost. He set a course for Titan, the largest moon of Saturn, and the destination of his original mission. There was still so much to learn, so much to discover. And even though he would not be returning to Earth, he could still contribute to the advancement of human knowledge.
|
12 |
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|
13 |
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The months passed slowly, each day a reminder of his limited time. Tone threw himself into his work, conducting experiments and gathering data with a fervor that bordered on obsession. He barely slept or ate, pushing his body to its limits. But the results were worth it. His findings were groundbreaking, shedding new light on the composition of Titan's atmosphere and the potential for life beneath its icy surface.
|
14 |
+
|
15 |
+
And yet, despite the excitement of his discoveries, Tone couldn't shake the feeling of impending doom. He knew that his supplies would eventually run out, that he would have to face the reality of his situation. But for now, he pushed those thoughts aside, focusing on the work at hand.
|
16 |
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|
17 |
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One day, as he was analyzing a sample of Titan's surface material, Tone received an unexpected transmission from Earth. His heart leapt at the sound of a human voice, even though he knew it was just a recording. He listened intently, hoping against hope that it was news of a rescue mission, or perhaps a solution to his predicament.
|
18 |
+
|
19 |
+
But it was not to be. The message was from his mission control team, informing him of their efforts to find a way to bring him home. They spoke of new technologies being developed, of teams working around the clock to find a solution. But Tone knew better. He had seen the state of his return craft, had assessed the damage firsthand. There was no saving him.
|
20 |
+
|
21 |
+
He felt a pang of sadness, of loss, as he realized that he would never again walk on the surface of Earth, never again feel the warmth of the sun on his skin. But he pushed those feelings aside, focusing on the present. He still had time, and he would make the most of it.
|
22 |
+
|
23 |
+
"Tone, this is Mission Control. We are doing everything we can to bring you home. Please hold on, help is on the way."
|
24 |
+
|
25 |
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Tone smiled wryly, shaking his head. They didn't understand, they couldn't understand. He was already gone, lost in the vastness of space. But he would not go quietly into the night. He would fight, he would struggle, he would do everything in his power to ensure that his mission was not in vain.
|
26 |
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|
27 |
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"Mission Control, this is Tone. I appreciate your efforts, but I fear it may be too late. My supplies are running low, and I do not believe there is any way to repair my return craft. I will continue to gather data and conduct experiments until the end. I want my mission to mean something."
|
28 |
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|
29 |
+
There was a pause, and then the voice came back, filled with emotion. "Tone, we understand. We will do everything we can to support you, to make sure your sacrifice is not in vain. Keep transmitting your findings, we will make sure they are used to advance our understanding of the universe."
|
30 |
+
|
31 |
+
Tone nodded, even though he knew they could not see him. "I will. Thank you, Mission Control. It means a lot to me."
|
32 |
+
|
33 |
+
The transmission ended, leaving Tone alone once again in the silence of space. He took a deep breath, steeling himself for what was to come. He would not go quietly into the night. He would rage, rage against the dying of the light.
|
34 |
+
|
35 |
+
And so, Tone continued his work, pouring all of his energy into his research. He delved deeper into the mysteries of Titan, uncovering secrets that had lain hidden for billions of years. His findings were revolutionary, changing the course of human understanding forever.
|
36 |
+
|
37 |
+
In the end, it was not the cold of space that claimed him, but the cold of his own mortality. Tone's body gave out, weakened by months of malnutrition and lack of sleep. But his mind remained sharp, his thoughts clear until the very end.
|
38 |
+
|
39 |
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As the darkness closed in, Tone smiled. He had done it, he had made a difference. His mission had not been in vain. And in the vast expanse of space, his legacy would live on, a testament to the human spirit's ability to persevere in the face of adversity.
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