Alex48 commited on
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push 7M steps network

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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Alex48/poca-SoccerTwos-v16
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 4096, "buffer_size": 81920, "learning_rate": 0.001, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 6, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 356, "num_layers": 8, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 8, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 3, "even_checkpoints": false, "max_steps": 7000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 100000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 2, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos-v16", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "/content/drive/MyDrive/Projects/SoccerTwos"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 4096
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+ buffer_size: 81920
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+ learning_rate: 0.001
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 6
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 356
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+ num_layers: 8
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 8
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 3
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+ even_checkpoints: false
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+ max_steps: 7000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 50000
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+ team_change: 100000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 2
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos-v16
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: /content/drive/MyDrive/Projects/SoccerTwos
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Mono path[0] = '/content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Vendor: Unity Technologies
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+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
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+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
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+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ TOO LONG
317
+ TOO LONG
318
+ TOO LONG
319
+ TOO LONG
320
+ TOO LONG
321
+ TOO LONG
322
+ TOO LONG
323
+ TOO LONG
324
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325
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326
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327
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328
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331
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333
+ TOO LONG
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+ TOO LONG
335
+ TOO LONG
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337
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339
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340
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341
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342
+ TOO LONG
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+ TOO LONG
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+ TOO LONG
361
+ TOO LONG
362
+ TOO LONG
363
+ TOO LONG
364
+ TOO LONG
365
+ TOO LONG
366
+ TOO LONG
367
+ TOO LONG
368
+ TOO LONG
369
+ TOO LONG
370
+ TOO LONG
371
+ TOO LONG
372
+ TOO LONG
373
+ TOO LONG
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+ TOO LONG
375
+ TOO LONG
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+ TOO LONG
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+ TOO LONG
378
+ TOO LONG
379
+ TOO LONG
380
+ TOO LONG
381
+ TOO LONG
382
+ TOO LONG
383
+ TOO LONG
384
+ TOO LONG
385
+ TOO LONG
386
+ Setting up 1 worker threads for Enlighten.
387
+ Memory Statistics:
388
+ [ALLOC_TEMP_TLS] TLS Allocator
389
+ StackAllocators :
390
+ [ALLOC_TEMP_MAIN]
391
+ Peak usage frame count: [8.0 KB-16.0 KB]: 40902 frames, [2.0 MB-4.0 MB]: 1 frames
392
+ Initial Block Size 4.0 MB
393
+ Current Block Size 4.0 MB
394
+ Peak Allocated Bytes 2.1 MB
395
+ Overflow Count 0
396
+ [ALLOC_TEMP_Loading.AsyncRead]
397
+ Initial Block Size 64.0 KB
398
+ Current Block Size 64.0 KB
399
+ Peak Allocated Bytes 128 B
400
+ Overflow Count 0
401
+ [ALLOC_TEMP_Loading.PreloadManager]
402
+ Initial Block Size 256.0 KB
403
+ Current Block Size 300.0 KB
404
+ Peak Allocated Bytes 249.6 KB
405
+ Overflow Count 4
406
+ [ALLOC_TEMP_Background Job.Worker 8]
407
+ Initial Block Size 32.0 KB
408
+ Current Block Size 32.0 KB
409
+ Peak Allocated Bytes 0 B
410
+ Overflow Count 0
411
+ [ALLOC_TEMP_Background Job.Worker 9]
412
+ Initial Block Size 32.0 KB
413
+ Current Block Size 32.0 KB
414
+ Peak Allocated Bytes 0 B
415
+ Overflow Count 0
416
+ [ALLOC_TEMP_Job.Worker 0]
417
+ Initial Block Size 256.0 KB
418
+ Current Block Size 256.0 KB
419
+ Peak Allocated Bytes 0.7 KB
420
+ Overflow Count 0
421
+ [ALLOC_TEMP_Background Job.Worker 10]
422
+ Initial Block Size 32.0 KB
423
+ Current Block Size 32.0 KB
424
+ Peak Allocated Bytes 0 B
425
+ Overflow Count 0
426
+ [ALLOC_TEMP_Background Job.Worker 14]
427
+ Initial Block Size 32.0 KB
428
+ Current Block Size 32.0 KB
429
+ Peak Allocated Bytes 0 B
430
+ Overflow Count 0
431
+ [ALLOC_TEMP_Background Job.Worker 6]
432
+ Initial Block Size 32.0 KB
433
+ Current Block Size 32.0 KB
434
+ Peak Allocated Bytes 0 B
435
+ Overflow Count 0
436
+ [ALLOC_TEMP_Background Job.Worker 12]
437
+ Initial Block Size 32.0 KB
438
+ Current Block Size 32.0 KB
439
+ Peak Allocated Bytes 0 B
440
+ Overflow Count 0
441
+ [ALLOC_TEMP_EnlightenWorker]
442
+ Initial Block Size 64.0 KB
443
+ Current Block Size 64.0 KB
444
+ Peak Allocated Bytes 0 B
445
+ Overflow Count 0
446
+ [ALLOC_TEMP_Background Job.Worker 15]
447
+ Initial Block Size 32.0 KB
448
+ Current Block Size 32.0 KB
449
+ Peak Allocated Bytes 0 B
450
+ Overflow Count 0
451
+ [ALLOC_TEMP_Background Job.Worker 1]
452
+ Initial Block Size 32.0 KB
453
+ Current Block Size 32.0 KB
454
+ Peak Allocated Bytes 0 B
455
+ Overflow Count 0
456
+ [ALLOC_TEMP_Background Job.Worker 2]
457
+ Initial Block Size 32.0 KB
458
+ Current Block Size 32.0 KB
459
+ Peak Allocated Bytes 0 B
460
+ Overflow Count 0
461
+ [ALLOC_TEMP_Background Job.Worker 7]
462
+ Initial Block Size 32.0 KB
463
+ Current Block Size 32.0 KB
464
+ Peak Allocated Bytes 0 B
465
+ Overflow Count 0
466
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
467
+ Initial Block Size 64.0 KB
468
+ Current Block Size 64.0 KB
469
+ Peak Allocated Bytes 0 B
470
+ Overflow Count 0
471
+ [ALLOC_TEMP_Background Job.Worker 5]
472
+ Initial Block Size 32.0 KB
473
+ Current Block Size 32.0 KB
474
+ Peak Allocated Bytes 0 B
475
+ Overflow Count 0
476
+ [ALLOC_TEMP_Background Job.Worker 13]
477
+ Initial Block Size 32.0 KB
478
+ Current Block Size 32.0 KB
479
+ Peak Allocated Bytes 0 B
480
+ Overflow Count 0
481
+ [ALLOC_TEMP_Background Job.Worker 11]
482
+ Initial Block Size 32.0 KB
483
+ Current Block Size 32.0 KB
484
+ Peak Allocated Bytes 0 B
485
+ Overflow Count 0
486
+ [ALLOC_TEMP_Background Job.Worker 3]
487
+ Initial Block Size 32.0 KB
488
+ Current Block Size 32.0 KB
489
+ Peak Allocated Bytes 0 B
490
+ Overflow Count 0
491
+ [ALLOC_TEMP_Background Job.Worker 0]
492
+ Initial Block Size 32.0 KB
493
+ Current Block Size 32.0 KB
494
+ Peak Allocated Bytes 0 B
495
+ Overflow Count 0
496
+ [ALLOC_TEMP_Background Job.Worker 4]
497
+ Initial Block Size 32.0 KB
498
+ Current Block Size 32.0 KB
499
+ Peak Allocated Bytes 0 B
500
+ Overflow Count 0
501
+ [ALLOC_TEMP_BatchDeleteObjects]
502
+ Initial Block Size 64.0 KB
503
+ Current Block Size 64.0 KB
504
+ Peak Allocated Bytes 0 B
505
+ Overflow Count 0
506
+ [ALLOC_DEFAULT] Dual Thread Allocator
507
+ Peak main deferred allocation count 3
508
+ [ALLOC_BUCKET]
509
+ Large Block size 4.0 MB
510
+ Used Block count 1
511
+ Peak Allocated bytes 1.0 MB
512
+ [ALLOC_DEFAULT_MAIN]
513
+ Peak usage frame count: [4.0 MB-8.0 MB]: 40903 frames
514
+ Requested Block Size 16.0 MB
515
+ Peak Block count 1
516
+ Peak Allocated memory 4.6 MB
517
+ Peak Large allocation bytes 0 B
518
+ [ALLOC_DEFAULT_THREAD]
519
+ Peak usage frame count: [16.0 MB-32.0 MB]: 40903 frames
520
+ Requested Block Size 16.0 MB
521
+ Peak Block count 1
522
+ Peak Allocated memory 17.6 MB
523
+ Peak Large allocation bytes 16.0 MB
524
+ [ALLOC_TEMP_JOB_1_FRAME]
525
+ Initial Block Size 2.0 MB
526
+ Used Block Count 1
527
+ Overflow Count (too large) 0
528
+ Overflow Count (full) 0
529
+ [ALLOC_TEMP_JOB_2_FRAMES]
530
+ Initial Block Size 2.0 MB
531
+ Used Block Count 1
532
+ Overflow Count (too large) 0
533
+ Overflow Count (full) 0
534
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
535
+ Initial Block Size 2.0 MB
536
+ Used Block Count 2
537
+ Overflow Count (too large) 0
538
+ Overflow Count (full) 0
539
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
540
+ Initial Block Size 1.0 MB
541
+ Used Block Count 3
542
+ Overflow Count (too large) 0
543
+ Overflow Count (full) 0
544
+ [ALLOC_GFX] Dual Thread Allocator
545
+ Peak main deferred allocation count 0
546
+ [ALLOC_BUCKET]
547
+ Large Block size 4.0 MB
548
+ Used Block count 1
549
+ Peak Allocated bytes 1.0 MB
550
+ [ALLOC_GFX_MAIN]
551
+ Peak usage frame count: [32.0 KB-64.0 KB]: 40902 frames, [64.0 KB-128.0 KB]: 1 frames
552
+ Requested Block Size 16.0 MB
553
+ Peak Block count 1
554
+ Peak Allocated memory 65.6 KB
555
+ Peak Large allocation bytes 0 B
556
+ [ALLOC_GFX_THREAD]
557
+ Peak usage frame count: [128.0 KB-256.0 KB]: 40903 frames
558
+ Requested Block Size 16.0 MB
559
+ Peak Block count 1
560
+ Peak Allocated memory 173.5 KB
561
+ Peak Large allocation bytes 0 B
562
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
563
+ Peak main deferred allocation count 0
564
+ [ALLOC_BUCKET]
565
+ Large Block size 4.0 MB
566
+ Used Block count 1
567
+ Peak Allocated bytes 1.0 MB
568
+ [ALLOC_CACHEOBJECTS_MAIN]
569
+ Peak usage frame count: [0.5 MB-1.0 MB]: 40903 frames
570
+ Requested Block Size 4.0 MB
571
+ Peak Block count 1
572
+ Peak Allocated memory 0.6 MB
573
+ Peak Large allocation bytes 0 B
574
+ [ALLOC_CACHEOBJECTS_THREAD]
575
+ Peak usage frame count: [0.5 MB-1.0 MB]: 40902 frames, [4.0 MB-8.0 MB]: 1 frames
576
+ Requested Block Size 4.0 MB
577
+ Peak Block count 2
578
+ Peak Allocated memory 4.5 MB
579
+ Peak Large allocation bytes 0 B
580
+ [ALLOC_TYPETREE] Dual Thread Allocator
581
+ Peak main deferred allocation count 0
582
+ [ALLOC_BUCKET]
583
+ Large Block size 4.0 MB
584
+ Used Block count 1
585
+ Peak Allocated bytes 1.0 MB
586
+ [ALLOC_TYPETREE_MAIN]
587
+ Peak usage frame count: [0-1.0 KB]: 40903 frames
588
+ Requested Block Size 2.0 MB
589
+ Peak Block count 1
590
+ Peak Allocated memory 1.0 KB
591
+ Peak Large allocation bytes 0 B
592
+ [ALLOC_TYPETREE_THREAD]
593
+ Peak usage frame count: [1.0 KB-2.0 KB]: 40902 frames, [2.0 KB-4.0 KB]: 1 frames
594
+ Requested Block Size 2.0 MB
595
+ Peak Block count 1
596
+ Peak Allocated memory 2.2 KB
597
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,616 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
14
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
15
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
16
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
17
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
18
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
19
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
20
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
21
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
22
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
23
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
24
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
25
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
26
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
27
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
28
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
29
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
30
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
31
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
32
+ FMOD initialized on nosound output
33
+ Begin MonoManager ReloadAssembly
34
+ - Completed reload, in 0.122 seconds
35
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
49
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
50
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
51
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
52
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
56
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
57
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
58
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
59
+ UnloadTime: 0.766722 ms
60
+ Registered Communicator in Agent.
61
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
62
+ requesting resize 84 x 84
63
+ TOO LONG
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